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Re: Oc_Inlight
Posted: Sun Mar 16, 2014 3:13 am
by Axel_m3sh
played until I reached the [spoilers]red and blue spinny things[/spoilers]. Couldn't solve it for the for the sake of my life lol
Good improvement but not my cup of coffee.
Also good reflexes (+ a box) gets me out of tight spots
Re: Oc_Inlight
Posted: Sun Mar 16, 2014 3:15 pm
by cementiet
Lol, that is rather strange, Hikonyan tried exact the same thing. But he failed cus the box just got crused. not sure why your box did not.
SPOILER:
To solve the puzzle check the blue arrow direction turn them all to that direction and then tun all of them 180 degrees like te text says
Re: Oc_Inlight
Posted: Mon Mar 17, 2014 12:41 am
by Axel_m3sh
The initial box I used got crushed but it gave me enough time to "open" the door outwards as the door was closing but not closed. I then went back in and grabbed a box to prevent it from closing.
Re: Oc_Inlight
Posted: Sun Jun 29, 2014 10:45 pm
by cementiet
Update released:
Added extra puzzle room
Added some more props
Fixed counter of secret room radio.
NOTE 2 players are needed for this map now
Nothing mayor, just felt like adding some more stuf.
Enjoy.
Re: Oc_Inlight
Posted: Thu Jul 03, 2014 4:18 pm
by cementiet
Final update released.
Fixed spelling issues so far aware, for the peeps who cant surivie this. (thanks Predu)
Fixed jumping puzzle being to easy, basicly 2 times harder to force coop.
Added new Puzzle (final)
Added extra weapon for jumping puzzle
Added extra music track
Added plenty of textures
Enjoy the weird and rather hard puzzle.
Extra thanks for Predu And Hikonyan for beta testing, server hosting, spelling checking and bug hunting.
Re: Oc_Inlight
Posted: Mon Nov 27, 2017 9:56 pm
by sene
Hello just i cannot play on this map, steam said:
no tier module, so i need to download or install something to play on it ???
Re: Oc_Inlight
Posted: Wed Nov 29, 2017 5:16 pm
by MaestraFĂ©nix
Try by verificate the cache of Source SDK Base 2007, HL2 and the rest of games that you have mounted.