the promissed links
hints => http://www.student.ru.nl/rvanhoorn/optimization.php
good lighting => http://www.halfwit-2.com/?page=tutorials&id=54
edit: btw what's up with that point system when you post?
Search found 19 matches
- Sun Dec 17, 2006 2:02 pm
- Forum: WIP Mapping
- Topic: Map "Oxygen" (WIP)
- Replies: 41
- Views: 29911
- Sat Dec 16, 2006 10:52 am
- Forum: WIP Mapping
- Topic: Map "Oxygen" (WIP)
- Replies: 41
- Views: 29911
- Sat Dec 16, 2006 12:42 am
- Forum: WIP Mapping
- Topic: Map "Oxygen" (WIP)
- Replies: 41
- Views: 29911
*cough* I am in the modding scene for a pretty long time now. Only SP and not MP ... but a active player count of 0 and 3 servers (non-pasworded servers) is really low. I really hope that someday you 'll be better known in the HL2 community and have a stable running mod with plenty of servers. (Like...
- Fri Dec 15, 2006 1:54 pm
- Forum: Tutorials Archive
- Topic: [Tutorial] How to Setup the Source SDK for Obsidian
- Replies: 86
- Views: 112051
- Fri Dec 15, 2006 1:31 pm
- Forum: WIP Mapping
- Topic: Map "Oxygen" (WIP)
- Replies: 41
- Views: 29911
Who says I 'll ever release the DM version ^^ Do areaportals work in OC? How to set combine a combine only team, because I want the players to play as combine instead of rebels. Do the weapon anims work with the combine player model?(gauss/uzi's/sniper/ect ...) And when I look at player count / runn...
- Fri Dec 15, 2006 12:31 pm
- Forum: WIP Mapping
- Topic: Map "Oxygen" (WIP)
- Replies: 41
- Views: 29911
<!-- start update --> //edit: # initiate hammer - layout processing 50% - __ spawnroom 100% - __ teleporting room 100% - __ dynamic teleporting system 100% - __ puzzle 1 50% - __ puzzle 2 50% I 've restarted the map as a HL2DM_coop project, but when finished I 'll probably port it to OC. <!-- end u...
- Sat Aug 26, 2006 11:21 pm
- Forum: WIP Mapping
- Topic: Map "Oxygen" (WIP)
- Replies: 41
- Views: 29911
Sorry to say, but I put this map on hold. While playtesting some area's I learned a lot about coop. Somestuff in the map just isn't functionable for coop and I need bigger hallways rooms and stuff ... with 4 people running around its allready crownded. I am probably gonna think up a efficient layout...
- Fri Aug 25, 2006 11:45 pm
- Forum: General Mapping, Modeling, and Coding Discussion
- Topic: problem with maps on servers
- Replies: 15
- Views: 14637
- Fri Aug 25, 2006 4:08 pm
- Forum: WIP Mapping
- Topic: Map "Oxygen" (WIP)
- Replies: 41
- Views: 29911
- Wed Aug 23, 2006 2:56 pm
- Forum: Mapping Help
- Topic: ai_relationship => target (all players?)
- Replies: 8
- Views: 7104
ai_relationship => target (all players?)
I want the metrocops to be friendlies in my map. So I use a ai_relationship and set subject to its name or npc_class. But what to use in target? For single player its "!player" ... I tried making coop maps in dm before (vorts as enemies) but then they 'll only attacked the first player on ...
- Tue Aug 22, 2006 10:20 pm
- Forum: Mapping Help
- Topic: Game_player_equip?
- Replies: 7
- Views: 6873
- Tue Aug 22, 2006 9:12 pm
- Forum: Mapping Help
- Topic: Game_player_equip?
- Replies: 7
- Views: 6873
If you press the help button in the entity properites of a game_player_equip, it tells you how to use them for both spawn items and equipping players by an input. I know, never actualy looked for that on the equip entity, :oops: But I still need a valid master entity so the equip works. Yea i made ...
- Tue Aug 22, 2006 1:50 pm
- Forum: Mapping Help
- Topic: Game_player_equip?
- Replies: 7
- Views: 6873
Game_player_equip?
In Blackfinal's map ,"Garginfestation", he used some nice effect on the weapon spawn. I decompiled his to see how he did it. I can remake it easly but there are a few problems! The "real" world weapon won't rotate with the hologram (or the world weapon should be invisible) You ca...
- Tue Aug 22, 2006 1:41 pm
- Forum: WIP Mapping
- Topic: Map "Oxygen" (WIP)
- Replies: 41
- Views: 29911