Oc Nerv, Revival! <Released>

Show off work in progress maps.
Funjob
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Post by Funjob »

fug4life wrote:So does this mean the map is still gonna be worked on?

You'd make a lot of people happy if you did finish it :)
Yeah, seeing the reaction on the forum. I just need to get my files together.

I made the textures myself. Some are recolors of some CSS textures but most of them are entirely from scratch.

Also, the map is actually very difficult. Since there is only custom ammo in the map, I used high damages. There is also a way that you can actually fail the map at the end. I'm also more or less worried because you have to read a piece of paper in timed puzzle.

Here's the weapon list:
1. M4A1
2. Raging Bull
3. Beretta
4. MP7
5. MK23
6. MP5n
7. Gauss Gun
8. Grenades
9. G36

Ammo List:
9mm
.45
4.6
.357
Buckshot
5.56

3 of the weapons are in special spots that do not respawn, 2 are in secret spots.

Any suggestions for weapons? Should I add anymore?
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Post by fug4life »

:dance2: Sounds good!
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MaestraFénix
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Post by MaestraFénix »

Funjob wrote: Here's the weapon list:
...
4. MP7
...

Any suggestions for weapons? Should I add anymore?
If the MP7 is the autentic MP7 (not the HL2 MP7):



Add the Spas-12. Maybe add a rocket launcher too? (i don´t think that be necesary).
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Post by Funjob »

Oh, of the weapons, I forgot the Remington and the C96 Mauser as well as the rocket launcher. The Mauser is only in one spot.

Moving on, I completed the score system and currently in the process of debugging it. I'm also moving around some of the lighting because I didn't like it. I also completed the credits room and the visual effects for the end-game scoring system.

Here are some more screenshots.

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This is of the Endgame score room

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All I need to do is test the newer stuff, debug it. Add in voices, debug. Have a closed beta test. Fix stuff/take suggestions. Write up the credits. Then I'll be done with the map.

Now, let me explain the scoring system. The players gain "map points" based upon total enemies killed, secrets found, puzzles completed correctly, and things destroyed. Players loose points based on their respawn, traps fell in, and puzzles done wrong. It's also time based in 5 brackets and difficulty based. Hardmode disables respawn.

And yes, nerv has a legit MP7. It even uses the correct custom ammo.
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Post by destiny »

looks nice and reminds me of the end of eva.
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Post by MaestraFénix »

Good idea about the "Final score screen".

(It´s impossible but...) add the Opening song (Zankoku Na Tenshi No Teize) or the ending song (Fly to the moon) and will be perfect (all of us know that these is impossible to do).
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Post by Funjob »

Well it's more of a treat, but I added a large amount of BGM to this map. Most of it is Evangelion OST. I do have Cruel Angels Theseus but not fly me to the moon yet. I used music from both the rebuild 1.0+2.0 end of eva movies and clipped them into loops. I also used bits of sounds as soundfx.

Here's the list of music I am currently using.

BGM
Komm Susser Tod - End of Evangelion OST
Day Tokyo 3 Stood Still - Eva OST
Spybreak - From the Matrix
M6 - From the S3 Evangelion Soundtrack
Showdown - Evangelion 1.01 OST
Les Betes - Evangelion 1.01 OST
Contre Les Agressions - Evangelion 1.01 OST
The Longest Day II - Evangelion 2.22 OST
Rei-Opus V - Evangelion OST
Cerberus OP - Remix of Final Fantasy Tactics "Preparing for battle" by Cody

Elevator Music
"Soul Education" Jamiroqui (It's Gendou from Re:death)
"It's the end of the world as we know it" R.E.M
"Hato" ティッシュP
Phantom Ensamble (Acoustic Version) - ZUN
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Post by fug4life »

Wow, this map is really starting to intrigue me!

I take it you've played oc_manor? Tysn added a similar end-game score, based on time, puzzles, solved secrets found.

I really enjoy that style so, can't wait basically! ;)
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Post by TESLA-X4 »

Looks awesome, can't wait to try it out :)
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Post by Funjob »

Droppin by for a little update on the progress of Nerv.

I completely redid the entire second level of the map as well as added a few new textures. I also added two more weapons including a mouser C96 and a 1911. I also fixed the entire scoring system and added the Hard/Normal modes. Most of the voice acting is done. I'll be running a large beta test later today to gather some information. After that, all I need to do is implement the feedback I get from the test and put in the rest of the voice acting. I figure that could take from a few days to a few weeks depending on the feedback I get.

Anyways, enjoy the new screenshots of the redone second level:

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Also, here is the added skin of the Nerv personnel, I took out the weapons they were holding to show of the skin more.

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And one of the ammo skins:
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Post by Shana »

Someone finally made use of custom ammo? :O
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Post by destiny »

that really looks nice.
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Post by Andrax17 »

This map looks so incredibly epic, cant wait.
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Post by MaestraFénix »

With so many pictures I can not help asking a question: What is the last thing we see? The chamber where are Lilith? The lake? The end of the film? (You know what I mean)
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Post by JerC »

Custom ammo?WOO
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