have you compared with de_prodigy's?
well here one of its lights.
phys_ballsocket
name:
entity1: lightfixture8
prop_physics_multiplayer
name: lightfixture8
disableshadows: yes
disable recieving: no
light_spot
(nothing special apart from make sure in smartedit spawnflags = 4 ??? idk why).
point_spotlight
parent: lightfixture8
(spawnflags = starton & would you believe it = NoDynamicLight).
Now de_prodigy have 11 of these shootable lights and as you can see its setup is alot simpler than yours and it creates the effect of when the model is shot the point_spotlight moves but the light spot stays put. lol there not even a move_rope there and also virtually noting is named only the prop and only the ballsocket and the point_spotlight point to or parent to it.
So I suggest you go take a look if shootable lights your after I suggest these.
[SOLVED] Too Many Light Styles...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
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the prop is on the ballsocket it swings deffinately
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
let me double check this!
Edit yep thats the model:
models/props/de_prodigy/lighthanging.mdl
This model can be dynamic and it has an idle sequence. If your using cs:s anyhow then why not
So basically the ballsocket is like 6-8 units from ceiling then the center of this prop is about another 6-8 units down from the center of the ballsocket.
See for yourself if you dont believe me.
Edit yep thats the model:
models/props/de_prodigy/lighthanging.mdl
This model can be dynamic and it has an idle sequence. If your using cs:s anyhow then why not
So basically the ballsocket is like 6-8 units from ceiling then the center of this prop is about another 6-8 units down from the center of the ballsocket.
See for yourself if you dont believe me.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
But that ent needs some fixes firstskidz wrote:Throw a bunch of those flashlight dynamic lights up there.
http://www.obsidianconflict.de/forums/v ... php?t=2639
There^
As you can see there is no rope, the prop just rotates on the ballsocket.
You must of set it up wrong. It may not be as free movement as your after but I think its a good compromise.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database