Search found 551 matches

by shiftey
Sat Jun 05, 2010 5:10 am
Forum: Mapping Help
Topic: OC Working on Source SDK
Replies: 19
Views: 27159

Follow the wiki except edit the gameconfig in 2007 folder instead of the ob folder in the sourcesdk bin. In the sdk menu it should appear under Source 2007, not 2009. I answered this question 4 times recently and you made two threads about this, which is why I'm aggravated. Not to mention your engli...
by shiftey
Fri Jun 04, 2010 10:12 pm
Forum: Mapping Help
Topic: Haaaaalp! Teamplay is confuzz me. T_T
Replies: 2
Views: 3629

Use a trigger_multiple with a filter_activator_team. That should do the trick.
by shiftey
Fri Jun 04, 2010 10:08 pm
Forum: Mapping Help
Topic: OC Working on Source SDK
Replies: 19
Views: 27159

a) are 18 Hey... I'm 15... Also, I find that age doesn't effect a person's maturity as much as some think. For example, I know some people far older then me to be completely and utterly stupid and immature. Anyways, I know Sean here has made some questionable posts, but give him a brake, Vasili mad...
by shiftey
Fri Jun 04, 2010 2:42 pm
Forum: Mapping Help
Topic: OC Working on Source SDK
Replies: 19
Views: 27159

I don't understand you people.... If I have a problem with Hammer or the SDK, I search google and find an answer and fix it in less than 5 minutes. Yet the OC forums are flooded with the same questions every day. Use the 2007 folder instead of OB for the GameConfig. Also, leave this forum and come b...
by shiftey
Fri Jun 04, 2010 7:07 am
Forum: Server
Topic: Enable Bunny Hop in New Maps
Replies: 9
Views: 8186

Yeah. I know what you mean. I couldn't play Bioshock, Call of Duty, Fallout 3, or Dead Space for that very reason. Those games were super boring because I couldn't speed through them like a Kenyan. I don't understand why those games are so popular. They are complete rubbish because of the realistic ...
by shiftey
Thu Jun 03, 2010 10:52 pm
Forum: Mapping Help
Topic: Source SDK
Replies: 11
Views: 8637

You have to edit the GameConfig in the 2007 folder not OB. Then it will appear under Source 2007 in the SDK.
by shiftey
Thu Jun 03, 2010 8:54 pm
Forum: Mapping Help
Topic: Obsidian Conflict Mapping Guide and Prefabs [new]
Replies: 34
Views: 59767

TMlord95 wrote:Will "1" work as a health?
Yeah.
by shiftey
Thu Jun 03, 2010 8:33 pm
Forum: Mapping Help
Topic: Obsidian Conflict Mapping Guide and Prefabs [new]
Replies: 34
Views: 59767

Output to a game_score OnDamaged from the prop and also Kill !self. game_score's are complicated though. You'll have to explain what exactly is happening if I can tell you how to make the score apply to the right person/team. A person shoots a prop (In this case, a static headcrab or gnome) that is...
by shiftey
Thu Jun 03, 2010 8:24 pm
Forum: The Outside World
Topic: FileFront Looks a Little Bare...
Replies: 8
Views: 5808

Adblock Plus + NoScript + WOT = no ads/popups/viruses ever

Best Firefox plugins ever...
by shiftey
Thu Jun 03, 2010 8:23 pm
Forum: Mapping Help
Topic: Obsidian Conflict Mapping Guide and Prefabs [new]
Replies: 34
Views: 59767

Hey, I was wondering if there was a way to shoot a prop, make it disapear, then give/remove points from the player? Output to a game_score OnDamaged from the prop and also Kill !self. game_score's are complicated though. You'll have to explain what exactly is happening if I can tell you how to make...
by shiftey
Thu Jun 03, 2010 5:39 am
Forum: General Discussion
Topic: Whats OC cash good for?
Replies: 28
Views: 13664

I was thinking about oc cash and I think it could be useful but changes would need to be made to how one receives cash. If somebody posts something useful or releases good material, people give them oc cash. Of course there would be limits and timers so people don't create a lot of different account...
by shiftey
Tue Jun 01, 2010 9:10 pm
Forum: News Archive
Topic: 1.35 Released!
Replies: 129
Views: 117035

A full lineup of regen npcs is toast against a full lineup of metro cops with handguns or smgs.

I have proved more than once that regen npcs aren't that powerful in cardwar.
by shiftey
Tue Jun 01, 2010 2:14 am
Forum: Coding Help
Topic: Dynamic Lights.
Replies: 5
Views: 11756

only use dynamic lights if it is absolutely necessary for an effect. they are terrible for fps and most of the time look glitched or shitty.
by shiftey
Mon May 31, 2010 7:03 pm
Forum: General Discussion
Topic: A great step into the right direction!
Replies: 1
Views: 3522

Re: A great step into the right direction!

Just wanna say, that 1.35 could be even named 2.0, because it has really nice improvements and I am very impressed! Enhanced graphics, maps with story, atmosphere, but principally improved "teamplay" (so that it really is worth to be called teamplay) is exactly, what I wanted! Really, tha...
by shiftey
Mon May 31, 2010 2:32 pm
Forum: News Archive
Topic: 1.35 Released!
Replies: 129
Views: 117035

I'm getting an engine error on start. Installed from the full installer, 1.34 was working beforehand. "MountFilesystem (317) failed: SteamMountFilesystem(5632,317,0x13bdfd28=,0x13bdfc18) failed with error 5: No Steam Content Servers are available I find the lack of steam content servers unlike...