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Posted: Mon Mar 24, 2008 7:37 pm
by Deathy
Nice work fug but don't leave us~. :cry:

Posted: Wed Apr 02, 2008 1:38 am
by fug4life
Coming soon to 1.3...

Posted: Thu Apr 03, 2008 12:08 pm
by Vasili
fug4life wrote: Image
The light looks a bit bright and shadows are in the wrong places.

Posted: Thu Apr 03, 2008 4:16 pm
by fug4life
:o

Posted: Mon Apr 07, 2008 2:40 am
by fug4life
A small update, well I released a 1.3 version of the map and of course found some issues to sort out but nothing too mayjor, the map for a beginner wasn't too bad for fps but it's slowly starting to suffer as I change parts of the map, so I've since been reviewing how I have the map hintbrushed etc trying to squeeze a few more fps out of each area.

Anyhow forum is a bit quiet so here goes!

With a little help from W0rf0x, I've added a waypoint system using 1.3's info_waypoints. It's not perfect but It's helpful and on a timelimit so not in your face. Basically you can stand in spawn to get an orientation of the map and its main objectives. I will add some others around the map as hints.

Posted: Wed Apr 23, 2008 2:49 am
by fug4life
Well someones gotta keep posting pictures.
As you can see map is changing each time I work on it, thought about ep2 before but dissmissed it, why? Well the map just wasn't built for it. However this map was meant to be all weapons and all npcs (except dropship/gunship/apc and a couple of others) sort of map so I squeezed them in, W0rf0x has a true ep2 map in the works and that's what I'm looking forward too!!! Warmachine is just a bit of a add a couple more new npcs map but well I didn't think it would hurt.
Real reason for ep2? well you've got to have cs:s mounted currently and I wanted Pistol & buckshot ammo crates W0rf0x informed me I needed ep2 to do it, so the decision was made.

Still some work to do but getting there...


Almost done ...

Posted: Wed Apr 23, 2008 4:48 am
by Tono-Tako
that cave is new right?

Posted: Wed Apr 23, 2008 5:29 pm
by fug4life
Tono-Tako wrote:that cave is new right?
^ Win!

It's not much but its ok It's still small but I rebuilt the cave already once I'm gonna leave it at that, theres enough room so you dont start to think you are parented to the antguard :), my problem when mapping is I design every room, too small. I really next time I make a map am going to go pen to paper first!

Also I'm still quite a beginner with displacements, but it's good enough for now.

Posted: Mon Jul 07, 2008 2:49 am
by fug4life
Screenshots were updated a while back in the first post but I was too lazy to tell anybody. So if your bored check out 1.3 warmachine!

Posted: Sat Jul 19, 2008 4:30 pm
by Dimaxa
fug4life wrote:Screenshots were updated a while back in the first post but I was too lazy to tell anybody. So if your bored check out 1.3 warmachine!
Obsidian 1.3 doesn't include this map. Any comments?

Posted: Sat Jul 19, 2008 8:29 pm
by Tono-Tako
Dimaxa wrote:
fug4life wrote:Screenshots were updated a while back in the first post but I was too lazy to tell anybody. So if your bored check out 1.3 warmachine!
Obsidian 1.3 doesn't include this map. Any comments?
the map crashes, when you need some barnacles to go up, so its unplayable.
you can play the 60% of the map

Posted: Tue Jul 22, 2008 12:32 am
by Hydra
Bug: The junk on the table to the Lower Route, I think, floats in air. If you break a table or something at the place which looks like a living place, you'll just crash.

Posted: Tue Jul 22, 2008 8:41 pm
by fug4life
Dimaxa wrote:
fug4life wrote:Screenshots were updated a while back in the first post but I was too lazy to tell anybody. So if your bored check out 1.3 warmachine!
Obsidian 1.3 doesn't include this map. Any comments?
I've updated with a link to the current version of the map that I had completed a month or two ago. This was made and tested with a beta version of 1.3. so there are one or two bugs. Also tono I've had crashes in that area before but map should be finishable. Barnacles are methinks ok now, but prehaps Hydra is right something there isn't showing much love, the floating props on table shouldnt be the cause of crash but I'll look into it.
I've just downloaded 1.3 + patch so I'll see if I can get the fixed version I have on my hdd to compile with cubemaps done.

http://files.filefront.com/oc+warmachin ... einfo.html

Posted: Thu Jul 31, 2008 2:38 pm
by fug4life
OK ladies Please delete whatever oc_warmachine version you had before and try this version.

I've updated the link on first post but I'll add it here!

http://files.filefront.com/oc+warmachin ... einfo.html

I fixed a few problems but there is still a bit of an fps drop when heading to the first merchant, I'm not sure why, but most other things have been fixed!

You will need to own and mount cs:source and ep2!!!!

let me know if fps is crap for you old low end machines or if it still crashes!

Edit sorry for any in convienance, I know alot of you had recently downloaded the last one.

Posted: Tue Sep 09, 2008 7:14 am
by Misfire
fug4life wrote:OK ladies Please delete whatever oc_warmachine version you had before and try this version.

I've updated the link on first post but I'll add it here!

http://files.filefront.com/oc+warmachin ... einfo.html

I fixed a few problems but there is still a bit of an fps drop when heading to the first merchant, I'm not sure why, but most other things have been fixed!

You will need to own and mount cs:source and ep2!!!!

let me know if fps is crap for you old low end machines or if it still crashes!

Edit sorry for any in convienance, I know alot of you had recently downloaded the last one.
not sure if anyone has told you but this map has messed up strider animations, the striders actually crouch but they look like they're standing up causing confusion.