Search found 134 matches

by cementiet
Sat Mar 18, 2017 8:28 pm
Forum: Map Releases
Topic: oc_longways
Replies: 14
Views: 19352

Re: oc_longways

Update released. Changes :arrow: Changed to live mode. :arrow: Map size 30-40% increased. :arrow: Limited ammo. :arrow: Higly improved framerate compared to old version. :arrow: More detail. :arrow: Added some tracks (3 hidden). :arrow: Added some custom textures. :arrow: More types of npc's to shoo...
by cementiet
Thu Feb 04, 2016 8:34 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 47894

Re: Oc_Sytems Mini Campaign

New version RELEASED.

After quite some time spend on it, its done. (lost count of the hours but i gues 60+ would not be strange)

Serveral tests alone and with players.

See front page for more info.

Extra dl link here.

:arrow: http://sta.sh/01q5usdkfv4z
by cementiet
Thu Feb 04, 2016 4:03 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 47894

Re: Oc_Sytems Mini Campaign

Update regarding the series: 2 beta tests done Thanks Shana for Hosting/testing Thanks Uchi for testing Systems 2-1 :arrow: More npc's added to increase lenght of the map. (was realy too easy) :arrow: Added minor details Systems 2-2 :arrow: Fixed issue with a gate :arrow: Fixed spawn of "core''...
by cementiet
Tue Feb 02, 2016 8:02 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 47894

Re: Oc_Sytems Mini Campaign

Another update regarding the series: Systems 2-1 :arrow: Rebuilded 80% of the map (more combine styled) :arrow: Map is HDR now :arrow: New "intelligent'' Doors for fps increase (Thanks Hikonyan betatest long time ago) :arrow: Map is more detailed now. (still not great but, does the job) :arrow:...
by cementiet
Fri Jan 29, 2016 11:45 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 47894

Re: Oc_Sytems Mini Campaign

Thanks for the info ill keep it in mind. :!: Another slight update, Systems2-1 :arrow: Added even more func_detail. :arrow: Added 1 ambient intro track. :arrow: Added more detail arround the bridge area. :arrow: Updated the ''cube'' skybox into a more suitable combine building. might add more detail...
by cementiet
Wed Jan 27, 2016 11:51 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 47894

Re: Oc_Sytems Mini Campaign

Small update regarding the series. Oc_systems2 :arrow: Added some func_detail :arrow: Spelling 2.0 (thanks Uchi for second check) :arrow: Added Tania overlay. :!: Might add some more detail/semi rebuild. depending on free time in rl left. Oc_systems2-2 :arrow: Added lots of func_detail :arrow: Chang...
by cementiet
Mon Jan 25, 2016 12:15 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 47894

Re: Oc_Sytems Mini Campaign

Another update regarding the map, added just like trainride an person with ''(deep story) telling what stuf u need to do'' Uchi will spellcheck since im aware my writing is ''epic'' Thanks ahead for that. Map layout is totaly done, just adding details, npc's, etc at the moment. :arrow: Added some cu...
by cementiet
Mon Jan 18, 2016 2:10 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 47894

Re: Oc_Sytems Mini Campaign

While i was aware of the props and vis and net_graph / wireframe, i dint know too much about the limit of active entities, only that it needed to be kept low, but uncertan how low. Thanks for the information ill keep an eye on it.
by cementiet
Sun Jan 17, 2016 9:12 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 47894

Re: Oc_Sytems Mini Campaign

Slight update regarding the map, layout is done for arround 75% and main I/O regarding the ''mission'' is also done. getting far but still far from done. Depending how much hl2/hammer can handle will add allot more detail. since so far im still arround 210-280 fps on most places. even with npc's. ht...
by cementiet
Wed Jan 13, 2016 3:35 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 47894

Re: Oc_Sytems Mini Campaign

I am currently working on a update of OC_systems 1-3 Cus Fug4life said so like i dunno 5 years ago... The reason is that (first it is build horrible so im doing it from start again) And second i noticed some bugs while playing this map, wich littarly blocked gameplay. So far i fixed several things: ...
by cementiet
Thu Jul 03, 2014 4:18 pm
Forum: Map Releases
Topic: Oc_Inlight
Replies: 21
Views: 30002

Re: Oc_Inlight

Final update released. :arrow: Fixed spelling issues so far aware, for the peeps who cant surivie this. (thanks Predu) :arrow: Fixed jumping puzzle being to easy, basicly 2 times harder to force coop. :arrow: Added new Puzzle (final) :arrow: Added extra weapon for jumping puzzle :arrow: Added extra ...
by cementiet
Sun Jun 29, 2014 10:45 pm
Forum: Map Releases
Topic: Oc_Inlight
Replies: 21
Views: 30002

Re: Oc_Inlight

Update released:

:arrow: Added extra puzzle room
:arrow: Added some more props

:arrow: Fixed counter of secret room radio.

NOTE 2 players are needed for this map now

Nothing mayor, just felt like adding some more stuf.

Enjoy.
by cementiet
Wed Mar 19, 2014 8:59 pm
Forum: Map Releases
Topic: Oc_unsuspected
Replies: 39
Views: 38123

Re: Oc_unsuspected

Map update released :arrow: Fixed: Mayor grafical glitch at the core. (Reason of update) :arrow: Fixed: Vertex overflow. :arrow: Fixed: ''Flying stalker'' :arrow: Fixed: Buying information missing (thanks Uchi) :arrow: Changed Respawn time of items is now shorter 15-> 9 seconds. :arrow: Changed Hp C...
by cementiet
Sun Mar 16, 2014 3:15 pm
Forum: Map Releases
Topic: Oc_Inlight
Replies: 21
Views: 30002

Re: Oc_Inlight

Lol, that is rather strange, Hikonyan tried exact the same thing. But he failed cus the box just got crused. not sure why your box did not.

SPOILER:
To solve the puzzle check the blue arrow direction turn them all to that direction and then tun all of them 180 degrees like te text says
by cementiet
Sat Mar 15, 2014 6:15 pm
Forum: Map Releases
Topic: Oc_Inlight
Replies: 21
Views: 30002

Re: Oc_Inlight

Update released. :arrow: Removed some minor traps. :arrow: Changed: made the map more dynamic, each playtrough will be a bit different. (locations of certan objects change) :arrow: Changed lightning a bit. :arrow: Changed some puzzles so they are a tiny big longer. :arrow: Fixed: Killer wall has bee...