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Re: Gauss Gun Replacement

Posted: Mon Feb 20, 2012 11:18 pm
by siNister
Andrax17 wrote:
Maestro FĂ©nix wrote:
W0rf0x wrote:Where does it say this is official?
In any place
actually it doesent say so anywhere, since its something sin most probably made for fun.
This is pretty much the reason i made this. I liked the model and got bored, that usually ends up in me animating. I never really intended for this to be official in any way.

Re: Gauss Gun Replacement

Posted: Mon Feb 20, 2012 11:24 pm
by Andrax17
BiElGaMe wrote:(Thanks to Valve, again *sigh*)
Not really Valves fault for optimizing their own games :P since you aren't actually supposed to see it.

Re: Gauss Gun Replacement

Posted: Mon Feb 20, 2012 11:53 pm
by LivingWithGames
Andrax17 wrote:
BiElGaMe wrote:(Thanks to Valve, again *sigh*)
Not really Valves fault for optimizing their own games :P since you aren't actually supposed to see it.
Indeed.But it shows their lazyness.

Re: Gauss Gun Replacement

Posted: Tue Feb 21, 2012 12:06 am
by Andrax17
BiElGaMe wrote:
Andrax17 wrote:
BiElGaMe wrote:(Thanks to Valve, again *sigh*)
Not really Valves fault for optimizing their own games :P since you aren't actually supposed to see it.
Indeed.But it shows their lazyness.
wait.. how? it doesent matter if you don't model the parts player is not supposed to see, the less polys there is, the more optimized it is, its not lazyness, its optimization. its the same as in mapping, you don't texture places you can't see.

Re: Gauss Gun Replacement

Posted: Tue Feb 21, 2012 12:16 am
by Shana
This thread somehow seems to attract uninformed posts, doesn't it?

If anything, removing unseen faces takes effort, since usually both the view-and world model are initially made from the same base model which is pretty much always completely modeled out and fully detailed.

Re: Gauss Gun Replacement

Posted: Tue Feb 21, 2012 3:54 am
by TESLA-X4
W0rf0x wrote:If anything, removing unseen faces takes effort, since usually both the view-and world model are initially made from the same base model which is pretty much always completely modeled out and fully detailed.
This. In general, the less to render, the better your framerate/fps. Afaik most Valve games don't have ironsights (except DoD:S anyway), so why bother drawing something that can't even be seen (the technique to filter them out is known as back-face culling)?

The more you know.jpg

Re: Gauss Gun Replacement

Posted: Tue Feb 21, 2012 4:05 pm
by LivingWithGames
Okay..jpg

At least I hope the 357 model is fixed just like you guys put for the smg1.I don't like models with flaws.

Re: Gauss Gun Replacement

Posted: Tue Feb 21, 2012 4:13 pm
by MaestraFĂ©nix
There was a pack of "fixed" viewmodel for using in Razer/another type of dynamic controls, but it become lost. Anyway, the process is simple: pick the weapon model and mirror it.

Re: Gauss Gun Replacement

Posted: Tue Feb 21, 2012 5:49 pm
by Ranka
BiElGaMe wrote:Okay..jpg

At least I hope the 357 model is fixed just like you guys put for the smg1.I don't like models with flaws.

Why do people always use this small text? I had to use my glasses to even read it...

PS. Quit complaining and be grateful you even have a working model.

Re: Gauss Gun Replacement

Posted: Sun Feb 26, 2012 7:17 am
by Lt_Commander
The model is pretty blocky and the texture doesn't look like much more then some basic colors with some basic shaders. The animations cause the trail to of the shot to look lie it's firing downwards, which just looks strange. It's a nice start, but it has a long way to go.