So, I forgot that the site had died. Apologies.
https://dl.dropboxusercontent.com/u/345 ... bsynth.zip
Here's the new download.
Search found 39 matches
- Sun Nov 10, 2013 12:27 am
- Forum: Misc Releases
- Topic: Crabsynth sounds
- Replies: 17
- Views: 21827
- Sun Jan 20, 2013 7:58 pm
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
The texture of the gate on the spawn room isn´t centered. Le oops. I agree with Xenire, the hell needs more work (maybe put some destroyed buildings like this famous picture? ). Hell will be getting a complete overhaul. It'll be much nicer looking, and more fun. Put the spawn zones a bit far from t...
- Sat Jan 19, 2013 10:22 am
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
[BBvideo 425,350][/BBvideo]
- Sat Jan 12, 2013 7:07 am
- Forum: WIP Mapping
- Topic: oc_upgradewars
- Replies: 5
- Views: 10628
Re: oc_upgradewars
Yup. Right alongside with Upgradewars, Nightmare is going to be released. Just gotta add in the fourth minigame. Along with these, I have ANOTHER idea. Granted, it's terrible, silly, and just strange, but still. New maps. Probably gonna put off Raid E.N. even longer, though. So yeah, in short... oc_...
- Sun Dec 30, 2012 5:01 am
- Forum: WIP Mapping
- Topic: oc_upgradewars
- Replies: 5
- Views: 10628
Re: oc_upgradewars
I'm looking to completely overhaul the lighting, anyways.
The barnacles are fine, as the defense will pretty much always be bought far after the bridge.
The barnacles are fine, as the defense will pretty much always be bought far after the bridge.
- Fri Dec 28, 2012 11:08 pm
- Forum: WIP Mapping
- Topic: oc_upgradewars
- Replies: 5
- Views: 10628
oc_upgradewars
OC_Upgradewars Back from the dead, with a new map. Huzzah. A teamplay PVP map, where you use points to buy upgrades for your team! These can range from buying new weapons, to structure upgrades, to base defense. [BBvideo 425,350]http://www.youtube.com/watch?v=TxF-SbCvJFg[/BBvideo] The map is actual...
- Tue Jul 19, 2011 4:37 am
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
More or less, I'll test soon and probably release, because I am lazy.Maestro Fénix wrote:*GLaDOS quote*
- Fri May 27, 2011 5:52 am
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
Hah, been gone a while. Well, school is out in a few days, so I'll have alot of time to work. Some music is done (An awful monstrosity called "DuMmKoPfS" and "Orville or Hell?") and I do not remember anything about the map. Hopefully I finished the slight editing (That would rend...
- Thu Mar 31, 2011 12:38 am
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
Actually, that is really cool, hah.
Hopefully someone makes an NPC soon. Crab Synths are cool.
Hopefully someone makes an NPC soon. Crab Synths are cool.
- Sun Mar 13, 2011 2:48 am
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
I can host a small listen server over the weekend (possibly saturday) if you wanna try testing it out, of course I'd prolly need the map stuff and the time you're on so I can contact you whenever available. Thanks, that'd be perfect. :) Although, I don't think this early version will be out soon. T...
- Fri Mar 11, 2011 12:54 am
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
Thanks for the help with that, guys :D Just some slight fixes on the end of KillFactory, and two custom textures and it'll be done. (Should I release it then? I really want to have other people try it...) Personally, I wouldn't release unless it was in a decent state of playability and prefer inter...
- Thu Mar 10, 2011 8:42 pm
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
Thanks for the help with that, guys
Just some slight fixes on the end of KillFactory, and two custom textures and it'll be done.
(Should I release it then? I really want to have other people try it...)
Just some slight fixes on the end of KillFactory, and two custom textures and it'll be done.
(Should I release it then? I really want to have other people try it...)
- Wed Mar 09, 2011 3:11 am
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
Can someone help me a short bit with tank functions? I don't know how to work them.
(I'd prefer to do the majority myself, still. Just need some help understanding them)
(I'd prefer to do the majority myself, still. Just need some help understanding them)
- Wed Mar 09, 2011 12:00 am
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
Well, yeah, but neither did "KillFactory", but it got "New Orville Industrial"Andrax17 wrote:Cemetery.. i dont think it really needs any other name.
*Actually, when I edit a sky for the fake-skybox, I'll make a fading N.O.I. decal...*
- Tue Mar 08, 2011 9:41 pm
- Forum: WIP Mapping
- Topic: OC_Nightmare
- Replies: 37
- Views: 35976
Re: OC_Nightmare
Even though I still need to make the boss, "KillFactory" is done!
I've been wanting to make "Cemetery" now, so, nya.
(Anyone got a good proper name for "cemetery"?
I've been wanting to make "Cemetery" now, so, nya.
(Anyone got a good proper name for "cemetery"?