Search found 92 matches

by Sabre
Fri Jan 18, 2013 1:41 pm
Forum: WIP Modeling
Topic: Maestro Fénix´s Factory (models showcase)
Replies: 54
Views: 58908

Re: Maestro Fénix´s Factory (models showcase)

This might sound dumb, but I thought you couldn't replace the Half Life 2 arms because they were part of the weapon model?
by Sabre
Sat Oct 06, 2012 8:56 pm
Forum: General Valve
Topic: Black Mesa - Whatcha think about' it?
Replies: 28
Views: 30963

Re: Black Mesa - Whatcha think about' it?

I liked what I played so far. I hated Blast Pit in the original. Some really weird easter eggs in it too. I found a cup with the chuckle brothers on. :S I like the weapon splatter effect. I remember that was meant to happen in Resident Evil 2, and it happened in the Suffering. Is one of those things...
by Sabre
Wed Aug 22, 2012 2:33 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Data Theft Map Concept
Replies: 4
Views: 10476

Data Theft Map Concept

I have an idea for a map, and wondered if it was possible, and if so, if it would be of interest to players. A heist, let's say players raid a combine base. The goal is to steal something, let's say plans for a combine super weapon. Gameplay wise, the map would be in 3 or 4 stages. You go into an ar...
by Sabre
Fri Aug 10, 2012 10:53 pm
Forum: Mapping Help
Topic: Double Door Crash
Replies: 1
Views: 8108

Double Door Crash

Very specific problem this. I'm remaking Resident Evil. I added double doors, but they wouldn't close. I added a IO to make them open together, that works, but when I try and make them close, HL2 locks up. Even force close doesn't work.
by Sabre
Wed Aug 08, 2012 4:14 pm
Forum: General Valve
Topic: Request a L4D medkit
Replies: 0
Views: 18602

Request a L4D medkit

I will likely regret this, but during a brief moment of bordom I made some L4D medkits/backpack reskins for some people I know online. Here are the results http://steamcommunity.com/profiles/76561197981082340/screenshot/542934584833039777/?tab=public http://steamcommunity.com/profiles/76561197981082...
by Sabre
Wed Aug 08, 2012 3:54 pm
Forum: Mapping Help
Topic: Porting maps
Replies: 1
Views: 8041

Porting maps

Long story short, I got to thinking of making a map, again. This time, my goal was to do a rough recreation of Resident Evil 1 with some slight random elements to keep it fresh. At first, I wanted to do it in Half Life 2, followed by a port to OC. A friend said it would make more sense to make it a ...
by Sabre
Sat Aug 04, 2012 5:13 pm
Forum: Modeling Help
Topic: Standard Rig/Scale
Replies: 9
Views: 15394

Re: Standard Rig/Scale

W0rf0x wrote:
Sabre wrote:Btw, what is the anime related 0, 1 thing for?
To block anime models, for those who can not simply not download them.
Image
Hmm, that seems a bit odd.
by Sabre
Wed Aug 01, 2012 11:00 pm
Forum: Modeling Help
Topic: Standard Rig/Scale
Replies: 9
Views: 15394

Re: Standard Rig/Scale

Well, it looks like I wont be making player/weapon models. While I think I could fix the file path for materials problem, the real issue is the blender-aource exporters dont seem to want to work. If I import then export the same model it works, but if I so much as move a vert, it spits out a screen ...
by Sabre
Wed Aug 01, 2012 5:05 am
Forum: Modeling Help
Topic: Standard Rig/Scale
Replies: 9
Views: 15394

Re: Standard Rig/Scale

Many downloads and restarts later, I finally have it more or less working. Got a valve model, decompiled, scribled on the texture a bit, imported the model into blender, exported it again, compiled and put into OC. One note, is the tutorial on the wiki is a little out of date. Decompiler didn't work...
by Sabre
Wed Aug 01, 2012 1:49 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Custom Footsteps and Player Sounds?
Replies: 4
Views: 10340

Re: Custom Footsteps and Player Sounds?

Gary wrote:Easy. Just find the name/directory of the foot step sound files and change replace them...
Wouldn't that make everyones footsteps/voice sound different?
by Sabre
Tue Jul 31, 2012 11:23 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Custom Footsteps and Player Sounds?
Replies: 4
Views: 10340

Custom Footsteps and Player Sounds?

While looking into source player models, I noticed OC has footstep and voice sounds for generic male, female and combine as a simple number for the ones you want, but is it possible to custom ones? It's not that I plan on using them for anything. I'm just curious and remember the old days of UT/Smod...
by Sabre
Mon Jul 30, 2012 5:57 pm
Forum: Modeling Help
Topic: Standard Rig/Scale
Replies: 9
Views: 15394

Re: Standard Rig/Scale

Obviously, the animations will only work with the skeleton they have been made originally. Right, I get that. But let's say that I want to make a new player model for Left 4 Dead. I want to make the model, rig it, and put it into L4D using the default survivor animations. All I can find on google i...
by Sabre
Mon Jul 30, 2012 1:40 pm
Forum: Modeling Help
Topic: Standard Rig/Scale
Replies: 9
Views: 15394

Standard Rig/Scale

I asked on Moddb a few days, and got no replies yet, so I thought I'd ask here. I'm trying out 3D modelling. I wondered if there is a standard rig that all Source human models need to use if I want it to use standard animations? The only stuff I could find involved editing an existing model which is...
by Sabre
Sun Jul 29, 2012 10:31 pm
Forum: General Valve
Topic: Mission Improbable Released
Replies: 1
Views: 7939

Mission Improbable Released

Final version is out
http://www.moddb.com/mods/mission-impro ... e-released
Haven't played through it yet.
by Sabre
Thu Jul 26, 2012 12:46 am
Forum: Model, Prefab, Texture Requests
Topic: TS players rejoice!! Great GarrysMod model pack found!
Replies: 2
Views: 11505

Re: TS players rejoice!! Great GarrysMod model pack found!

Sorry to bump an old thread, but I'm logged in so I might as well. I think the lack of interest is more due to people not wanting TS models in OC. I would like either a Viola player model, as well as others on this list. However, I don't want it enough to learn to do it myself, and don't want to ask...