Search found 20 matches
- Thu Jul 28, 2011 8:32 pm
- Forum: General Discussion
- Topic: oc_harvest: Longer days using console / Hammer editor?
- Replies: 19
- Views: 14355
Re: oc_harvest: Longer days using console / Hammer editor?
Why would anyone want the days to be permanently longer anyway? Too many people grief the alarm clock from my experiences by turning it on, so we wait for 3 minutes having all tasks already completed, and crops grow half as fast.
- Sun Jul 03, 2011 5:37 am
- Forum: Map Releases
- Topic: [MapAdd] Enhanced oc_lobby_modify 1.0.0
- Replies: 4
- Views: 12767
Re: [MapAdd] Enhanced oc_lobby_modify 1.0.0
It would be very nice if you could make a waypoint show up if a door is taking damage. Maybe make it show up for 5 seconds if a door is damaged while not checking if it is being damaged during that 5 seconds to prevent spam. This would speed up the identification of self voters to a point where they...
- Wed Jun 22, 2011 7:12 am
- Forum: General Discussion
- Topic: We really need more Super Gravity Gun puzzles
- Replies: 4
- Views: 4189
We really need more Super Gravity Gun puzzles
Well, the title says it all. I haven't seen a single official (or unofficial) map that uses the super gravity gun. Anyone who has played you-know-what has probably played syn_trials and remembers the super gravity gun part of it. And I swear there are more that use it, I just don't quite remember th...
- Sun Jun 19, 2011 10:32 pm
- Forum: Mapping Help
- Topic: Thinking of making a map - need ideas for gameplay
- Replies: 3
- Views: 9966
Thinking of making a map - need ideas for gameplay
I have been thinking of making a map that would fall under the "money farming" genre (oc_harvest, oc_diving, oc_paysan... any map where you do things to get money, buy stuff, and get more money from that). I am leaning towards harvest and paysan style gameplay where later on you can proces...
- Thu Aug 05, 2010 9:39 pm
- Forum: Server
- Topic: Obsidian CVAR list
- Replies: 6
- Views: 5945
Some variables work like boolean values but have more than two possible settings. For example, mp_bunnyhop can be set to have no limit to bunnyhop speed, completely disable bunnyhop, or EP2 style where there is a speed limit. I really shouldn't call it boolean, but there really isn't anything else I...
- Wed Aug 04, 2010 7:02 pm
- Forum: Server
- Topic: Obsidian CVAR list
- Replies: 6
- Views: 5945
Obsidian CVAR list
I noticed the sticky on CVARS was far from complete, so I decided to create this thread. Feel free to post any custom CVARS you know of. I also plan to put other useful commands that already exist in HL2DM. Format These are not real commands and are solely for the purpose of demonstrating the format...
- Sun Jun 27, 2010 10:57 pm
- Forum: Server
- Topic: "Engine Error: SetupArrayProps_R: array prop '(null)' i
- Replies: 43
- Views: 28519
- Sun Jun 27, 2010 8:59 pm
- Forum: Playermodels
- Topic: Ep1/Ep2 Mossman Model [New Addon Format]
- Replies: 4
- Views: 13558
- Sun Jun 27, 2010 8:15 pm
- Forum: Playermodels
- Topic: Ep1/Ep2 Mossman Model [New Addon Format]
- Replies: 4
- Views: 13558
Ep1/Ep2 Mossman Model [New Addon Format]
This is the Mossman model from Episodes 1 and 2 (the one with a jacket) Sorry for having no picture, the screenshot function in HLMV appears to not work at all in Windows 7. Download Link: http://www.mediafire.com/?jntjjmtjnjn To install: Unzip the archive to steamapps\SourceMods\obsidian\add-ons\
- Sun Jun 27, 2010 6:48 pm
- Forum: Tutorials Archive
- Topic: Tutorial - How to convert models to OC player models.
- Replies: 53
- Views: 85401
If I can get a program to subtract the skeleton coords of the female animations reference pose from all of the animations then add the skeleton coords of the chell model reference pose to that, then it would work. All I need is a program to do this ( I believe a program that can do operations on mat...
- Thu Jun 24, 2010 12:25 am
- Forum: Tutorials Archive
- Topic: Tutorial - How to convert models to OC player models.
- Replies: 53
- Views: 85401
- Wed Jun 23, 2010 11:46 pm
- Forum: Tutorials Archive
- Topic: Tutorial - How to convert models to OC player models.
- Replies: 53
- Views: 85401
I am trying to make a vortigaunt player model. I had to change the bone names to make it animate. However, it is extremely mangled: http://img683.imageshack.us/img683/6290/vortmodel.jpg How can I fix this so that when idle the legs are straight as possible, feet flat on floor, head not upside down, ...
- Wed Jun 23, 2010 7:06 pm
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: Weapon Scripts - Half-Life 2 SMOD compatibility?
- Replies: 2
- Views: 10042
Weapon Scripts - Half-Life 2 SMOD compatibility?
When I first saw the weapon scripting stuff in OC, it did remind me a lot of SMOD. Is the weapon scripting compatible with SMOD? What I want to do is port some or all of the custom SMOD weapons to OC.
- Mon Jun 21, 2010 6:27 pm
- Forum: Model, Prefab, Texture Requests
- Topic: I need Useable Mounted Gun...
- Replies: 26
- Views: 15022
- Mon Jun 21, 2010 6:23 pm
- Forum: Model, Prefab, Texture Requests
- Topic: Making player models?
- Replies: 1
- Views: 3448
Making player models?
How do I make player models? I am going to try something insane and attempt to make a Vortigaunt player model with citizen animations, since it would be so hilarious to crowbar an enemy to death as a vort. Will this even work, with the fact that the skeleton is probably very different?