Search found 19 matches

by jehdin
Thu Jun 17, 2010 6:17 pm
Forum: The Outside World
Topic: How fast is your internet?
Replies: 139
Views: 97509

Fast.
by jehdin
Fri Jun 04, 2010 3:51 pm
Forum: Map Releases
Topic: Mappack 2 Released 17/01/2009 1.34 +
Replies: 28
Views: 50853

You can use the above mappack, but you'd hose yourself. Alot of the updated map releases in 1.35 can be overwritten if you're not careful - and that includes the oc_lobby mapadd.
by jehdin
Thu Jun 03, 2010 4:15 pm
Forum: Server
Topic: [SEJ] - Serial Experiments Jehdin has been updated!
Replies: 1
Views: 2864

[SEJ] - Serial Experiments Jehdin has been updated!

Just a quick note, SEJ has been updated to 1.35, and is stable! I'm still working on a few tools, such as finalizing a mapvote system, however FastDL is working, and the mounts for CSS and DoD are up.

Please post here or through PMs if you run into any issues!
by jehdin
Mon Apr 26, 2010 10:13 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 204154

v7 crashes on purchase of either of the shark killers - anyone have V6?
by jehdin
Sun Apr 25, 2010 9:58 pm
Forum: Server
Topic: Sourcemods
Replies: 6
Views: 6361

Serial Experiments Jehdin - a bad pun off of Serial Experiments Lain~
by jehdin
Sat Apr 24, 2010 11:40 pm
Forum: Server
Topic: Sourcemods
Replies: 6
Views: 6361

Sourcemods

So, just curious of those who run dediservers and Sourcemod - what's on your server?

I run votemod, super commands, and (just recently added) Anti-Reconnect on SEJ~
by jehdin
Fri Apr 23, 2010 6:10 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: CombineKorin
Replies: 1
Views: 7756

Alright; I skimmed through Fug's post re: model importing, and I think I'm gonna give it a shot. In the meantime, I'ma use this thread to ask a bunch of stupid questions, so stay tuned!
by jehdin
Fri Apr 23, 2010 6:04 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: CombineKorin
Replies: 1
Views: 7756

CombineKorin

http://www.fpsbanana.com/skins/34474 As far as I can tell, I should be able to just extract this directly into OC (to use as a player model) but, no joy. Since I know jack and squat about modelling, do I need to convert this model? Or, am I just spacing it out on the directory structure/file locatio...
by jehdin
Tue Apr 20, 2010 10:56 pm
Forum: Playermodels
Topic: OC Playermodel Pack 4 (44 Models Converted/No New Requests!)
Replies: 605
Views: 297973

Awesome~ looking forward to 1.35; a lot of hints and tastes of things to come.
by jehdin
Tue Apr 20, 2010 10:44 pm
Forum: Map Releases
Topic: oc_r-day (Full Release)
Replies: 19
Views: 16298

Great map, small bug - when we finish the cannon bit, and bust down the door to the base, anyone who dies, and attempts to come back to the checkpoint via the portal gets stuck in a 1x1 room. The door seems like it should open (or the portal push should push them through it) but does not.
by jehdin
Mon Apr 19, 2010 11:01 pm
Forum: Server
Topic: Mounting CS:S, HL:S, and Lost Cost serverside
Replies: 7
Views: 6976

Sweet - I'll keep the files on hand just in case!
by jehdin
Mon Apr 19, 2010 6:38 pm
Forum: Server
Topic: Mounting CS:S, HL:S, and Lost Cost serverside
Replies: 7
Views: 6976

Seems I uploaded HL:DM files; is there a mount for the OC server for DM?
by jehdin
Mon Apr 19, 2010 6:13 pm
Forum: Model, Prefab, Texture Requests
Topic: GitS SAC playermodels
Replies: 0
Views: 6149

GitS SAC playermodels

Not sure what all goes into a request, so here goes: Player models for the Major and Batou specifically, but other characters would be pretty awesome~ Ref images: http://www.collectiondx.com/gallery2/gallery/d/55466-5/MK02.jpg http://upload.wikimedia.org/wikipedia/en/f/f6/Ghost_in_the_Shell_Stand_Al...
by jehdin
Mon Apr 19, 2010 3:31 am
Forum: Map Releases
Topic: oc_trashstand [Trash Stand] --V2
Replies: 58
Views: 53887

Really dug this map, but had the same bugs - antlion guard still goes off into the corner to be emo, and then wave 10 didn't spawn after killing off the vorties.
by jehdin
Fri Apr 16, 2010 5:28 pm
Forum: Server
Topic: Mounting CS:S, HL:S, and Lost Cost serverside
Replies: 7
Views: 6976

Excellent - thanks for the help!