Search found 34 matches
- Thu Aug 08, 2013 1:25 am
- Forum: General Discussion
- Topic: Obsidian Conflict 7th Anniversary article
- Replies: 16
- Views: 24580
Re: Obsidian Conflict 7th Anniversary article
It was a nice read. In light of it, I decided that I go in and take a look at what I've made for the team, it's about 2,000 files making about 2GB of room(including source files), over the span of about three years. As I joined after the steamworks announcement, I can say pretty much everything is u...
- Thu Sep 27, 2012 3:45 am
- Forum: Screenshots
- Topic: a new oc background.
- Replies: 5
- Views: 13828
Re: a new oc background.
That bears a striking resemblance to the backdrop I made for general team use. Although mine lacks all the fancy non-computer interfaces and exploding lens flare citadel. Oh wait I did have a version with some awesome star action going on. https://dl.dropbox.com/u/21161113/OC/oc_big_background_beste...
- Mon May 14, 2012 6:26 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 764441
Re: Random OC screenshots
Invisible playermodel is best playermodel.
- Mon Apr 02, 2012 5:29 pm
- Forum: WIP Modeling
- Topic: Overwatch Sniper Rifle
- Replies: 13
- Views: 19240
Re: Overwatch Sniper Rifle
I still really like that ammo.
- Sun Feb 26, 2012 7:17 am
- Forum: Model Releases
- Topic: Gauss Gun Replacement
- Replies: 24
- Views: 27019
Re: Gauss Gun Replacement
The model is pretty blocky and the texture doesn't look like much more then some basic colors with some basic shaders. The animations cause the trail to of the shot to look lie it's firing downwards, which just looks strange. It's a nice start, but it has a long way to go.
- Thu Feb 16, 2012 5:18 am
- Forum: WIP Modeling
- Topic: Battlestar Galactica Uniforms
- Replies: 4
- Views: 10895
Re: Battlestar Galactica Uniforms
The torso is pretty much done. I'll be moving on to the pants now.
- Wed Feb 15, 2012 4:57 pm
- Forum: WIP Modeling
- Topic: Battlestar Galactica Uniforms
- Replies: 4
- Views: 10895
Re: Battlestar Galactica Uniforms
Just chuggin along
- Wed Feb 15, 2012 6:13 am
- Forum: WIP Modeling
- Topic: Battlestar Galactica Uniforms
- Replies: 4
- Views: 10895
Battlestar Galactica Uniforms
Hoo yeah these are gonna look cool. I'll post some WIP shots here because why not. This is the goal , just not as blue because someone had too much fun with the cooling filter in that shot. Here's the base model: http://dl.dropbox.com/u/21161113/uniform_base.jpg The upper half is the officer tunic f...
- Sat Jan 28, 2012 6:47 am
- Forum: WIP Modeling
- Topic: Maestro Fénix´s Factory (models showcase)
- Replies: 54
- Views: 59465
Re: Maestro Fénix´s Factory (models showcase)
There's no reason to work with normalmaps unless you know the diffuse is pretty much exactly how you want it, or they were baked from high poly. I used to make normals after major texture iterations, but I moved it to the second to last step of my workflow after wasting so much time having to propag...
- Fri Jan 27, 2012 5:03 pm
- Forum: WIP Modeling
- Topic: Maestro Fénix´s Factory (models showcase)
- Replies: 54
- Views: 59465
Re: Maestro Fénix´s Factory (models showcase)
multipass? Also, did you read that the textures of the security card ARE WIP because i´m testing things with new methods of skin creation? Mutlipass. Yeah, I know they're WIP. Calm down. I think you should do some research into what a security pass looks like, or a similar device, and work from the...
- Thu Jan 26, 2012 5:35 am
- Forum: WIP Modeling
- Topic: Maestro Fénix´s Factory (models showcase)
- Replies: 54
- Views: 59465
Re: Maestro Fénix´s Factory (models showcase)
Mutlipass?
Also, not sure what you were going for with the security card, but if it's directly off a beta for a 12 year old game, I think it's time to bring the textures into the 21st century.
Also, not sure what you were going for with the security card, but if it's directly off a beta for a 12 year old game, I think it's time to bring the textures into the 21st century.
- Tue Jan 24, 2012 4:48 am
- Forum: News Archive
- Topic: Obsidian Conflict 1.35 Hotfix #1
- Replies: 60
- Views: 73538
Re: Obsidian Conflict 1.35 Hotfix #1
Be sure to check out the underground combine bunker level of broken_escape_2. It's got a couple neat retextures, if you look.
- Wed Jan 11, 2012 8:46 pm
- Forum: General Valve
- Topic: Mods that you can't wait for.
- Replies: 14
- Views: 17817
Re: Mods that you can't wait for.
C17: EP1. It doesn't bring a lot to the table in terms of gameplay, but the fact that it's going to be released with the code to all of it's amazing graphical features(DOF, Sunbeams, faster and better shadowmapping, dynamic sunlight, advanced shader effects, and more!) puts it at the top of my list...
- Wed Feb 16, 2011 8:03 pm
- Forum: WIP Misc
- Topic: Friendly Human Grunts - Voice Lines
- Replies: 45
- Views: 45787
Re: Friendly Human Grunts - Voice Lines
Right so, regarding the maskless grunt. I'm going to make the voice alot less rugged and slightly higher pitched, so he almost sounds like one of those "fresh" soldiers in typical warfilms, which I think will benifit the medic especially regarding how he looks. However, I need to learn an...
- Tue Feb 15, 2011 6:53 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 764441
Re: Random OC screenshots
A couple shots from an EP1 playthrough with BlooCobalt, Nirrti, and myself. Bloo spent the entire time staring into MY SOUL. http://dl.dropbox.com/u/21161113/ep1_c17_000000.jpg Actually kinda badass http://dl.dropbox.com/u/21161113/ep1_c17_02a0001.jpg After destroying the strider, we palyed a rousin...