Search found 134 matches
- Sat Mar 18, 2017 8:28 pm
- Forum: Map Releases
- Topic: oc_longways
- Replies: 14
- Views: 20255
Re: oc_longways
Update released. Changes :arrow: Changed to live mode. :arrow: Map size 30-40% increased. :arrow: Limited ammo. :arrow: Higly improved framerate compared to old version. :arrow: More detail. :arrow: Added some tracks (3 hidden). :arrow: Added some custom textures. :arrow: More types of npc's to shoo...
- Thu Feb 04, 2016 8:34 pm
- Forum: Map Releases
- Topic: Oc_Sytems Mini Campaign
- Replies: 42
- Views: 49586
Re: Oc_Sytems Mini Campaign
New version RELEASED.
After quite some time spend on it, its done. (lost count of the hours but i gues 60+ would not be strange)
Serveral tests alone and with players.
See front page for more info.
Extra dl link here.
http://sta.sh/01q5usdkfv4z
After quite some time spend on it, its done. (lost count of the hours but i gues 60+ would not be strange)
Serveral tests alone and with players.
See front page for more info.
Extra dl link here.
http://sta.sh/01q5usdkfv4z
- Thu Feb 04, 2016 4:03 pm
- Forum: Map Releases
- Topic: Oc_Sytems Mini Campaign
- Replies: 42
- Views: 49586
Re: Oc_Sytems Mini Campaign
Update regarding the series: 2 beta tests done Thanks Shana for Hosting/testing Thanks Uchi for testing Systems 2-1 :arrow: More npc's added to increase lenght of the map. (was realy too easy) :arrow: Added minor details Systems 2-2 :arrow: Fixed issue with a gate :arrow: Fixed spawn of "core''...
- Tue Feb 02, 2016 8:02 pm
- Forum: Map Releases
- Topic: Oc_Sytems Mini Campaign
- Replies: 42
- Views: 49586
Re: Oc_Sytems Mini Campaign
Another update regarding the series: Systems 2-1 :arrow: Rebuilded 80% of the map (more combine styled) :arrow: Map is HDR now :arrow: New "intelligent'' Doors for fps increase (Thanks Hikonyan betatest long time ago) :arrow: Map is more detailed now. (still not great but, does the job) :arrow:...
- Fri Jan 29, 2016 11:45 pm
- Forum: Map Releases
- Topic: Oc_Sytems Mini Campaign
- Replies: 42
- Views: 49586
Re: Oc_Sytems Mini Campaign
Thanks for the info ill keep it in mind. :!: Another slight update, Systems2-1 :arrow: Added even more func_detail. :arrow: Added 1 ambient intro track. :arrow: Added more detail arround the bridge area. :arrow: Updated the ''cube'' skybox into a more suitable combine building. might add more detail...
- Wed Jan 27, 2016 11:51 pm
- Forum: Map Releases
- Topic: Oc_Sytems Mini Campaign
- Replies: 42
- Views: 49586
Re: Oc_Sytems Mini Campaign
Small update regarding the series. Oc_systems2 :arrow: Added some func_detail :arrow: Spelling 2.0 (thanks Uchi for second check) :arrow: Added Tania overlay. :!: Might add some more detail/semi rebuild. depending on free time in rl left. Oc_systems2-2 :arrow: Added lots of func_detail :arrow: Chang...
- Mon Jan 25, 2016 12:15 pm
- Forum: Map Releases
- Topic: Oc_Sytems Mini Campaign
- Replies: 42
- Views: 49586
Re: Oc_Sytems Mini Campaign
Another update regarding the map, added just like trainride an person with ''(deep story) telling what stuf u need to do'' Uchi will spellcheck since im aware my writing is ''epic'' Thanks ahead for that. Map layout is totaly done, just adding details, npc's, etc at the moment. :arrow: Added some cu...
