Search found 1878 matches

by skidz
Wed Sep 09, 2009 12:18 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Squad Command of npc_citizen
Replies: 5
Views: 5340

This feature is something OC has always lacked. Setting up your own system by for instance telling npcs to follow you when you press 'use' on them is a good way to make player squads.

The system valve has relies on player index 1 I believe, and the hud element isn't per player either.
by skidz
Fri Sep 04, 2009 9:48 am
Forum: Mapping Help
Topic: Obsidian Conflict Mapping Guide and Prefabs [new]
Replies: 34
Views: 57152

Amazing tutorial Tysn, great work.
by skidz
Fri Sep 04, 2009 9:13 am
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 751603

Well another problem with dynamic lights in front of the player is it casts shadows from the players weapon and arms. I managed to cull lighting on the model, just not the shadows yet. Ill mention it if I get something decent working.
by skidz
Fri Sep 04, 2009 1:59 am
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 751603

Messed around with dynamic lights a bit after skidz fixed them so you can use more than just one at a time. *** PICS *** Can you make so we can see other player's flashlights with those dynamic shadows? (Where L4D failed) Possible but expensive. Its something the team hasn't really discussed yet th...
by skidz
Tue Dec 09, 2008 11:23 pm
Forum: Misc Releases
Topic: New script for all css guns
Replies: 26
Views: 30299

I have added you Makrontt to the beta tester board so you can test your script changes on our current internal build. Good work on those btw. ;)
by skidz
Tue Dec 09, 2008 11:17 pm
Forum: Misc Releases
Topic: OC Desktop Icon
Replies: 16
Views: 22269

Here is the source image we use for all logos.
http://www.obsidianconflict.de/skidzima ... go_src.rar

Its usually best sized down tbh.
by skidz
Sat Dec 06, 2008 11:29 pm
Forum: The Other Gallery
Topic: I've got hugs for you, if you were born in the 80's!
Replies: 21
Views: 16372

I think I have something for this. http://www.youtube.com/watch?v=E5c0NeG-8ZI yes I was born in this ridiculous time... I prefer 60s-70s tunes tbh. 90s had some good stuff but we got to 1999+ and crap like nickelback started popping up... ACK! ewww Might have been easier just to link to one of BILL...
by skidz
Sat Dec 06, 2008 11:21 pm
Forum: Modeling Help
Topic: How to make CSS w_models working with HL playermodels
Replies: 5
Views: 11902

The W models need to be re-boned.
by skidz
Sat Dec 06, 2008 9:45 am
Forum: Misc Releases
Topic: Obsidian SDK Installer
Replies: 10
Views: 15168

Sounds interesting, ill try to take a look at it. I do all my SDK stuff manually but if it works I think including it with the mod might be a neat idea.
by skidz
Sat Dec 06, 2008 9:38 am
Forum: The Other Gallery
Topic: I've got hugs for you, if you were born in the 80's!
Replies: 21
Views: 16372

I think I have something for this.


yes I was born in this ridiculous time... I prefer 60s-70s tunes tbh. 90s had some good stuff but we got to 1999+ and crap like nickelback started popping up... ACK!
by skidz
Sat Dec 06, 2008 9:35 am
Forum: Model Releases
Topic: Some cars
Replies: 4
Views: 12466

Good for any pre combine maps or something.
by skidz
Sat Dec 06, 2008 9:33 am
Forum: WIP Mapping
Topic: oc_adventure
Replies: 46
Views: 28274

What did you do to change the shader on that stealth combine soldier? I am thinking about making it change the shotgun as well.
by skidz
Sat Dec 06, 2008 9:28 am
Forum: Modeling Help
Topic: Exploding Houses Props
Replies: 8
Views: 13318

You need a plugin or something that would autobone a non-bone animation. I would think that Valve have written something like this for themselves to get their blast code generated crap in. Unless blastcode does this already. I could have sworn I had been able to make a non-boned animation in max.
by skidz
Sat Dec 06, 2008 9:20 am
Forum: General Discussion
Topic: Ironsights origin
Replies: 9
Views: 6390

None of these?

Code: Select all

   	"ironsightoffset"
	{
		"x"   "-13"
		"y"   "-5.5"
		"z"   "4.2"
   	}
by skidz
Sun Nov 30, 2008 10:12 pm
Forum: WIP Mapping
Topic: oc_paysan
Replies: 92
Views: 81075

Great looking displacements bud.