Search found 23 matches

by LordDz
Thu Oct 31, 2013 4:07 am
Forum: WIP Mapping
Topic: Oc_Map
Replies: 5
Views: 5306

Re: Oc_Map

Yes, it's a temporary work title :P
But I still need some people to test it out with me someday.. Anyone interested?
http://steamcommunity.com/profiles/76561197970720449/
by LordDz
Tue Oct 29, 2013 10:32 pm
Forum: WIP Mapping
Topic: Oc_Map
Replies: 5
Views: 5306

Re: Oc_Map

Thanks :) Currently the combine will assault the apartment with first metropolice, resist that and their better counterpart, the combine soldiers will attack it. So if you manage to defeat both of these "assaults", you will complete the map. If you want a way to fail the map, play with lives enabled...
by LordDz
Tue Oct 29, 2013 12:04 pm
Forum: WIP Mapping
Topic: Oc_Map
Replies: 5
Views: 5306

Oc_Map

The Map! https://dl.dropboxusercontent.com/u/7315285/Mapping/Oc_Map/0.jpg I was bored one day and did what I've told myself not to do: Start another map in the source sdk. This time it was for Hl2. But then I thought to myself.. Why not make it for obsidian conflict instead? It currently plays out ...
by LordDz
Sat Oct 26, 2013 10:08 pm
Forum: General Discussion
Topic: When you play..
Replies: 6
Views: 3709

When you play..

Just some small questions here.
when you guys play, how many do you usually play with? 2-4, 6-8, 10-256?
And when you play, do you just join a server, or do you tend to get a group of people together, then host/join a server with them?
by LordDz
Tue Oct 15, 2013 10:32 pm
Forum: WIP Modeling
Topic: Maestro Fénix´s Factory (models showcase)
Replies: 54
Views: 32387

Re: Maestro Fénix´s Factory (models showcase)

Looking good.
by LordDz
Thu Oct 10, 2013 5:24 pm
Forum: General Discussion
Topic: Steam::Init failed to find steam interface
Replies: 3
Views: 3530

Steam::Init failed to find steam interface

I get that message when I try to launch the mod after the steampipe update.
So does anyone got a working gameinfo.txt that they could paste it here? :)
by LordDz
Tue Dec 04, 2012 1:47 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 69910

Re: Post here your problems/questions with hammer. Post & Re

I just think it could have been solved a lot easier with a flag to the police with "patrol" yes or not. ;) I already gave to you the solution twice. Is up to you apply or not. I will use it. It's just that if there would be a flag it would be easier. :) Because with the goal_police way, I have to n...
by LordDz
Mon Dec 03, 2012 3:15 pm
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 69910

Re: Post here your problems/questions with hammer. Post & Re

I just think it could have been solved a lot easier with a flag to the police with "patrol" yes or not. ;)
by LordDz
Sun Dec 02, 2012 9:12 pm
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 69910

Re: Post here your problems/questions with hammer. Post & Re

Well I mean, not to rant too much here.. But which coder would add in a feature that removes control from the mapper?
I did notice that npc_combine_s do stand still, but I hope I don't have to use npc_combine_s with the police model...? That would be a really hacky way tho..
by LordDz
Sun Dec 02, 2012 11:46 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 69910

Re: Post here your problems/questions with hammer. Post & Re

Simple question, apparently the npc_metropolice think that its a good idea to patrol in Obsidian Conflict, is there any simple way of making them stand still / not patrol without having to use scripted_sequence? I'm making an intro where I have a lot of metropolices who are neutral to the player (th...
by LordDz
Wed Mar 23, 2011 1:22 am
Forum: Mapping Help
Topic: Fixed score generated by NPCs
Replies: 2
Views: 5409

Re: Fixed score generated by NPCs

Ok, thought there would be a console command for it.
But I suppose I always could add more points than normally, so that the normal 2 points doesn't matter when I add about 20 points by triggers.
by LordDz
Tue Mar 22, 2011 6:11 pm
Forum: Server
Topic: Feelin' a bit small!
Replies: 6
Views: 4289

Re: Feelin' a bit small!

Maybe you've played too many other games, all characters in original Half-Life 2 are about 1.6 meters in height :)
by LordDz
Tue Mar 22, 2011 6:02 pm
Forum: Mapping Help
Topic: Fixed score generated by NPCs
Replies: 2
Views: 5409

Fixed score generated by NPCs

Could I modify, by lets say, console commands activated in the map, how much points a npc would give?
Let's say I want an Antlion Guard to only give one point when killed could I do it?
by LordDz
Fri Aug 13, 2010 11:28 pm
Forum: Mapping Help
Topic: The simple questions thread
Replies: 8
Views: 4005

Are there any ways to detect if the game is played with teams enabled?

Also, how do you guys do when you want a team to win? A text with "Pokémon fanb0ys won" / "l33t nuubz0rsh lost"?