Search found 19 matches

by CondusMundus
Sun Mar 13, 2011 8:29 pm
Forum: WIP Mapping
Topic: OC_Slavage/OC_Urchin
Replies: 12
Views: 14812

Re: OC_Slavage/OC_Urchin

Well, after a ton of stuff happening in real life, this project is on hold for a while.
by CondusMundus
Sun Feb 27, 2011 2:55 pm
Forum: WIP Mapping
Topic: OC_Slavage/OC_Urchin
Replies: 12
Views: 14812

Re: OC_Slavage/OC_Urchin

I feel kinda funny after a whole day of Gmod-WireMod yesterday. I just got WireMod the day before (for the first time) so I was just getting used to how it functions when I realized I wasted a whole Saturday. Now I'm bummed 'cause I forgot to spend some time mapping or at least to post some screensh...
by CondusMundus
Thu Feb 24, 2011 2:35 pm
Forum: WIP Mapping
Topic: OC_Slavage/OC_Urchin
Replies: 12
Views: 14812

Re: OC_Slavage/OC_Urchin

Okay, so I've worked out some things. First is, there will be 4 major groups of debris/trash that can be collected. 1. Clutter -this is just random useless trash, you will most likely drop it immediately after recognizing its less-than-usefulness. 2. Metal -metal can be processed into better metal t...
by CondusMundus
Wed Feb 23, 2011 1:13 am
Forum: WIP Mapping
Topic: OC_Slavage/OC_Urchin
Replies: 12
Views: 14812

Re: OC_Slavage/OC_Urchin

Well shoot. I ran into a design issue with the building material upgrade system so I may not be able to post any new screenshots for a bit (mostly 'cause there won't be any visual changes until I start testing the build feature). Once I work things out I should have some new stuff to show off though.
by CondusMundus
Mon Feb 21, 2011 8:58 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: A map idea in the works
Replies: 8
Views: 12815

Re: A map idea in the works

The antlions would also be more interesting to fight in an urban environment than zombies, they have a lot more vertical mobility. Fast Zombies have a lot of more. Antlions only can "long jump" away. Well, if you remember the watch towers in d2_prison_01 antlions are capable of reaching v...
by CondusMundus
Mon Feb 21, 2011 5:32 pm
Forum: WIP Mapping
Topic: OC_Slavage/OC_Urchin
Replies: 12
Views: 14812

Re: OC_Slavage/OC_Urchin

Actually, it's going to be more like living in a rusty/concrete version of the "Canals" in HL2 and less like actually living in the "slums" of a large city. The (currently) medium sized area that the players explore is more of the persuasion of the foundations of huge industrial ...
by CondusMundus
Sun Feb 20, 2011 10:36 pm
Forum: WIP Mapping
Topic: OC_Slavage/OC_Urchin
Replies: 12
Views: 14812

Re: OC_Slavage/OC_Urchin

I wished for new maps for OC, now I think more are coming out than I can take, lol. Good to see them, nevertheless. Anyways, I can't really judge the map too much, since there's no information or backstory given about it. Nice brushwork though. Oops forgot the back story was in a different thread. ...
by CondusMundus
Sun Feb 20, 2011 5:42 pm
Forum: WIP Mapping
Topic: OC_Slavage/OC_Urchin
Replies: 12
Views: 14812

OC_Slavage/OC_Urchin

Just thought I would post some screenshots of my upcoming (currently dev-textured) map as it progresses through the development stages. [thumbnail]http://dl.dropbox.com/u/16864263/Screenshots/oc_salvage0009.jpg[/thumbnail] [thumbnail]http://dl.dropbox.com/u/16864263/Screenshots/oc_salvage0006.jpg[/t...
by CondusMundus
Sun Feb 20, 2011 4:02 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: A map idea in the works
Replies: 8
Views: 12815

Re: A map idea in the works

Just getting done fleshing out the layout. I'll post pics in a WIP thread when I get it lit up in all its dev-texture glory. There are four major areas so far. The main "Hub" of the map. Two branches from the "Hub" The drainage canals. And then there are a few small hallways and ...
by CondusMundus
Sat Feb 19, 2011 3:59 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: A map idea in the works
Replies: 8
Views: 12815

Re: A map idea in the works

A zombie survival map (zombiemod for me XD), that X minutes after begins the round is transformed into a Zombie escape or Rescue Hostage, with the possibility of choose if you want do it or not. Do it! Sounds a refreshing idea for the zombie themed maps. I was actually leaning more towards antlions...
by CondusMundus
Sat Feb 19, 2011 4:19 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: A map idea in the works
Replies: 8
Views: 12815

A map idea in the works

So I just thought I would throw this map idea out there to see if anyone will actually play it if I make it. My idea is this. The players assume the role of urchins in the depths of a large futuristic city's waste dump. Every few minutes either fast zombies or antlions will spawn in varying quantiti...
by CondusMundus
Fri Feb 18, 2011 2:47 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Regarding "My Items"
Replies: 7
Views: 11888

Re: Regarding "My Items"

W0rf0x wrote:Other 2 slots are for cloak and shield, and sv_maxinvobjectweight does work, it sets the max. mass an object stored in the inventory can have.

Oh, so that's what the extra space is for... That makes much more sense now, thanks for clearing that up.
by CondusMundus
Thu Feb 17, 2011 11:19 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Regarding "My Items"
Replies: 7
Views: 11888

Regarding "My Items"

So what's the deal with the "My Items" interface? It seems to refuse to hold more than 1 prop_physics object (and only prop_physics), but it looks as if it should hold at least three. Is there some sort of setting that no one has (coincidentally) used for any of the official maps, or is it...
by CondusMundus
Tue Feb 15, 2011 9:25 pm
Forum: Mapping Help
Topic: [Resolved] What should I do if I get an error like this:
Replies: 2
Views: 8919

Re: What should I do if I get an error like this:

Andrax17 wrote:just in case, is your steam in C:\program files?
Nope, I figured "Program Files" would cause issues later so I installed Steam into C:\Games.

Wait a sec... *slaps forehead* Duh....


Thanks for pointing that out. (I feel so stupid now)
by CondusMundus
Tue Feb 15, 2011 8:10 pm
Forum: Mapping Help
Topic: [Resolved] What should I do if I get an error like this:
Replies: 2
Views: 8919

[Resolved] What should I do if I get an error like this:

http://dl.dropbox.com/u/16864263/Errors/Error_OCConfig.jpg I have ran Source SDK Base 2007, I have followed the instructions on this page , I have made sure that all the paths are correct in the GameConfig.txt which is in C:\Games\Steam\steamapps\*username*\sourcesdk\bin\source2007\bin and I have d...