Search found 35 matches

by Rufus
Mon May 31, 2010 9:49 pm
Forum: News Archive
Topic: 1.35 Released!
Replies: 129
Views: 118479

I've run into a bug in Windows Server Edition with the 1.35 installer. Just wondering, when the bugs section will be reopened?
Am looking forward to getting my server back up and running, too.
by Rufus
Wed May 12, 2010 3:08 pm
Forum: News Archive
Topic: 1.35 Imminent!
Replies: 119
Views: 103102

Azure Edge wrote:Sounds like a complement for how much effort must've been put into making the video, maybe? Or at least that's how I interpret it.
Yup, that would be it.
Plus, I always thought that 1.35 was only going to be a small update.
by Rufus
Tue May 11, 2010 7:13 pm
Forum: News Archive
Topic: 1.35 Imminent!
Replies: 119
Views: 103102

Looks to me a little like that video took longer than most of the update. *giggle*

But, it looks good, and any progress is good progress.
(And, I'm actually looking forward to updating my server for once... Perhaps all Valve games should make releases like this. Much more fun. :P)
by Rufus
Fri Mar 19, 2010 10:45 pm
Forum: Server
Topic: Possible to create/join server without validating?
Replies: 15
Views: 11685

Losvaize wrote:
Using license for a lan party is allowed, I think.
Please tell me how...
Isn't it as simple as setting steam to work off-line?
by Rufus
Tue Mar 16, 2010 3:03 am
Forum: Server
Topic: Possible to create/join server without validating?
Replies: 15
Views: 11685

using sv_lan 0 + Tunngle or Hamachi should work at least. Theoretically, I'd say this would work. the sv_lan help says that in Lan mode doesn't look up authentication. Spesfically: - Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) You say you're gathering, so I ...
by Rufus
Wed Feb 17, 2010 3:18 am
Forum: WIP Mapping
Topic: Faceoff
Replies: 11
Views: 7750

I wish I could post some good news, unfortunately, my new computer died last week, I'm now awaiting a replacement part and won't be able to work on the map till it turns up.
Will post again once I get another version out, but that'll be some time yet.
by Rufus
Wed Feb 17, 2010 3:14 am
Forum: General Discussion
Topic: Obsidian Conflict Plot
Replies: 12
Views: 7391

This is epic!
Lets face it, OC's always been a bit unexplained, but, I like everyone else took that for granted.

I personally think there should be an oc_oclobby, based in that geothermal underground base. :D
by Rufus
Wed Jan 27, 2010 10:00 pm
Forum: WIP Mapping
Topic: Faceoff
Replies: 11
Views: 7750

fug4life wrote:I did see you testing the map yesterday on the server. I would join but I'm so busy with my own work right now, perhaps at the weekend I'll be about to have a game.
That sounds good. I'm hoping to have the third version up by then too. It should be less of a camp-fest.
by Rufus
Tue Jan 26, 2010 4:03 pm
Forum: WIP Mapping
Topic: Faceoff
Replies: 11
Views: 7750

Its hard to suggest much as not much is shown, easier to suggest when you get the beta out there... Well, it's up on my server. * Mix up your zombies, you could have some fast, poison & zombine added in there. (zombine are not mount required). Well, the Zombies are more there for a distraction....
by Rufus
Tue Jan 26, 2010 6:20 am
Forum: WIP Mapping
Topic: Faceoff
Replies: 11
Views: 7750

Faceoff

Okay, so we've all seen this . Now, I'm posting a full thread, 'cause I can say for a fact that there's at least a beta release. So, I'm going to open up with another screenshot. The previous one was on my first full test, this is from the second full test (which is on the [DC] server as I type this...
by Rufus
Thu Jan 21, 2010 1:53 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Upcoming maps?
Replies: 24
Views: 13711

Vasili wrote:I'm working on a map that consists of a large tall room full of Barnacles.
Simple maps are the best! ^_^

Also, the screenshot was broken by me, not photobucket. Fixed it now.
(I'm not sure if I should post to WIP mapping, as I doubt my skills warrent a full map release.)
by Rufus
Wed Jan 20, 2010 5:39 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Upcoming maps?
Replies: 24
Views: 13711

I am working on one map, but if it gets released or not is a whole 'nuther story. I call it "Faceoff", but I'm thinking of renaming it to something.. Better. It's a teamplay map, but it's designed around the classic RvB Symmetrical standard and a Zombie Survival. Unfortunately my mapping s...
by Rufus
Tue Jan 19, 2010 1:47 am
Forum: Server
Topic: Server - NPC/CPU issue
Replies: 8
Views: 6920

when it says 300 then it is so, maybe you're running Windows Media Player in the background or so? (which is just the same as a fps booster) No.. I also read on the CSS config site that it only needs an FPS booster to get to 1000. But, I'm running it on Windows Server, so I don't think it even has ...
by Rufus
Sat Jan 16, 2010 10:51 pm
Forum: Server
Topic: Server - NPC/CPU issue
Replies: 8
Views: 6920

see my post about fps for cpu usage as server's fps is equal to how fast the server handles stuff so the more npcs that the more lags does it cause when it's limited to 64 Only 64? The bar at the top of the console reports it's running 300 solid most of the time. I'm pretty much ready to run some m...
by Rufus
Sat Jan 16, 2010 10:38 pm
Forum: Server
Topic: Server - NPC/CPU issue
Replies: 8
Views: 6920

"sv_maxrate" "2500" "sv_minrate" "1000" "sv_maxupdaterate" "40" "sv_minupdaterate" "20" "mp_playercollide" "0" "sv_voiceenable" "0" "host_timescale" "0.8" Ther...