Search found 50 matches

by Tofu
Mon Aug 03, 2009 2:34 pm
Forum: General Discussion
Topic: 3 years baby! Happy Birthday!
Replies: 28
Views: 15274

Happy birthday OC. :)

And /wave to anyone that was here in '06.
by Tofu
Thu Dec 28, 2006 11:59 am
Forum: WIP Mapping
Topic: oc_conflict
Replies: 16
Views: 14346

Sorry, but you should've created something to actualy look at before giving a teaser. Creepy music doesn't work when there's nothing creepy about the environment.
by Tofu
Mon Sep 04, 2006 8:11 pm
Forum: Map Releases
Topic: oc_tantrum_b5
Replies: 78
Views: 57280

Same difference. toggling the percentage for voting would just allow more flexability for server owners and could acheive the same effect for people who don't want it for whatever reason.
by Tofu
Mon Sep 04, 2006 8:06 pm
Forum: Map Releases
Topic: oc_tantrum_b5
Replies: 78
Views: 57280

I guess you could make it so the amount of votes needed to change the map on your server is insane or impossible. Like 100% - 110%. That's assuming that a command to control that will be implemented too though. Btw Oni, how did you get the custom combine skins included within the map? Or is that ski...
by Tofu
Mon Sep 04, 2006 12:54 am
Forum: Mapping Help
Topic: Inserting Battery Puzzles
Replies: 7
Views: 6532

by Tofu
Sun Sep 03, 2006 5:28 pm
Forum: Map Releases
Topic: oc_tantrum_b5
Replies: 78
Views: 57280

Nice. Really confusing though - Seems like half the doors on the map didn't want to open. Is there a code anywhere in the map for the keypad down in the kitchen? Edit: Found out what I was doing wrong with the doors. I noclipped up to the vent from the kitchen because I couldnt reach it myself and m...
by Tofu
Sun Sep 03, 2006 1:18 am
Forum: WIP Mapping
Topic: oc_tunnel
Replies: 10
Views: 9132

The lighting is purposely dark in some areas, but that's what flashlights are for. Can't see? Change your color to white :wink: I was regarding that way the lights are made, not the dark area. Just sticking a light entity under a prop_static doesn't work well. I love the idea. And yeah, it's blocky...
by Tofu
Sat Sep 02, 2006 11:36 pm
Forum: WIP Mapping
Topic: oc_tunnel
Replies: 10
Views: 9132

Are these screenshots the finished version? Because it looks really blocky. Add some door frames to those square holes in the wall. Use some displacements on the outside area. Sort out your lighting . And that big door looks really ugly - All of the combine doors you see in hl2 have a few bits stick...
by Tofu
Fri Sep 01, 2006 4:11 pm
Forum: The Outside World
Topic: Who would win in a fight?
Replies: 45
Views: 26308

Gutts from the berserk comics. 'nuff said really.
by Tofu
Thu Aug 31, 2006 3:20 pm
Forum: WIP Mapping
Topic: ks_universe
Replies: 19
Views: 16287

Sounds interesting. So will the map have an ending or will it be an uzimuri/stfu type map?
by Tofu
Tue Aug 29, 2006 9:07 pm
Forum: Screenshots
Topic: Antguard in the skybox
Replies: 34
Views: 59545

You should see when a garg is in the skybox. It looks like godzilla. :shock:
by Tofu
Sun Aug 27, 2006 3:18 pm
Forum: Map Releases
Topic: Oc_H-O-A-P_Upsidedown
Replies: 14
Views: 11837

The first HOAP was a little funny spoof, but it really should've stopped there. Making all these variations is just killing the joke. I mean the map's only about 50ft long.
by Tofu
Sun Aug 27, 2006 3:15 pm
Forum: The Outside World
Topic: Well, they did it...
Replies: 58
Views: 34497

when you say that.. do you mean to tell me that you would rather have an easier time playing a game? rather than challengeing yourself to get to a new level of "leetness" or playing? If you can pwn in CSS with a 360 controller, your skills have obviously improved much and thereFORE you wo...
by Tofu
Sat Aug 26, 2006 6:46 pm
Forum: Mapping Help
Topic: Water giving me a nodraw effect?
Replies: 13
Views: 10552

Could likely be caused by a leak too. That's what caused the water in my map to look like nodraw.
by Tofu
Sat Aug 26, 2006 6:27 pm
Forum: Screenshots
Topic: ent_firing
Replies: 27
Views: 49372

Crow at the end made me lol. :D