Search found 56 matches
Changes – 6-27-13 • Updated and improved Map Database banner with correct font, anti-aliasing on text, and a better logo to the left of it. • Removed encyclopedia button in recent activity, instead put it on the left side bar. • Prefab page has correct year, and updated descriptions for fields now ...
- Sun Jun 16, 2013 8:41 pm
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: Obsidian Conflict Hazard Course: The old dream
- Replies: 12
- Views: 5060
Ideas: Crouch jumping through pipes, similar to hl1 obstacle course, crouching under pipes, avoiding poison smoke / fire?? , underwater lesson, Oh most importantly most people don't know that you can press e on hl2 to ladders to attach and detach from them. Shooting range for all the guns, but you a...
- Sun Apr 28, 2013 5:01 pm
- Forum: Model, Prefab, Texture Requests
- Topic: Battlefield 3 player model
- Replies: 1
- Views: 3996
Actually, I realized I posted a dl link before and I think It's not meant to be playermodels as they didn't create them for that intent. Apologies, I don't think anyone has made bf3 player models as far as i know
- Sun Apr 28, 2013 4:49 pm
- Forum: WIP Mapping
- Topic: Oc Nerv, Revival! <Released>
- Replies: 111
- Views: 30608
I'm not too good with hint skipping but, I know basic of optimization, such as nodraw, recreating geometry, aligning brushes, func_detail help with nodrawing, recreating irregular geometry, aligning brushes to grid, using func detail, I'd like to help if possible.
- Sun Aug 19, 2012 5:27 am
- Forum: Mapping Help
- Topic: Post here your problems/questions with hammer. Post & Reply
- Replies: 208
- Views: 49320
I noticed there are 3 fgd's in oc's obsidian sdk folder, what exactly the purpose of all three? I thought only one could really be used at a time otherwise there would be conflicting values? Reason why I'm asking this is because I might be able to create some custom editor icons for custom entities ...
- Thu Aug 02, 2012 5:26 pm
- Forum: Map Releases
- Topic: Moe GlaDOS Factory (OC Remix)
- Replies: 16
- Views: 9852
I really did enjoy this map all of the custom content did it for me. On top of that I have not seen anyone do the on screen chat bubble thing which is actually pretty neat. Great job guys.
Bad news: my map got corrupted and i have to remake the whole reactor from scratch (well maybe not exactly, 3 day old autosave saved at least part of my work). Wow that's terrible, if it's any help, in the same directory as .vmfs there should be a blahblah.vmx file which has the same name as the vm...
So that was the big proyect you were working on? yeah, good job again, "Domi". If you need help with something, call me, like always ;D Thank you Maestro, I appreciate your support. Same with everyone else, thanks for the support, it really makes me happy when I get some form of response which is p...
I've secretly been working on converting the Facepunch mapper's encyclopedia by Terrenteller and the mapping community there for the past 2 months or so. I've omitted dead links, updated links, reworded sentences, retitled a majority of links for easier searching of topics/links, added many other li...
- Sat Jan 28, 2012 4:42 am
- Forum: General Discussion
- Topic: Hotfix downloadlink from Lua.kr
- Replies: 1
- Views: 1954
Ok so, I haven't been doing much lately, I mean I have, just in terms of adding new things I haven't been. I've been doing regular edits and fixes on a bunch of map and tutorial pages, and just have been adding more tutorials , texture packs. I'm not sure what else to do, I mean sure I could add mor...
- Wed Jan 25, 2012 1:49 am
- Forum: News Archive
- Topic: Obsidian Conflict 1.35 Hotfix #1
- Replies: 60
- Views: 27147
I appreciate this update, many fixes that make the mod have a much more enjoyable online experience , especially the no punting vehicles that people are in a vehicle fix, now people won't grief on very long maps that require the jeep to continue on. Thank you all on the modding team <3.