- Mon Jan 18, 2016 2:10 pm
- Forum: Map Releases
- Topic: Oc_Sytems Mini Campaign
- Replies: 42
- Views: 49586
Re: Oc_Sytems Mini Campaign
While i was aware of the props and vis and net_graph / wireframe, i dint know too much about the limit of active entities, only that it needed to be kept low, but uncertan how low. Thanks for the information ill keep an eye on it.
- Sun Jan 17, 2016 9:12 pm
- Forum: Map Releases
- Topic: Oc_Sytems Mini Campaign
- Replies: 42
- Views: 49586
Re: Oc_Sytems Mini Campaign
Slight update regarding the map, layout is done for arround 75% and main I/O regarding the ''mission'' is also done. getting far but still far from done. Depending how much hl2/hammer can handle will add allot more detail. since so far im still arround 210-280 fps on most places. even with npc's. ht...
- Wed Jan 13, 2016 3:35 pm
- Forum: Map Releases
- Topic: Oc_Sytems Mini Campaign
- Replies: 42
- Views: 49586
Re: Oc_Sytems Mini Campaign
I am currently working on a update of OC_systems 1-3 Cus Fug4life said so like i dunno 5 years ago... The reason is that (first it is build horrible so im doing it from start again) And second i noticed some bugs while playing this map, wich littarly blocked gameplay. So far i fixed several things: ...
- Thu Jul 03, 2014 4:18 pm
- Forum: Map Releases
- Topic: Oc_Inlight
- Replies: 21
- Views: 31293
Re: Oc_Inlight
Final update released. :arrow: Fixed spelling issues so far aware, for the peeps who cant surivie this. (thanks Predu) :arrow: Fixed jumping puzzle being to easy, basicly 2 times harder to force coop. :arrow: Added new Puzzle (final) :arrow: Added extra weapon for jumping puzzle :arrow: Added extra ...
- Sun Jun 29, 2014 10:45 pm
- Forum: Map Releases
- Topic: Oc_Inlight
- Replies: 21
- Views: 31293
Re: Oc_Inlight
Update released:
Added extra puzzle room
Added some more props
Fixed counter of secret room radio.
NOTE 2 players are needed for this map now
Nothing mayor, just felt like adding some more stuf.
Enjoy.
Added extra puzzle room
Added some more props
Fixed counter of secret room radio.
NOTE 2 players are needed for this map now
Nothing mayor, just felt like adding some more stuf.
Enjoy.
- Wed Mar 19, 2014 8:59 pm
- Forum: Map Releases
- Topic: Oc_unsuspected
- Replies: 39
- Views: 39567
Re: Oc_unsuspected
Map update released :arrow: Fixed: Mayor grafical glitch at the core. (Reason of update) :arrow: Fixed: Vertex overflow. :arrow: Fixed: ''Flying stalker'' :arrow: Fixed: Buying information missing (thanks Uchi) :arrow: Changed Respawn time of items is now shorter 15-> 9 seconds. :arrow: Changed Hp C...
- Sun Mar 16, 2014 3:15 pm
- Forum: Map Releases
- Topic: Oc_Inlight
- Replies: 21
- Views: 31293
Re: Oc_Inlight
Lol, that is rather strange, Hikonyan tried exact the same thing. But he failed cus the box just got crused. not sure why your box did not.
SPOILER:
To solve the puzzle check the blue arrow direction turn them all to that direction and then tun all of them 180 degrees like te text says
SPOILER:
To solve the puzzle check the blue arrow direction turn them all to that direction and then tun all of them 180 degrees like te text says
- Sat Mar 15, 2014 6:15 pm
- Forum: Map Releases
- Topic: Oc_Inlight
- Replies: 21
- Views: 31293
Re: Oc_Inlight
Update released. :arrow: Removed some minor traps. :arrow: Changed: made the map more dynamic, each playtrough will be a bit different. (locations of certan objects change) :arrow: Changed lightning a bit. :arrow: Changed some puzzles so they are a tiny big longer. :arrow: Fixed: Killer wall has bee...