Search found 771 matches

by Power-Mad
Sat Oct 11, 2008 9:09 pm
Forum: General Discussion
Topic: VOTE for OC in poll for steamworks support!
Replies: 82
Views: 37629

Fortress forever is going up hundreds of votes per second. Foul play, ey? Never trust an internet poll.
by Power-Mad
Tue Sep 09, 2008 10:44 pm
Forum: Modeling Help
Topic: CnC map models...
Replies: 1
Views: 4629

CnC map models...

So some of you have probably seen the CnC map made by Angry. One major problem however popped up, brush based stuff causes errors on being dragged around. So after a good deal of work to move these over to model format, it now needs a skin! Here's the map these are going to: http://www.obsidianconfl...
by Power-Mad
Sat Aug 23, 2008 11:53 pm
Forum: WIP Mapping
Topic: WIP: smash tv!
Replies: 72
Views: 49051

Image

They're fun. Just look at how friendly they look! I could just run up and give it a hug!
by Power-Mad
Sat Aug 23, 2008 11:15 pm
Forum: WIP Mapping
Topic: WIP: smash tv!
Replies: 72
Views: 49051

Wasn't this wip start before we even started working on 1.3 This map was started before OC 1.0! It's my first ever map and the reason I wanted to learn mapping. Yes, I was working on this before 1.3 came out, but with a release seeming forever away, I kinda put this map down on my list of anything ...
by Power-Mad
Sat Aug 23, 2008 9:55 pm
Forum: Map Releases
Topic: Non Playable Buildings 1
Replies: 4
Views: 5319

*Sigh* I'm afraid to ask, but any pics?
by Power-Mad
Fri Aug 22, 2008 3:47 pm
Forum: Mapping Help
Topic: all sound
Replies: 3
Views: 3716

Huh? You downloaded half life 2 from steam, didn't you? How do you just not get all the sounds?

Edit:
Oh, I get what you mean. Yeah, it's in raw.
by Power-Mad
Fri Aug 22, 2008 8:43 am
Forum: WIP Mapping
Topic: WIP: smash tv!
Replies: 72
Views: 49051

http://i25.photobucket.com/albums/c83/power-mad/oc_smashtv0001-1.jpg http://i25.photobucket.com/albums/c83/power-mad/oc_smashtv0002-1.jpg It's almost fuckin done, I swear! Sorry for the wait, I just lost so much intrest in mapping with 1.3 taking forever. The room to the left is a shop! You start w...
by Power-Mad
Thu Aug 21, 2008 5:31 pm
Forum: WIP Mapping
Topic: Oc_Combinebase
Replies: 26
Views: 16391

Looks like awesome work, but just 1 thing. You have a large open feild. With things as deadly and accurate as a mortar stynth, this is oging to cause trouble. Try to make more cover points.
by Power-Mad
Wed Aug 20, 2008 12:27 am
Forum: General Valve
Topic: TF2: A heavy update!
Replies: 36
Views: 21900

And steam went kaboom.
by Power-Mad
Tue Aug 19, 2008 11:07 pm
Forum: General Valve
Topic: TF2: A heavy update!
Replies: 36
Views: 21900

OM NOM NOM!
by Power-Mad
Tue Aug 19, 2008 6:17 pm
Forum: Playermodels
Topic: OC Playermodel Pack 1
Replies: 74
Views: 92091

I miss the postal guy model :(
by Power-Mad
Tue Aug 19, 2008 5:37 am
Forum: General Valve
Topic: TF2: A heavy update!
Replies: 36
Views: 21900

Ah damnit. The new gamemode is just Team Fortress 2: Counter-Strike edition. Aka arena mode.
by Power-Mad
Mon Aug 18, 2008 8:31 pm
Forum: Map Releases
Topic: oc_kake
Replies: 57
Views: 45273

Are antlion workers in it? It would give the antlions a way bigger fighting chance!
by Power-Mad
Mon Aug 18, 2008 7:42 am
Forum: General Valve
Topic: TF2: A heavy update!
Replies: 36
Views: 21900

TF2: A heavy update!

So whose all excited for the heavy update in TF2? I'm wondering what the new gamemode is going to be!... Ummm, they did say a new gamemode, right? I'm at least pretty sure they did...
by Power-Mad
Sun Aug 17, 2008 8:29 am
Forum: Map Releases
Topic: ep2_bossrush
Replies: 7
Views: 6626

Can the npc ichthyosaur move in the water though the water of that scene uses func_water_analog? I'm sorry. I cannot test yet. I challenge the replacement later. :) Yup, they can. Just 2 tips: 1. Spawn them when the water is up. If they touch solid above water ground, it looks weird and they kinda ...