Weird animation glitches with Porting Dods models

Need help Modeling Props and Physical Objects for your Maps.
Post Reply
gamr748
Vertex
Vertex
Posts: 8
Joined: Sat Aug 02, 2008 7:15 pm

Weird animation glitches with Porting Dods models

Post by gamr748 »

I ported all the day of defeat source models to be played models, but they all have the T shape in thirdperson, and the animations spazz out when you do anything, does anyone have any idea why they might go crazy, i did not rig them or anything, and their bones work because when i suicide the ragdoll operates like it should.
User avatar
Xoom3r
prop_static
prop_static
Posts: 61
Joined: Fri Jun 26, 2009 7:40 pm
Location: Russian Israel
Contact:

Post by Xoom3r »

It's like you don't know anything about player models.. The DOD player models, use different animations and animation activities.. Try including the hl2dm animations.. should work. If not.. then you need to re-rig the models.
Image
Image
gamr748
Vertex
Vertex
Posts: 8
Joined: Sat Aug 02, 2008 7:15 pm

Post by gamr748 »

Thank you Xoom3r, i was thinking of trying that, but wanted an opinion from modelers on the forums that do know what they are doing, want to get the models done then finish scripting the day of defeat source weapons.
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Hi, sorry I'm no player modeler or modeler at all but, I think he's right.
Sonic or W0rf0x would know...

Also as for the DOD weapons shooting from the HIP, like blues said the Mod has recompiled (though no texture) versions of the weapons so that they use obsidians attachment points (I think which are related to hl2dm animations) though not sure.

If you read around you can find out all this info here and there...

Good luck with both Player models and weapons I'd like to see them use them.

(I was actually considering making new skins for the DOD models and try turn them into zombies).
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
User avatar
JerC
Donator
Donator
Posts: 914
Joined: Fri Jan 30, 2009 1:37 pm
Location: France

Post by JerC »

fug4life wrote:Hi, sorry I'm no player modeler or modeler at all but, I think he's right.
Sonic or W0rf0x would know...

Also as for the DOD weapons shooting from the HIP, like blues said the Mod has recompiled (though no texture) versions of the weapons so that they use obsidians attachment points (I think which are related to hl2dm animations) though not sure.

If you read around you can find out all this info here and there...

Good luck with both Player models and weapons I'd like to see them use them.

(I was actually considering making new skins for the DOD models and try turn them into zombies).
How about giving the Wermacht Hgrunt AI but with new sounds?
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

A wee bump, I wonder if the guy gave up on this?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Post Reply