Search found 6 matches

by Feline XVII
Tue Sep 12, 2006 7:41 pm
Forum: WIP Mapping
Topic: ks_universe
Replies: 19
Views: 16167

If you manage to do it, you'll be my hero for a week. Consider me your hero... though it'll be a while before I get a good enough Beta of the map for people to even waste their time playtesting. But as for the planetary movement, it's already done and working. Missions are working, although there a...
by Feline XVII
Fri Sep 01, 2006 12:01 am
Forum: WIP Mapping
Topic: ks_universe
Replies: 19
Views: 16167

if the map is as large as you say it is sounds like this sucker is gonna be huge for servers to load, and the way the BSP algorithm works (from what I"VE heard) the smaller a map is (so it can partition the areas) the better. sounds like bad lagzors to me. Yes, I realize this and have been wor...
by Feline XVII
Thu Aug 31, 2006 9:42 pm
Forum: WIP Mapping
Topic: ks_universe
Replies: 19
Views: 16167

Looks good but what happens if the player who takes the job disconnects? Answer: Jobs are universal, so when you pick one, the entire team picks one. Also the message in the upper left corner will be displayed to every team mate. ks? Answer: Fictional Universe I created for writing a story. It stan...
by Feline XVII
Thu Aug 31, 2006 2:15 am
Forum: WIP Mapping
Topic: ks_universe
Replies: 19
Views: 16167

Actually one of the whole reasons I started this map is because of the seemingly large Sci-Fi basis in the forums.

As for ships, the second one will probably be a smaller one, two seater fighter maybe, able to land places the Raptor cant. Maybe even with guns :)
by Feline XVII
Wed Aug 30, 2006 9:26 pm
Forum: WIP Mapping
Topic: ks_universe
Replies: 19
Views: 16167

ks_universe

Players: You are a Merc onboard a spaceship known as the Raptor, you have a simple job, stay alive and complete missions. The Raptor: Your very own ship which you can use to go anywhere. The only downside to this is that it's rather bulky due to the need to house the crew, and has problems finding a...
by Feline XVII
Fri Aug 25, 2006 6:48 pm
Forum: Mapping Help
Topic: Solid Vehicles vs Prop Vehicles
Replies: 0
Views: 4079

Solid Vehicles vs Prop Vehicles

I noticed the vehicles in that JS_Coop_zero_G_oc4 map, two things I liked, the fact that they had custom controls, second they had a new design. Does anyone have a link to tutorials for these things? Maybe an Example? That'd be great... yeah... I know it's more of a scripting thing, and I know the f...