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oc_sso

Posted: Wed Apr 15, 2009 3:37 pm
by masa0x
I finally released oc_sso. :D

Previous post> http://www.obsidianconflict.net/forums/ ... php?t=2870

The latest version of oc_sso is v1a.
The map file can be downloaded by my server.
Some screenshots is here.

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My server's URL is here.

http://masa0x.s262.xrea.com/index.html

Please download the map on the download page.

Posted: Wed Apr 15, 2009 3:39 pm
by Supahchikin
Now if i can get my internet to work.

Posted: Thu Apr 16, 2009 9:40 pm
by Blues
Did I already tell you that these displacements look way better than a great part of the brushwork in your other maps I've seen before? :D
For the bosses: You got some ideas there, man ;)
It's always fun to see your boss creatures.

Posted: Thu Apr 16, 2009 10:48 pm
by Vasili
Masa0x, have you changed your translation software?
:D

And the map is really crazy and good.

Posted: Sat Apr 18, 2009 5:16 am
by fug4life
Great work!!! I look forward to the new version.

Posted: Mon Apr 20, 2009 1:39 pm
by destiny
your map is good even wen it was in beta it was still good especialy those custom made bosses they are good but 1 qeustion about them
do you have to hit the person or the thing its using

Posted: Mon Apr 20, 2009 3:41 pm
by masa0x
do you have to hit the person or the thing its using
I'm sorry. What you want to say is not understood. :(
Do you want to say the thing said that it will not like these person type NPC attack because NPC of the person type is used for the boss?
There is no deep reason for the thing that I am using person type NPC for the boss. :?

Posted: Mon Apr 20, 2009 3:47 pm
by Blues
What he means is if you have to shoot the ichy, the cannons on its back, or the rider, I think :)

Posted: Mon Apr 20, 2009 10:17 pm
by destiny
what blues said.
and the last boss is funny i bet you got it from gundam 00 second season.
nice name for it by the way gman 00!

Posted: Tue Apr 21, 2009 12:28 am
by masa0x
What he means is if you have to shoot the ichy, the cannons on its back, or the rider, I think
oh. I see. :D
When Barney was shot, I thought that the combat became difficult because the target was small.
I try to fix that next ver.
and the last boss is funny i bet you got it from gundam 00 second season.
nice name for it by the way gman 00!

Yes. :lol:
I like Gundam sereise.

The original of the boss of oc_crimson is this.
http://images.google.co.jp/images?hl=ja ... 0%E3%83%A0


and The original of the boss of oc_sso is this.
http://images.google.co.jp/images?gbv=2 ... 0&aq=f&oq=

Posted: Tue Apr 21, 2009 1:28 pm
by destiny
i think you made oc crimson as well.
and can you somehow make the final boss live longer.
everytime i wanna take a good look hes already dead. -_-
wich means i cant see it good myself.

i also looked at previous post of the map.
and i gues you took berserker mode from trans arm. :)
would also be funnier with 00 riser.
and knowing your a gundam guy like me you know wich mech im talking about

Posted: Thu Apr 23, 2009 6:16 am
by RocketRunner
Whoa, those screenshots are crazy.

Posted: Fri Apr 24, 2009 6:10 pm
by destiny
hey guys. a smal notice apereantly the bersekers mode color doesnt work. noticed it after being stuck into gman wen we were playing oc sso.

just so you know what i mean we were fighting him he went into berseker mode didnt change color and he kild me. after grabing ammo and weapon i went to teleport and acidently teleported right into him. so i got a good look at him and he didnt move so others could shoot him.
was kinda embaressing

Posted: Sun Apr 26, 2009 7:53 am
by masa0x
destiny wrote:hey guys. a smal notice apereantly the bersekers mode color doesnt work. noticed it after being stuck into gman wen we were playing oc sso.

just so you know what i mean we were fighting him he went into berseker mode didnt change color and he kild me. after grabing ammo and weapon i went to teleport and acidently teleported right into him. so i got a good look at him and he didnt move so others could shoot him.
was kinda embaressing
I corrected this problem. And, oc_sso_v1b was released. :)
It caused about this problem because the FireUser1 output of the logic_relay entity did not work normally.
When having changed from FireUser1 to Trigger, it came to operate normally.
However, it had operated under such a condition correctly last week.
I do not understand not to have moved suddenly why. :(

Re: oc_sso

Posted: Sun Feb 13, 2011 2:42 pm
by masa0x
hi.
I renewed oc_sso. :D
A present version is v1j.
The main change point is as follows.

・The particle effect is added to a part of production.
・Enemy NPC is added.
・The lambda locator event is added.
・Another ending is added.

It is necessary to reach the deepest part of the map to see another ending within 60 minutes.

The latest version is downloadable in my site.
http://echizen0x.s348.xrea.com/download.html

Some screen shot is here.
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HEAVY ARMED GARG is back. :lmao: