Model conversion help.

Need help Modeling Props and Physical Objects for your Maps.
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AsG1Alligator
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Model conversion help.

Post by AsG1Alligator »

Hello.

Recently i recieved a request to remake alien swarm parasite model to ragdoll.

Results... Model not compiling.

qc file:

Code: Select all

$cd "H:\models_rdy\parasite"
$surfaceprop "flesh"
$modelname "parasite.mdl"
$model "model" "Parasite.smd"


$cdmaterials "models\aliens\parasite\"

$hboxset "default"
// Model uses material "parasite.vmt"
// Model uses material "claw.vmt"

$surfaceprop "flesh"
$illumposition -7.098 0.771 -2.872
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$collisionjoints "phymodel.smd"
And compile log (very short one):

Code: Select all

GUIStudioMDL 2.2/Source - © 2007 Neil 'Jed' Jedrzejewski - http://www.wunderboy.org/

Created command line: "E:\Program Files\Steam\steamapps\michalm9\sourcesdk\bin\ep1\bin\studiomdl.exe" -game "e:\program files\steam\steamapps\michalm9\half-life 2 deathmatch\hl2mp" -notxbox H:\models_rdy\parasite\ragdoll.qc

HALP ME!

PS: Look down.
Last edited by AsG1Alligator on Thu Jun 16, 2011 4:24 pm, edited 2 times in total.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

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Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
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MaestraFénix
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Re: Alien Swarm Parasite ragdolling.

Post by MaestraFénix »

Nothing more??

I can´t see anything strange in the .qc file. Try deleting the "phymodel" line.

Also, check if is correct the SMD file.
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Re: Alien Swarm Parasite ragdolling.

Post by AsG1Alligator »

Again the same thing (it seems that GUIstudioMDL doesn't like me).

I had to remake the whole bone structure in the model because valve messed the original one up. (maybe because it wasn't supposed to be ragdolled)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: Alien Swarm Parasite ragdolling.

Post by MaestraFénix »

AsG1Alligator wrote:Again the same thing (it seems that GUIstudioMDL doesn't like me).

I had to remake the whole bone structure in the model because valve messed the original one up. (maybe because it wasn't supposed to be ragdolled)
Or maybe because it comes from Alien Swarm, an "advanced" game like L4D2 and Portal 2. For example, people have problems with the models of Portal 2, because sometimes it are too poly for the compilers (more of 30000), or because didnt get decompiled properly.


Honestly, i dont have idea. You dont have even a warning error. Is possible that in fact is working and you have to left it work (i have to wait near of 10 minutes when i was compilating a model, no idea why it took many time)?
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Re: Alien Swarm Parasite ragdolling.

Post by Fighter »

I sometimes can't compile models, get the same 'error' as you - Created command line: , nothing more. It happens sometimes, when you don't launch Source SDK before compiling. If you tried compiling with Source SDK launched and still same, I don't have idea why you can't compile it.
AsG1Alligator wrote:Recently i recieved a request to remake alien swarm parasite model to ragdoll.
Somebody already made it - http://www.garrysmod.org/downloads/?a=view&id=120229
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Re: Alien Swarm Parasite ragdolling.

Post by AsG1Alligator »

This model has been ported by someone else and that person wanted me to ragdoll it so i tried.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: Model conversion help.

Post by AsG1Alligator »

Ok now there is a new problem: I'm trying to convert a few models from UT2k4 to source (that would be a bulldog jeep and repair vessel from AS-Convoy) Unfortunatly I am a begginer in modelling and i have some problems with reassigning textures to the models.

So if anyone can help me (possibly do this part instead of me :D) reply. (I can send you a .max model and textures in tga or anything else)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: Model conversion help.

Post by MaestraFénix »

AsG1Alligator wrote:Ok now there is a new problem: I'm trying to convert a few models from UT2k4 to source (that would be a bulldog jeep and repair vessel from AS-Convoy) Unfortunatly I am a begginer in modelling and i have some problems with reassigning textures to the models.

So if anyone can help me (possibly do this part instead of me :D) reply. (I can send you a .max model and textures in tga or anything else)

You got it now in Max, or you are trying to extract from it? Me and Xeno found a way to do this (Felina model, i miss you too much D: ).
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Re: Model conversion help.

Post by AsG1Alligator »

Yep i have exported them from UT (repair vessel is in one part (originally it was divided into 7 parts) and the bulldog is a single mesh)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
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Re: Model conversion help.

Post by MaestraFénix »

AsG1Alligator wrote:Yep i have exported them from UT (repair vessel is in one part (originally it was divided into 7 parts) and the bulldog is a single mesh)
You got the textures? have you tried the "pick from model/scene" option to see all the assigments?
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Re: Model conversion help.

Post by AsG1Alligator »

As I said : I am a beginner in modelling world.
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
MaestraFénix
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Re: Model conversion help.

Post by MaestraFénix »

AsG1Alligator wrote:As I said : I am a beginner in modelling world.
That doesnt help me, because i too.


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Press "m" to deploy the Material menu, push that button and select the model. It will appear a lot of textures a bit down. Go inside one to one and change their rutes to the correct.
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Re: Model conversion help.

Post by AsG1Alligator »

If i remember right (cause i cant access the computer with max now) all of the materials that the model uses are not assigned to it (to export it you have to place it in the map and then export the map itself as an .obj file, without material assignment)
John Freeman looked at the ground and found a WEPON! So he picked it up and fired it at zombie goasts... in front of a house.

Image

Steam is so f*&(^g annoying.

http://www.radicalplay.com/madcars/egame.html

http://forums.steampowered.com/forums/s ... st23240389
Image
[thumbnail=center]http://i234.photobucket.com/albums/ee10 ... -dance.gif[/thumbnail]
MaestraFénix
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Re: Model conversion help.

Post by MaestraFénix »

AsG1Alligator wrote:If i remember right (cause i cant access the computer with max now) all of the materials that the model uses are not assigned to it (to export it you have to place it in the map and then export the map itself as an .obj file, without material assignment)
You know what? Send me the model and the texture, i´ll take photos and i´ll back to you. It will more faster.
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Re: Model conversion help.

Post by MaestraFénix »

I got your model. Their UV maps are broken (it displays directly the entire texture in the wheels and lights). I´ll work to fix it.
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