Search found 12 matches
- Sat Jun 04, 2011 7:22 pm
- Forum: Map Releases
- Topic: oc_dday
- Replies: 11
- Views: 17684
Re: oc_dday
hey, am moving along with the new version of this map seen as it is too much power needed plus a odd bug. The new one is a more of a css style of game were players have one life each. The map content has been changed to make the map into smaller areas so that all the map isnt seen at once. I will gi...
- Thu Mar 10, 2011 12:04 pm
- Forum: Mapping Help
- Topic: Sprites and beams
- Replies: 5
- Views: 11316
Re: Sprites and beams
thanks just used the white and changed colour and it works fine
PS no need to use the Lord's name in vain over grammer
PS no need to use the Lord's name in vain over grammer
- Wed Mar 09, 2011 1:15 pm
- Forum: Mapping Help
- Topic: Sprites and beams
- Replies: 5
- Views: 11316
Re: Sprites and beams
Thanks that worked
OK screen shots of the beams on the link below
http://ocmapdb.wikidot.com/map:dday-1
Look at the first 5 pics you can see the orange beam even when brushes and stuff are in the way
OK screen shots of the beams on the link below
http://ocmapdb.wikidot.com/map:dday-1
Look at the first 5 pics you can see the orange beam even when brushes and stuff are in the way
- Wed Mar 09, 2011 11:23 am
- Forum: Mapping Help
- Topic: Sprites and beams
- Replies: 5
- Views: 11316
Sprites and beams
Just having a few problems with them.
With some sprites such as the hl1 teleport which i wish to use has the black background on and cant seem to stop it.
The beams also has a problem were i can see some of the right threw the map even when there the same texture as other ones that work.
Help please ?
With some sprites such as the hl1 teleport which i wish to use has the black background on and cant seem to stop it.
The beams also has a problem were i can see some of the right threw the map even when there the same texture as other ones that work.
Help please ?
- Sun Feb 27, 2011 6:57 pm
- Forum: Map Releases
- Topic: oc_dday
- Replies: 11
- Views: 17684
Re: oc_dday
Thanks :D done about a third of my part 2 so we can test that when the bulk of it is done (its a hl1 style as in a bunker which has lots of puzzles in so shouldnt have any fps streching in it) Did a few test on it and it seem to be when you can see from the wooden tower on the left ot the one on the...
- Wed Feb 23, 2011 12:53 pm
- Forum: Map Releases
- Topic: oc_dday
- Replies: 11
- Views: 17684
Re: oc_dday
what entity do i use to make it have less npc spawning when it has more player i think its used in broken escape or somthing?
Hmm might just make them spawn when your inside the base.
Hmm might just make them spawn when your inside the base.
- Tue Feb 22, 2011 12:34 pm
- Forum: Map Releases
- Topic: oc_dday
- Replies: 11
- Views: 17684
Re: oc_dday
Thanks for testing :D Yeah the fram rate was a prob when testing with a few its like when you in the middle of the water but was just a listen server so thought it could be that. I'll see what i can do. I already took alot of the npcs out. The boat used to be metal but couldnt find any practical way...
- Mon Feb 21, 2011 9:35 pm
- Forum: Map Releases
- Topic: oc_dday
- Replies: 11
- Views: 17684
oc_dday
Hello, i finaly finished my map but be kind im new to all this. heres the link: http://rapidshare.com/files/449163049/oc_dday_v1.rar (needs updating) filefront is being a pain for some reson And the vid: http://www.youtube.com/watch?v=hXeZDvkfWHE The map if you dont already know is a team based map ...
- Sun Feb 06, 2011 6:53 pm
- Forum: WIP Mapping
- Topic: OC_DDay
- Replies: 8
- Views: 12816
Re: OC_DDay
Thanks fug for you nice comments :D yeah the npc seem to work fine for each team when i tryed with others people playing (except the strider bug thing) the soldiers give you funny looks when you go near them but never shoot at team. Only been mapping for about 10 months were i started just practisin...
- Sat Feb 05, 2011 4:29 pm
- Forum: WIP Mapping
- Topic: OC_DDay
- Replies: 8
- Views: 12816
Re: OC_DDay
I have filter that alow only red to drive the boat plus the objects such as key and batterys are only can be moved by reds so blues cant hide them. Also its imposible to try to grav them off the map incade there is a red wanting to destroy game play. If the boat is left on the beach and all are dead...
- Sat Feb 05, 2011 2:48 pm
- Forum: WIP Mapping
- Topic: OC_DDay
- Replies: 8
- Views: 12816
OC_DDay
Hey, I just about finished my map and with just a little help it might be soon. I thought the mod lacked in team based maps with fighiting involved plus the coop element. So in my map the red are the attacking force were htey get a controlable landing craft and a set of different explosives in order...
- Fri Oct 01, 2010 11:31 pm
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: Oc_paysan
- Replies: 5
- Views: 11765
Oc_paysan
Ok i am sorry for the abuse i gave the oc dev team. Also oc is my favorit game which i play all the time. What i was meaning was that i belive you have been rude against the map paysan. I know there are parts of the map such as farming, day and night, ants and the pumpkins ( like mushrroms) are like...