oc_warmachine

Release your amazing Map creations here!

Remove CSS weapons?

Should they stay? Vote for yes!
7
70%
Or should they go? Vote for no!
3
30%
 
Total votes: 10

Deathy
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Post by Deathy »

Nice work fug but don't leave us~. :cry:
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oc_28-seconds-later_b2 (90% - on halt)
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Post by fug4life »

Coming soon to 1.3...
Last edited by fug4life on Mon May 12, 2008 6:06 am, edited 1 time in total.
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Vasili
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Post by Vasili »

fug4life wrote: Image
The light looks a bit bright and shadows are in the wrong places.
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Post by fug4life »

:o
Last edited by fug4life on Mon May 12, 2008 6:07 am, edited 1 time in total.
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Post by fug4life »

A small update, well I released a 1.3 version of the map and of course found some issues to sort out but nothing too mayjor, the map for a beginner wasn't too bad for fps but it's slowly starting to suffer as I change parts of the map, so I've since been reviewing how I have the map hintbrushed etc trying to squeeze a few more fps out of each area.

Anyhow forum is a bit quiet so here goes!

With a little help from W0rf0x, I've added a waypoint system using 1.3's info_waypoints. It's not perfect but It's helpful and on a timelimit so not in your face. Basically you can stand in spawn to get an orientation of the map and its main objectives. I will add some others around the map as hints.
Last edited by fug4life on Mon May 12, 2008 6:09 am, edited 1 time in total.
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Post by fug4life »

Well someones gotta keep posting pictures.
As you can see map is changing each time I work on it, thought about ep2 before but dissmissed it, why? Well the map just wasn't built for it. However this map was meant to be all weapons and all npcs (except dropship/gunship/apc and a couple of others) sort of map so I squeezed them in, W0rf0x has a true ep2 map in the works and that's what I'm looking forward too!!! Warmachine is just a bit of a add a couple more new npcs map but well I didn't think it would hurt.
Real reason for ep2? well you've got to have cs:s mounted currently and I wanted Pistol & buckshot ammo crates W0rf0x informed me I needed ep2 to do it, so the decision was made.

Still some work to do but getting there...


Almost done ...
Last edited by fug4life on Mon May 12, 2008 6:09 am, edited 1 time in total.
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Post by Tono-Tako »

that cave is new right?
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Post by fug4life »

Tono-Tako wrote:that cave is new right?
^ Win!

It's not much but its ok It's still small but I rebuilt the cave already once I'm gonna leave it at that, theres enough room so you dont start to think you are parented to the antguard :), my problem when mapping is I design every room, too small. I really next time I make a map am going to go pen to paper first!

Also I'm still quite a beginner with displacements, but it's good enough for now.
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Post by fug4life »

Screenshots were updated a while back in the first post but I was too lazy to tell anybody. So if your bored check out 1.3 warmachine!
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Post by Dimaxa »

fug4life wrote:Screenshots were updated a while back in the first post but I was too lazy to tell anybody. So if your bored check out 1.3 warmachine!
Obsidian 1.3 doesn't include this map. Any comments?
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Post by Tono-Tako »

Dimaxa wrote:
fug4life wrote:Screenshots were updated a while back in the first post but I was too lazy to tell anybody. So if your bored check out 1.3 warmachine!
Obsidian 1.3 doesn't include this map. Any comments?
the map crashes, when you need some barnacles to go up, so its unplayable.
you can play the 60% of the map
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Post by Hydra »

Bug: The junk on the table to the Lower Route, I think, floats in air. If you break a table or something at the place which looks like a living place, you'll just crash.
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Post by fug4life »

Dimaxa wrote:
fug4life wrote:Screenshots were updated a while back in the first post but I was too lazy to tell anybody. So if your bored check out 1.3 warmachine!
Obsidian 1.3 doesn't include this map. Any comments?
I've updated with a link to the current version of the map that I had completed a month or two ago. This was made and tested with a beta version of 1.3. so there are one or two bugs. Also tono I've had crashes in that area before but map should be finishable. Barnacles are methinks ok now, but prehaps Hydra is right something there isn't showing much love, the floating props on table shouldnt be the cause of crash but I'll look into it.
I've just downloaded 1.3 + patch so I'll see if I can get the fixed version I have on my hdd to compile with cubemaps done.

http://files.filefront.com/oc+warmachin ... einfo.html
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Post by fug4life »

OK ladies Please delete whatever oc_warmachine version you had before and try this version.

I've updated the link on first post but I'll add it here!

http://files.filefront.com/oc+warmachin ... einfo.html

I fixed a few problems but there is still a bit of an fps drop when heading to the first merchant, I'm not sure why, but most other things have been fixed!

You will need to own and mount cs:source and ep2!!!!

let me know if fps is crap for you old low end machines or if it still crashes!

Edit sorry for any in convienance, I know alot of you had recently downloaded the last one.
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Post by Misfire »

fug4life wrote:OK ladies Please delete whatever oc_warmachine version you had before and try this version.

I've updated the link on first post but I'll add it here!

http://files.filefront.com/oc+warmachin ... einfo.html

I fixed a few problems but there is still a bit of an fps drop when heading to the first merchant, I'm not sure why, but most other things have been fixed!

You will need to own and mount cs:source and ep2!!!!

let me know if fps is crap for you old low end machines or if it still crashes!

Edit sorry for any in convienance, I know alot of you had recently downloaded the last one.
not sure if anyone has told you but this map has messed up strider animations, the striders actually crouch but they look like they're standing up causing confusion.
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