Search found 13 matches
- Sun Nov 28, 2010 5:50 pm
- Forum: Model, Prefab, Texture Requests
- Topic: Prefab Catalog Beta
- Replies: 1
- Views: 16833
Re: Prefab Catalog Beta
Please just close this thread, after months of watching and waiting I get no response I should have known this wouldn't catch on. If this whole thread could just be deleted it would save me from looking stupid (little late) thanks...
- Sat Jun 05, 2010 2:59 pm
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: I have a couple of questions...
- Replies: 2
- Views: 18026
Thank you
Thank you very much fighter!
- Sat Jun 05, 2010 12:53 pm
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: I have a couple of questions...
- Replies: 2
- Views: 18026
I have a couple of questions...
I have searched the wiki and could not find what I needed to know so I was wondering if anyone could be of any assistance? *How Do You Put Custom Weapons Into Hammer? Like The OICW In oc_starshiptroopers. *How Do I Add Text To The Screen? Like When You See A Price In A Store. *How Do I Make A Timer ...
- Thu Jun 03, 2010 5:13 am
- Forum: General Discussion
- Topic: So, really stupid question
- Replies: 3
- Views: 3711
Reply
I hope that I am not wrong, but I think you make a server, dedicated or not and choose the map like oc_lobby, from there go left right when you spawn and near the pool you should see the campaigns... I hope this helps. 

- Wed Jun 02, 2010 10:29 pm
- Forum: Model, Prefab, Texture Requests
- Topic: Prefab Catalog Beta
- Replies: 1
- Views: 16833
Prefab Catalog Beta
[SUPER EDIT] My god it has been too long, I am sorry that I could not send the files, first my computer crashed and then I could not install my adobe cs3 suite, so I got mad and just quit, but I had been on the forums lately and then saw that version 1.35 came out, I knew that there would be more m...
- Sun May 23, 2010 8:31 pm
- Forum: Tutorials Archive
- Topic: [Tutorial] How to Setup the Source SDK for Obsidian
- Replies: 86
- Views: 175171
read the wiki page and adjust your gameconfig (after you've updated the Source SDK to use Engine Version: Source Engine 2007) Thank you for that I realized my mistake was that I edited the Configuration in the orange box and not the 2007 folder, I am using the auto setup provided by the website. I ...
- Sun May 23, 2010 8:06 pm
- Forum: Tutorials Archive
- Topic: [Tutorial] How to Setup the Source SDK for Obsidian
- Replies: 86
- Views: 175171
- Sun May 23, 2010 6:15 pm
- Forum: Tutorials Archive
- Topic: [Tutorial] How to Setup the Source SDK for Obsidian
- Replies: 86
- Views: 175171
- Sun Apr 12, 2009 6:26 am
- Forum: General Valve
- Topic: Map of the Half Life 2 Universe
- Replies: 26
- Views: 24990
oh yeah about the hammer max size I need some one to help me with that. I am trying to make an env_load_area. Which If I am thinking correctly should let you connect a map with another section. But I do not mean like in the campaign, I mean like... say you are at the edge of a map and you hit the lo...
- Sun Apr 12, 2009 6:16 am
- Forum: General Valve
- Topic: Map of the Half Life 2 Universe
- Replies: 26
- Views: 24990
- Sun Apr 12, 2009 6:13 am
- Forum: General Valve
- Topic: Map of the Half Life 2 Universe
- Replies: 26
- Views: 24990
- Sat Apr 11, 2009 12:45 am
- Forum: Tutorials Archive
- Topic: [Tutorial] How to Setup the Source SDK for Obsidian
- Replies: 86
- Views: 175171
Thankes
Thank you it works now
- Fri Apr 10, 2009 9:44 pm
- Forum: Tutorials Archive
- Topic: [Tutorial] How to Setup the Source SDK for Obsidian
- Replies: 86
- Views: 175171
Need help
Umm I need help I know I should not be mapping if I need help with this but I don't have a gameconfigure.txt in my bin folderskidz wrote:yea but ill post some images up here later to help abit.
Some people are getting confused...
