Search found 19 matches

by marnamai
Wed Dec 20, 2006 9:23 pm
Forum: WIP Mapping
Topic: OC_R-day
Replies: 44
Views: 31710

the promissed links

hints => http://www.student.ru.nl/rvanhoorn/optimization.php
good lighting => http://www.halfwit-2.com/?page=tutorials&id=54


edit: btw what's up with that point system when you post? :?
by marnamai
Sun Dec 17, 2006 2:02 pm
Forum: WIP Mapping
Topic: Map "Oxygen" (WIP)
Replies: 41
Views: 29911

Yes please :)
by marnamai
Sat Dec 16, 2006 10:52 am
Forum: WIP Mapping
Topic: Map "Oxygen" (WIP)
Replies: 41
Views: 29911

What if I bspzip the combine player model into the map and force the players with a trigger multiple to change model via a point_clientcommand?

ontrigger / client / command / cl_playermodel models/Combine_Soldier.mdl

It works for dm. Leme see if it works out.
by marnamai
Sat Dec 16, 2006 12:42 am
Forum: WIP Mapping
Topic: Map "Oxygen" (WIP)
Replies: 41
Views: 29911

*cough* I am in the modding scene for a pretty long time now. Only SP and not MP ... but a active player count of 0 and 3 servers (non-pasworded servers) is really low. I really hope that someday you 'll be better known in the HL2 community and have a stable running mod with plenty of servers. (Like...
by marnamai
Fri Dec 15, 2006 1:54 pm
Forum: Tutorials Archive
Topic: [Tutorial] How to Setup the Source SDK for Obsidian
Replies: 86
Views: 112051

Its been a while since I last mapped something for OC and I forgot what FGD I have to use :s

There are tree in 1.2

- Obsidian.fgd
- Obsidian_Base.fgd
- Obsidian_HalfLife2.fgd
by marnamai
Fri Dec 15, 2006 1:31 pm
Forum: WIP Mapping
Topic: Map "Oxygen" (WIP)
Replies: 41
Views: 29911

Who says I 'll ever release the DM version ^^ Do areaportals work in OC? How to set combine a combine only team, because I want the players to play as combine instead of rebels. Do the weapon anims work with the combine player model?(gauss/uzi's/sniper/ect ...) And when I look at player count / runn...
by marnamai
Fri Dec 15, 2006 12:31 pm
Forum: WIP Mapping
Topic: Map "Oxygen" (WIP)
Replies: 41
Views: 29911

<!-- start update --> //edit: # initiate hammer - layout processing 50% - __ spawnroom 100% - __ teleporting room 100% - __ dynamic teleporting system 100% - __ puzzle 1 50% - __ puzzle 2 50% I 've restarted the map as a HL2DM_coop project, but when finished I 'll probably port it to OC. <!-- end u...
by marnamai
Sat Aug 26, 2006 11:21 pm
Forum: WIP Mapping
Topic: Map "Oxygen" (WIP)
Replies: 41
Views: 29911

Sorry to say, but I put this map on hold. While playtesting some area's I learned a lot about coop. Somestuff in the map just isn't functionable for coop and I need bigger hallways rooms and stuff ... with 4 people running around its allready crownded. I am probably gonna think up a efficient layout...
by marnamai
Fri Aug 25, 2006 11:45 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: problem with maps on servers
Replies: 15
Views: 14637

nope it are the teleports ... 2 players can't collide, when 8 player go trough 8 trigger_ teleport's but there are only 4 teleport "exits" it will go awfully bad A teleport also causes a huge amount of lag when first used on a map. For example it takes a few seconds to get out the water sp...
by marnamai
Fri Aug 25, 2006 4:08 pm
Forum: WIP Mapping
Topic: Map "Oxygen" (WIP)
Replies: 41
Views: 29911

small update, screens in first post!
by marnamai
Wed Aug 23, 2006 2:56 pm
Forum: Mapping Help
Topic: ai_relationship => target (all players?)
Replies: 8
Views: 7104

ai_relationship => target (all players?)

I want the metrocops to be friendlies in my map. So I use a ai_relationship and set subject to its name or npc_class. But what to use in target? For single player its "!player" ... I tried making coop maps in dm before (vorts as enemies) but then they 'll only attacked the first player on ...
by marnamai
Tue Aug 22, 2006 10:20 pm
Forum: Mapping Help
Topic: Game_player_equip?
Replies: 7
Views: 6873

the master is still used in HL2 for the equip ... must be a leftover.

I 'll do it your way. Earlier I got it to work with a button as master :)
by marnamai
Tue Aug 22, 2006 9:12 pm
Forum: Mapping Help
Topic: Game_player_equip?
Replies: 7
Views: 6873

If you press the help button in the entity properites of a game_player_equip, it tells you how to use them for both spawn items and equipping players by an input. I know, never actualy looked for that on the equip entity, :oops: But I still need a valid master entity so the equip works. Yea i made ...
by marnamai
Tue Aug 22, 2006 1:50 pm
Forum: Mapping Help
Topic: Game_player_equip?
Replies: 7
Views: 6873

Game_player_equip?

In Blackfinal's map ,"Garginfestation", he used some nice effect on the weapon spawn. I decompiled his to see how he did it. I can remake it easly but there are a few problems! The "real" world weapon won't rotate with the hologram (or the world weapon should be invisible) You ca...
by marnamai
Tue Aug 22, 2006 1:41 pm
Forum: WIP Mapping
Topic: Map "Oxygen" (WIP)
Replies: 41
Views: 29911

its a env_dustcloud, here are the settings to get a nice white "glow" color "172 172 172" particles per sec "10" (depending in the entities size) max particle speed "13" min particle speed "3" max particle lifetime "5" max visible distance ...