Search found 81 matches

by BigFoot
Sun Jun 13, 2010 10:13 am
Forum: General Discussion
Topic: Little Help
Replies: 10
Views: 7088

second "problem" doesn't even exist. you must have done something wrong. third one is a pretty useless concern, you can int from steam. just click on the task bar steam icon once and it will show OC if you add it to faves
by BigFoot
Thu Jun 10, 2010 9:13 am
Forum: Mapping Help
Topic: Map Crashing With Unknown Cause
Replies: 10
Views: 7865

ok. how did you set the paths up? maybe there was something wrong with that? or the paths are just kinda broken/buggy, might as well be possible
by BigFoot
Wed Jun 09, 2010 10:24 am
Forum: Mapping Help
Topic: Map Crashing With Unknown Cause
Replies: 10
Views: 7865

did you use any ep2 content or other content that would have to be mounted? any doors? they tend to crash sometimes, i guess it's about onclose outputs
by BigFoot
Wed Jun 09, 2010 12:40 am
Forum: General Discussion
Topic: Inventory enabled command?
Replies: 7
Views: 5330

they will be "putable in there" if they're big and you can still hold them with the +use key. you have to set sv_maxinvobjectweight or whatever that command is called to a value that's high enough so you can store things that weigh more than 1 kg
by BigFoot
Wed Jun 09, 2010 12:29 am
Forum: Mapping Help
Topic: Map Crashing With Unknown Cause
Replies: 10
Views: 7865

are you using dev mode in game? if not then either put "-dev" in your start options or just type "developer 1" in the console. that thing shows more errors than the simple normal console
by BigFoot
Mon May 31, 2010 11:03 pm
Forum: Coding Help
Topic: Dynamic Lights.
Replies: 5
Views: 11549

i thought i read somewhere that somehow you can enable dynamic shadows for multiple light sources...
by BigFoot
Mon May 31, 2010 8:24 pm
Forum: Model Releases
Topic: Perch model (fish) - (v1 - prop_physics only)
Replies: 4
Views: 12336

hey ppl, the files fell victim to a hdd reformat (i'm a little scatterbrained when it comes to saving files BEFORE doing that) so don't expect any new versions too soon... i might decompile the MDL file though to start working on it again one day
by BigFoot
Sun May 30, 2010 10:04 pm
Forum: News Archive
Topic: 1.35 Imminent!
Replies: 119
Views: 99923

Rukus wrote: All i'm saying don't set a release date you know you can't make is all.
i think they told us about the planned release in may BEFORE the hl2/ep1 update... so it's not their fault if valve breaks things afterwards
by BigFoot
Fri Apr 16, 2010 9:00 am
Forum: Model Releases
Topic: A brand new Uzi!
Replies: 34
Views: 43212

you want to say linkmister is not able to improve it further? even if he wanted?
by BigFoot
Thu Apr 15, 2010 12:15 pm
Forum: Model Releases
Topic: A brand new Uzi!
Replies: 34
Views: 43212

looks nice but if you want perfection: the left clip falls out a little uhm, unrealisticly and it falls a little too fast i think (both points regarding gravity)..

but at this point it's not really necessary to change anything i guess unless you want total perfection
by BigFoot
Wed Apr 14, 2010 9:23 pm
Forum: Model Releases
Topic: A brand new Uzi!
Replies: 34
Views: 43212

looks better, i like it.
by BigFoot
Fri Apr 09, 2010 12:23 pm
Forum: Model Releases
Topic: A brand new Uzi!
Replies: 34
Views: 43212

i like that, only the reload anim for a single uzi looks a little weird in the vid to me? :?
by BigFoot
Thu Apr 08, 2010 9:40 pm
Forum: Test Board
Topic: avatar test
Replies: 19
Views: 22764

except for people who dont have an avatar
by BigFoot
Wed Apr 07, 2010 8:07 pm
Forum: Test Board
Topic: avatar test
Replies: 19
Views: 22764

thanks, sakura :wink:
by BigFoot
Fri Apr 02, 2010 12:58 pm
Forum: Test Board
Topic: avatar test
Replies: 19
Views: 22764

avatar test

today i'm somehow glad i don't have one