![Image](http://w0rf0x.de/screens/riggingprob/tsukasa_xsirig.jpg)
now when i export it as smd and compile it, the mesh will have its initial size again (the one it had after exporting it from gta: sa)
![Image](http://w0rf0x.de/screens/riggingprob/tsukasa_wrongsize.jpg)
now this messes the playermodel up a lot, at least i think thats the reason why it looks like this:
![Image](http://w0rf0x.de/screens/riggingprob/tsukasa_model0249.jpg)
even when i compile it as a static prop only its still too small, so for some reason my xsi keeps exporting the old, unscaled mesh.
![Image](http://w0rf0x.de/screens/riggingprob/tsukasa_model0248.jpg)
Any help would be appreciated, and just so you know: im still a bit unfamiliar with xsi, im currently trying to get into it.