Search found 47 matches

by Xenire
Thu Mar 14, 2013 3:17 pm
Forum: Map Releases
Topic: oc_Outhouse
Replies: 13
Views: 19456

Re: oc_Outhouse

Is a good map, a very good one. Although the FPS drops are frequent, as well as some bugs, you should give a try if you didn´t played it yet. The gameplay enforces a lot the cooperation (and i didn´t liked at first that there are lives!), and some special moments makes the map awesome (and hard!). ...
by Xenire
Mon Mar 11, 2013 5:58 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 143960

Re: Post here your problems/questions with hammer. Post & Re

We have any entity which triggers an output depending on the skill level (for example, another player joins and the skill level goes to 3, then, idk, make spawn a npc, or a player leaves and the skill goes to 1, then, make something).? There is no way to have things happen based on the skill level,...
by Xenire
Thu Feb 07, 2013 2:59 pm
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 39437

Re: oc_necro

I'm not really a player of Harvest type maps, but what you have here does sound fairly interesting. I like the dark theme of the map. Best of luck getting it finished. :thumbup:
by Xenire
Tue Jan 22, 2013 8:30 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 143960

Re: Post here your problems/questions with hammer. Post & Re

Hi again. I was wondering if it is possible to do a random math-based trigger. For example when a player triggers something there is a random chance of the outcome being good or bad. I know there are some logic/ math functions, but I am not very familiar with those, and I am not sure those work in ...
by Xenire
Fri Jan 11, 2013 11:57 pm
Forum: WIP Mapping
Topic: oc_upgradewars
Replies: 5
Views: 10642

Re: oc_upgradewars

Sorry to diverge a bit, but what happened to your Nightmare map anyway? I thought it had an interesting premise.

Your Raid E.N. map was off to a decent start as well.
by Xenire
Thu Jan 10, 2013 8:04 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 143960

Re: Post here your problems/questions with hammer. Post & Re

Does anyone know how to do the fade to black feature and then the fade back in feature? I am sure it is a really simple function, I am just overlooking something. Thanks. You'll need two env_fade entities to do that. One of them should have the "Fade From" flag ticked. Some good starting ...
by Xenire
Sun Apr 15, 2012 11:04 am
Forum: WIP Mapping
Topic: General WIP thread
Replies: 355
Views: 194381

Re: General WIP thread

Very nice work on those supports; they really gives the area a great detailed look. I can respect doing work like that because it's among the most tedious to do, it isn't hard to do, but it is so incredibly boring to work on things of that sort and that in itself makes it a challenge. If it ends up ...
by Xenire
Mon Apr 02, 2012 10:28 pm
Forum: WIP Modeling
Topic: Overwatch Sniper Rifle
Replies: 13
Views: 19181

Re: Overwatch Sniper Rifle

This is actually the concept that I thought would be best to use for remodeling the sniper rifle. I'm glad that it's what was used because it's a fairly nice design and far superior to the beta design.
by Xenire
Sun Mar 25, 2012 6:12 am
Forum: General Discussion
Topic: Improved loading times
Replies: 3
Views: 5030

Re: Improved loading times

This is indeed a massive improvement. It will help playing episode content maps and finally takes down the loading hell, and also very nice for those who want to play the original HL2 and episodes. Not to mention faster load times for testing. AWWYEAH.
by Xenire
Tue Mar 20, 2012 1:06 am
Forum: WIP Modeling
Topic: Tau Cannon (Gauss)
Replies: 26
Views: 30119

Re: Tau Cannon (Gauss)

The HL1 model doesnt have it due technical limitations of their time, and the handle way of shoot, unless someone animate it differenty from i´m thinking, it would look weird. I don't think it would even need to be animated it's so minor, and I was simply providing a possible (unnecessary) explanat...
by Xenire
Mon Mar 19, 2012 7:06 pm
Forum: WIP Modeling
Topic: Tau Cannon (Gauss)
Replies: 26
Views: 30119

Re: Tau Cannon (Gauss)

Ohh, finally it has a stock. Good. Number of polygons? If you can, make a trigger (looks weird without one), and change it a bit to look it more "rebel made". It looks like it come directly from a factory (look for example the crossbow). Who is to say the Tau Cannon even has a traditional...
by Xenire
Tue Mar 13, 2012 6:42 pm
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 763113

Re: Random OC screenshots

Oh...
The bots...
:dance:
Image

Old screenshot.
by Xenire
Tue Mar 13, 2012 6:34 pm
Forum: The Other Gallery
Topic: General Non-Valve Video Game Screenshots
Replies: 994
Views: 414281

Re: General Non-Valve Video Game Screenshots

Maestro Fénix wrote:Homeworld 2 <3

Is the R.E.A.R.M. mod?
Complex mod, which in my opinion is also the best mod for it. You can actually see the logo for the mod in the bottom right corner of the screenshot, but it's very tiny.

Image
by Xenire
Mon Mar 12, 2012 9:43 pm
Forum: The Other Gallery
Topic: General Non-Valve Video Game Screenshots
Replies: 994
Views: 414281

Re: General Non-Valve Video Game Screenshots

Couple random game pictures I have sitting around.

1 fps of awesome and also the best game:
Image


Image

Oh the fun I had multiplayer in that game.
by Xenire
Mon Mar 12, 2012 3:32 am
Forum: Map Releases
Topic: Obsidian Map Database
Replies: 63
Views: 63736

Re: Obsidian Map Database

So that was the big proyect you were working on? yeah, good job again, "Domi". If you need help with something, call me, like always ;D Thank you Maestro, I appreciate your support. Same with everyone else, thanks for the support, it really makes me happy when I get some form of response ...