oc_megastreet_part1_beta

Release your amazing Map creations here!
Fox
Vertex
Vertex
Posts: 8
Joined: Fri Aug 10, 2007 11:50 pm

oc_megastreet_part1_beta

Post by Fox »

oc_megastreet_part1_beta


Screenshots :


Image
Image
Image
Image
Image
Image


I have some trouble with the Cubemaps, I always get an Engine-Error if i try to build the cubemaps. :?

Code: Select all

[FIXED] music.
[FIXED] func_door.
[FIXED] Helicopter Path Tracks.
[FIXED] Strider.
[FIXED] physbox.
Download :

oc_megastreet_part1_beta

Updates :

oc_megastreet_part1_beta_update1

Code: Select all

[ADDED] + Cubemaps. ( thanks Cjay )


Have Fun. :)
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

I think you should go back making blocky HL1 maps for Snarkcafe and leave Source for the people who can actually handle hammer :wink:
Fox
Vertex
Vertex
Posts: 8
Joined: Fri Aug 10, 2007 11:50 pm

Post by Fox »

Yes, but in my opinion is the fun more important than the Brushwork. ;)
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

Turrican-style maps are both fun and looking great, that's no excuse.
Power-Mad
Combine Rebel
Combine Rebel
Posts: 1219
Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota

Post by Power-Mad »

It's not bad, but could use a lot more work ;)
Image
Tono-Tako
npc_combinegunship
npc_combinegunship
Posts: 785
Joined: Tue May 30, 2006 10:28 pm
Location: Half-LIfe series Fan

Post by Tono-Tako »

a new map is always welcome.
you need to improve the detail.
nothing that an update doesnt fix.
Image
Vote for obsidian conflict in moddb
One click a day doesnt hurt your finger
User avatar
Shana
Lead Developer
Lead Developer
Posts: 2971
Joined: Tue Aug 29, 2006 8:12 pm
Location: Germany
Contact:

Post by Shana »

Image
There are 3 things on that screenshot that i dont like:
-You didnt include the custom textures
-Why did you put nodraw on displacement faces? just destroy the unneeded faces
-My fps are very low

And dont let the npcs be on the map from the beginning, let them spawn with point_templates or npc_template_makers when they are needed

Didnt make a gameplay test yet, simply because i dont want to play maps that look bad and also have a bad fps rate
Last edited by Shana on Fri Aug 17, 2007 12:21 am, edited 1 time in total.
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

This one is worse than Joescoma's
destu
npc_helicopter
npc_helicopter
Posts: 995
Joined: Mon Jul 10, 2006 7:17 pm

Post by destu »

it was actually quite entertaining though short map..

but guys, shut the frak up, it doesnt look OHAWESOME but it's fun. and my fps was fine even when i had utorrent on

try to make part2 longer btw

:thumbsupgabe:
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

:x !!!1113
Steve
npc_strider
npc_strider
Posts: 614
Joined: Thu Dec 28, 2006 7:42 pm

Post by Steve »

If it's genuinely fun then thats where most of the points are, but graphics and optimization shouldnt be overlooked completely...
Image
Steve: Yo tengo tu madre en mi pantalones, lolzo
Fire_cube: my mom is actually in MY pants
Fire_cube: youshithead
Barnz
npc_hunter
npc_hunter
Posts: 509
Joined: Mon Jun 12, 2006 12:28 am
Location: c1a2a
Contact:

Post by Barnz »

Fox wrote:Yes, but in my opinion is the fun more important than the Brushwork. ;)
JoeScoma II, and optimize the damn thing for DX7 users!
Hell-met
Obsidian Gold
Obsidian Gold
Posts: 2885
Joined: Tue Jun 27, 2006 4:09 am
Location: BIENVENUE DANS MON PAYS LE KEBEK

Post by Hell-met »

Barnz wrote:
Fox wrote:Yes, but in my opinion is the fun more important than the Brushwork. ;)
JoeScoma II,
His maps weren't fun, so that does not make him Joe's coma the Second.
User avatar
Lucky9Two
Beta Tester
Beta Tester
Posts: 244
Joined: Sat Apr 10, 2010 8:46 am
Location: Mojave, California
Contact:

Broken

Post by Lucky9Two »

The download links are broken. :-(
Image

"For though I fly through the shadow of the Valley of Death, I will fear no evil, for I am at 70,000 feet and climbing"
User avatar
Kill3r
Polygon
Polygon
Posts: 37
Joined: Sat Nov 10, 2007 10:50 am

Re: Broken

Post by Kill3r »

JVanover92 wrote:The download links are broken. :-(
You bumped a 3 year old thread, what were you expecting? :roll:
Locked