XSI ModTool & Headhacking - Tips?

Need help Modeling Props and Physical Objects for your Maps.
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Lucky9Two
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XSI ModTool & Headhacking - Tips?

Post by Lucky9Two »

I just got the XSI Mod Tool to attempt to head hack for a project I'm working on, and I'm still figuring out the UI, and I was wondering if there is a way to hide certain parts of a model so it can't be deleted on accident?

Another Problem I'm having is that it won't let me delete certain vertex points such as the mouth, eyes, and other general bone joints.

If someone could find me a guide to using the XSI toolkit I'd be grateful. The one I'm Using is using 3DS Max so it doesn't quite fit.
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MaestraFénix
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Re: XSI ModTool & Headhacking - Tips?

Post by MaestraFénix »

When you talk about the tutorial of Taggart, you say that the result is like this?: http://obsidianconflict.net/forums/view ... f=7&t=4268

The tutorial is good, but forgets one little thing that is very important: Re-rig the new mesh with the older.
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