Search found 2451 matches

by Maestro Fénix
Sun Apr 08, 2018 7:24 pm
Forum: General Discussion
Topic: THANKS!
Replies: 11
Views: 211

Re: THANKS!

The hotfix worked somewhat for me but there are a few maps that are still black and purple polygons. Which maps? If you have mounted all the supported games you shouldn't be able to have problems with any of the official and custom maps ( unless the custom content of these maps have been lost which...
by Maestro Fénix
Fri Apr 06, 2018 7:33 pm
Forum: General Discussion
Topic: THANKS!
Replies: 11
Views: 211

Re: THANKS!

Actually we are helping you and we are part of the team, the thing is that we are pretty much nowadays in Discord: https://discordapp.com/invite/K9CFT9P I'm still wondering why you prefer to stick with WinXP rather than move into Win8 or directly Win10 with such beast of rig. I'm sure that's the pro...
by Maestro Fénix
Fri Apr 06, 2018 7:22 pm
Forum: General Discussion
Topic: Will OC (Or what's left of it) ever be released to the public?
Replies: 1
Views: 73

Re: Will OC (Or what's left of it) ever be released to the public?

We moved to Discord since basically no one uses forums nowadays ( although we keep the forum online for legacy information ), you can even find the link to our server at the main page: https://discordapp.com/invite/K9CFT9P

TL;DR: We still working on it
by Maestro Fénix
Fri Mar 30, 2018 12:31 pm
Forum: General Discussion
Topic: THANKS!
Replies: 11
Views: 211

Re: THANKS!

Try to verificate the cache of Source SDK Base 2007, then of all the games you are going to mount. Delete the obsidian folder and place a new one rather than just overwrite it. It is possible you might get two errors while loading the main menu on launch, but you can close them without problems. The...
by Maestro Fénix
Wed Nov 29, 2017 5:16 pm
Forum: Map Releases
Topic: Oc_Inlight
Replies: 21
Views: 8257

Re: Oc_Inlight

Try by verificate the cache of Source SDK Base 2007, HL2 and the rest of games that you have mounted.
by Maestro Fénix
Sat Nov 11, 2017 12:06 pm
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 8291

Re: oc_necro

Oh you still alive. We are more active in our Discord rather than here, but from time on time we still checking this place.

https://discordapp.com/invite/K9CFT9P
by Maestro Fénix
Wed Apr 26, 2017 2:37 pm
Forum: The Outside World
Topic: Time, Dr. Freeman?
Replies: 1
Views: 692

Re: Time, Dr. Freeman?

There are no one here because we are in Discord https://discordapp.com/invite/K9CFT9P (the link is at the main forum page). As for this place IDK about Shana, but I can assure you I did a local copy of the entire site. If it ever goes down, I will reupload it somewhere (although it would be archived...
by Maestro Fénix
Sat Dec 17, 2016 5:27 pm
Forum: General Discussion
Topic: MAP: OC_LOBBY - Door Damage (Solved)
Replies: 1
Views: 1220

Re: MAP: OC_LOBBY - Door Damage (Solved)

Another alternative is to use directly NeoLobby to get rid of the door problem. It has several fixes and improvements over the normal lobby.
by Maestro Fénix
Sat Apr 16, 2016 4:46 pm
Forum: Map Releases
Topic: Moe GlaDOS Factory (OC Remix)
Replies: 16
Views: 7288

Re: Moe GlaDOS Factory (OC Remix)

Raiden finished the fixings. Basically we replaced the speaker entities with ambient_generic entities (as it was in V1), and fixed the problem with the RES by packing all the content into the map.

Our work is finally done here.
by Maestro Fénix
Thu Apr 14, 2016 4:35 pm
Forum: The Outside World
Topic: What are you listening to?
Replies: 1258
Views: 146491

Re: What are you listening to?

[BBvideo 425,350]http://www.youtube.com/watch?v=wR2fZrxRsFE[/BBvideo]

Goodnight, and good luck to everyone.
by Maestro Fénix
Fri Feb 12, 2016 5:24 pm
Forum: Playermodels
Topic: The Complete Models Pack! [OVER 200 MODELS!]
Replies: 74
Views: 38928

Re: The Complete Models Pack! [OVER 200 MODELS!]

The Waiting Room came to me asking if she can help by hosting the files too. Thanks!
by Maestro Fénix
Mon Feb 08, 2016 12:15 pm
Forum: Map Releases
Topic: Moe GlaDOS Factory (OC Remix)
Replies: 16
Views: 7288

Re: Moe GlaDOS Factory (OC Remix)

There are two mayor bugs which we are trying to resolve: -One related with the RES file: If a server has this map, and you don't have it, the client (AND THE SERVER) will hang as soon as you start downloading it. -The other is with env_microphone: The volume scales with the number of players. So, a...
by Maestro Fénix
Thu Jan 28, 2016 1:27 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 13328

Re: Oc_Sytems Mini Campaign

Same as Shana, give me a call if you see me online. I always like to help.
by Maestro Fénix
Mon Jan 25, 2016 11:42 am
Forum: Map Releases
Topic: Moe GlaDOS Factory (OC Remix)
Replies: 16
Views: 7288

Re: Moe GlaDOS Factory (OC Remix)

I know I'm late to the party, but what exactly is the res bug? What does it do? Is it a game-breaking glitch, or can it be ignored? There are two mayor bugs which we are trying to resolve: -One related with the RES file: If a server has this map, and you don't have it, the client (AND THE SERVER) w...
by Maestro Fénix
Mon Jan 18, 2016 12:34 pm
Forum: Map Releases
Topic: Oc_Sytems Mini Campaign
Replies: 42
Views: 13328

Re: Oc_Sytems Mini Campaign

Guide yourself with report_entities. If you are heading for a 8 player max map, the maximum of entities would be 1500 at the same time (the players and all their stuff like weapons, bullets and others counts dynamically too) before gettting a ED_ALLOCS crash. Make sure you send to kill any entity af...