Hey all, sorry I've been away for a while - had a large software engineering project due for school, I was pulling all-nighters to get that done, so i didn't have much time for mapping
But now finals are coming up and I'll have a bit more time.
fug4life wrote:Well done DaMaN, a well deserved break is due for you, but once you've rested, It's back to work!
Return to c17 needs you!
Also Antlion attack need your help!
Downloading will have a play in an hour or two!
EDIT: aside from the minor bugs another well made map from you, was fun too play, all in all I enjoyed!
Thanks! And yes, there's a lot of maps that need my work... though I've been thinking of a number of solutions to problems I was having - look forwards to it!!
W0rf0x wrote:Very nice map, played it 2 times in a row
But there are some problems:
-The custom weapons dont work, i had to extract them from the map and had to create a .res file for other players to get them to work, and some of them are left handed.
-The oicw model was missing.
-The world fading distance is maybe good for the performance, but is a bit annoying on the last fight, especialy when you try to snipe the zombies, because they often run too far away and fade out.
and here are some of the general map bugs i found:
^model texture?^
Hmph. So much for thinking it was release-worthy
I knew a few bugs were there, but you certainly found some new ones. Most of them must have come from my crappy pakratting
Not sure what to do about the fade distance... without it on the map gets really laggy (poor design in places I guess...). I dunno. I'll see what extending it does.
Neico wrote:...anyways this map i not bad (i love the music
) but there also some bugs like floating cars or generally objects or some pieces of the Text can´t be read because it disapear way too fast but execpt that it´s nice
Thanks! I'll have to fix those cars and make the text appear for longer periods of time.
destu wrote:skidz wrote:He needs a corrected w model for the ak, and Valve totally screwed up the sound system and custom sound scripts don't work.
it does that on all custom weapons. and DaMaN, maybe you should remove all the custom weapon shit, i mean they dont even work properly + everyone looks retarded when holding customweaponz
Fire_cube wrote:and theyre not that powerful
and I hate the fact that i have to install css just for the models
my hd is only 40 gb big, i cant waste space just like that - bspzip next time please
I thought I did bsp zip them all...
Guess not. I'll double-check it next release.
As to the custom weapons, what do people think of them? Keep? Lose? Fix?
I thought they were kind of fun to use - different than constantly using the same weapons all the time. And I found that the deagle in particular was the best weapon to take down zombies. I liked unloading with the SAW too.
Cloud wrote:loved the map
and Neio really thx for the map mirror the your url i got a high donwload speed o_O from 40kbs(rapidshare) to 105kbs(your site) anyway the custom guns didn t had sound and i saw some floating cars(awesome >D) but the rest was fine maybe in the future a waking dead 2??
Hehe, yea I was kind of thinking that the map could be linked into a sequel... perhaps next halloween.
Tono-Tako wrote:I just played your map, fraking awesome, took me 1 hr. 27 mins alone
good work.
Thanks! It's a long one alright
Thanks for all the compliments! I'm still really busy with school, but I'll try to re-work the map and fix those errors.
BTW, did anyone find any of the "achievements" i kept in?