Search found 19 matches

by Charles445
Sun May 13, 2018 12:25 am
Forum: Map Releases
Topic: [MapAdd] HarvestSaver (oc_harvest progress saver)
Replies: 0
Views: 22384

[MapAdd] HarvestSaver (oc_harvest progress saver)

This is many years too late, but with the steam version in development this could be handy to have lying around here for new players to stumble across. HarvestSaver is a mapadd script for oc_harvest that keeps track of your farm progress and lets you continue roughly where you left off in a new sess...
by Charles445
Wed Jul 17, 2013 7:13 pm
Forum: General Discussion
Topic: Automatic/Manually Imported Vtf files don't Spray visibly
Replies: 5
Views: 6353

Re: Automatic/Manually Imported Vtf files don't Spray visibl

VTFEdit should allow you to change the resolution of the image, decreasing the file size.
As long as you keep the dimensions square and powers of 2, you should be fine to resize it.
by Charles445
Fri Jul 05, 2013 9:03 pm
Forum: WIP Mapping
Topic: oc_umizuri_j_cedit (WIP Map Edit)
Replies: 2
Views: 8157

Re: oc_umizuri_j_cedit (WIP Map Edit)

I like the changes you've made / are planning to make. Cool, thanks! All the things I listed are actually in it right now. I don't have any more planned yet. Houses have a keypad inside that lets you set the password for the home on the second floor. This seems vulnerable to trolling, unfortunately...
by Charles445
Fri Jul 05, 2013 8:14 am
Forum: WIP Mapping
Topic: oc_umizuri_j_cedit (WIP Map Edit)
Replies: 2
Views: 8157

oc_umizuri_j_cedit (WIP Map Edit)

In order to get familiar with Hammer and the systems of Obsidian Conflict again, I decided to redo the umizuri edit I did 5 years ago. The main idea behind this edit is to give umizuri a more personal feel. Players can own houses and store the items they obtain, as well as furnish the houses with pr...
by Charles445
Mon Jul 01, 2013 1:40 am
Forum: Mapping Help
Topic: Criterion for Inventory / "My Items"
Replies: 6
Views: 12477

Re: Criterion for Inventory / "My Items"

Oh, another person's mapping for OC, that's nice to see. :) Ehh more like building off of an existing map, got permission from the author a while back, Zteer's awesome. Doing this to get familiar with hammer again, will probably make something unique when I come up with an idea, but this will be a ...
by Charles445
Sat Jun 29, 2013 11:04 pm
Forum: Mapping Help
Topic: Criterion for Inventory / "My Items"
Replies: 6
Views: 12477

Criterion for Inventory / "My Items"

I was wondering what the specific criterion for putting something in your inventory is. It's a seriously underused feature and I'm planning on using it for something.
It seems to work with smaller props but I'm not sure what the specifics are.
Any help is appreciated!
by Charles445
Fri Jun 21, 2013 4:06 am
Forum: General Discussion
Topic: BroTeamPill plays oc_harvest
Replies: 9
Views: 8841

Re: BroTeamPill plays oc_harvest

D.D.D. Destroyer wrote:A bit offtopic but....is that you? :p
Yes. Now I know I'm not safe anywhere, heh.

After watching this harvest video, I kinda want to remake the umizuri cedit for the new version, this time with less broken things.
Or maybe I should actually come up with something new.
by Charles445
Tue Jun 18, 2013 7:53 pm
Forum: General Discussion
Topic: BroTeamPill plays oc_harvest
Replies: 9
Views: 8841

BroTeamPill plays oc_harvest

As I was watching my normal stream of subscriptions, I noticed a very familiar mushroom in the thumbnail. It looks like oc_harvest still has some life! It wouldn't surprise me if the game sees a surge of activity after this video, as it is on a pretty popular channel. The video is below, but do note...
by Charles445
Sat Jan 23, 2010 2:59 am
Forum: Mapping Help
Topic: Unique Non Playercombat Maps, Ideas?
Replies: 9
Views: 7259

I was thinking more of a longer lasting, more unique concept.
The word 'Puzzle' encompasses a HUGE boundary. I'm going for a specific theme.
I'm also not looking for an objective based map, but for a time consuming map (one that doesn't technically end)
by Charles445
Fri Jan 22, 2010 4:55 am
Forum: Mapping Help
Topic: Unique Non Playercombat Maps, Ideas?
Replies: 9
Views: 7259

Unique Non Playercombat Maps, Ideas?

Well I noticed a lot of unique maps have been popping up around OC. Umizuri, Harvest, Kake, Harrier, anything else by Zteer, paysan, that card battle map, all sorts! I'm wanting to join in this mapping fun, and entities are my strong point so I can do complex systems and such. (like a set-able and p...
by Charles445
Sat Aug 09, 2008 11:53 pm
Forum: General Discussion
Topic: Problem setting up listenserver
Replies: 16
Views: 12274

I've been trying to host a server as well. Even with all of that done, the server DOES show up on the sv list. When people join however, they just lose connection (after 4 retries) I honestly don't know why this isn't working. Does anybody have any idea to what could be going on? I can host listen s...
by Charles445
Fri Aug 01, 2008 8:54 pm
Forum: The Outside World
Topic: The little things in games...
Replies: 3
Views: 3984

PersephonetheWHORE wrote:If anyone never noticed, if you skip the opening to twilight princess, it makes no fraking sense.
First you're link standing in a pond or some shit, then you're a wolf in a prison in another dimension.
You can't skip the opening to twilight princess.
by Charles445
Fri Aug 01, 2008 8:44 pm
Forum: Mapping Help
Topic: Source SDK Problem
Replies: 9
Views: 8068

I KNOW HOW TO FIX THIS!
This happened to me.
Delete all other orange box configurations besides the obsidian one (yes I know it hurts).
Then, just then will it work.
by Charles445
Fri Aug 01, 2008 8:41 pm
Forum: News Archive
Topic: Version 1.32 Patch Ready
Replies: 25
Views: 33188

This patch is messed up :cry: Everyone is wondering why the custom models aren't in the model list. cl_playermodel works fine, but it seems the menu is broken. Not only that, but I'm pretty sure the new FGD is broken as well (correct me if I'm wrong) for some of the custom models in there are broken...
by Charles445
Thu Jul 31, 2008 9:05 pm
Forum: Mapping Help
Topic: logic_merchant_relay
Replies: 11
Views: 8792

I figured it out now.
You don't press E on the actual entity to activate the trigger, but you actually output to it with a func_button.
The point_message_multiplayer is fine.
It works now, thanks! :D