Search found 12 matches

by Hickers
Sat Jun 04, 2011 7:22 pm
Forum: Map Releases
Topic: oc_dday
Replies: 11
Views: 17684

Re: oc_dday

hey, am moving along with the new version of this map seen as it is too much power needed plus a odd bug. The new one is a more of a css style of game were players have one life each. The map content has been changed to make the map into smaller areas so that all the map isnt seen at once. I will gi...
by Hickers
Thu Mar 10, 2011 12:04 pm
Forum: Mapping Help
Topic: Sprites and beams
Replies: 5
Views: 11316

Re: Sprites and beams

thanks just used the white and changed colour and it works fine

PS no need to use the Lord's name in vain over grammer
by Hickers
Wed Mar 09, 2011 1:15 pm
Forum: Mapping Help
Topic: Sprites and beams
Replies: 5
Views: 11316

Re: Sprites and beams

Thanks that worked :D
OK screen shots of the beams on the link below
http://ocmapdb.wikidot.com/map:dday-1
Look at the first 5 pics you can see the orange beam even when brushes and stuff are in the way
by Hickers
Wed Mar 09, 2011 11:23 am
Forum: Mapping Help
Topic: Sprites and beams
Replies: 5
Views: 11316

Sprites and beams

Just having a few problems with them.
With some sprites such as the hl1 teleport which i wish to use has the black background on and cant seem to stop it.
The beams also has a problem were i can see some of the right threw the map even when there the same texture as other ones that work.
Help please ?
by Hickers
Sun Feb 27, 2011 6:57 pm
Forum: Map Releases
Topic: oc_dday
Replies: 11
Views: 17684

Re: oc_dday

Thanks :D done about a third of my part 2 so we can test that when the bulk of it is done (its a hl1 style as in a bunker which has lots of puzzles in so shouldnt have any fps streching in it) Did a few test on it and it seem to be when you can see from the wooden tower on the left ot the one on the...
by Hickers
Wed Feb 23, 2011 12:53 pm
Forum: Map Releases
Topic: oc_dday
Replies: 11
Views: 17684

Re: oc_dday

what entity do i use to make it have less npc spawning when it has more player i think its used in broken escape or somthing?
Hmm might just make them spawn when your inside the base.
by Hickers
Tue Feb 22, 2011 12:34 pm
Forum: Map Releases
Topic: oc_dday
Replies: 11
Views: 17684

Re: oc_dday

Thanks for testing :D Yeah the fram rate was a prob when testing with a few its like when you in the middle of the water but was just a listen server so thought it could be that. I'll see what i can do. I already took alot of the npcs out. The boat used to be metal but couldnt find any practical way...
by Hickers
Mon Feb 21, 2011 9:35 pm
Forum: Map Releases
Topic: oc_dday
Replies: 11
Views: 17684

oc_dday

Hello, i finaly finished my map but be kind im new to all this. heres the link: http://rapidshare.com/files/449163049/oc_dday_v1.rar (needs updating) filefront is being a pain for some reson And the vid: http://www.youtube.com/watch?v=hXeZDvkfWHE The map if you dont already know is a team based map ...
by Hickers
Sun Feb 06, 2011 6:53 pm
Forum: WIP Mapping
Topic: OC_DDay
Replies: 8
Views: 12816

Re: OC_DDay

Thanks fug for you nice comments :D yeah the npc seem to work fine for each team when i tryed with others people playing (except the strider bug thing) the soldiers give you funny looks when you go near them but never shoot at team. Only been mapping for about 10 months were i started just practisin...
by Hickers
Sat Feb 05, 2011 4:29 pm
Forum: WIP Mapping
Topic: OC_DDay
Replies: 8
Views: 12816

Re: OC_DDay

I have filter that alow only red to drive the boat plus the objects such as key and batterys are only can be moved by reds so blues cant hide them. Also its imposible to try to grav them off the map incade there is a red wanting to destroy game play. If the boat is left on the beach and all are dead...
by Hickers
Sat Feb 05, 2011 2:48 pm
Forum: WIP Mapping
Topic: OC_DDay
Replies: 8
Views: 12816

OC_DDay

Hey, I just about finished my map and with just a little help it might be soon. I thought the mod lacked in team based maps with fighiting involved plus the coop element. So in my map the red are the attacking force were htey get a controlable landing craft and a set of different explosives in order...
by Hickers
Fri Oct 01, 2010 11:31 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Oc_paysan
Replies: 5
Views: 11765

Oc_paysan

Ok i am sorry for the abuse i gave the oc dev team. Also oc is my favorit game which i play all the time. What i was meaning was that i belive you have been rude against the map paysan. I know there are parts of the map such as farming, day and night, ants and the pumpkins ( like mushrroms) are like...