Search found 4 matches
- Sat May 07, 2011 4:54 pm
- Forum: WIP Mapping
- Topic: Mapper's Medical Clinic for Lack of Storyline (aka Ideas)
- Replies: 13
- Views: 16506
Re: Mapper's Medical Clinic for Lack of Storyline (aka Ideas
thanks for all the great feedback and ideas. It appears that there is some consensus. 1- No zombies. Guards, manhacks, traps, counter attacks etc. are the best way to give a stroke of realism to the map. 2- search lights are a good idea keeping in mind that some players may deliberately try to sabot...
- Fri May 06, 2011 5:12 pm
- Forum: WIP Mapping
- Topic: Mapper's Medical Clinic for Lack of Storyline (aka Ideas)
- Replies: 13
- Views: 16506
Re: Mapper's Medical Clinic for Lack of Storyline (aka Ideas
Thanks for the sig advise. I would like to expand on the dispersal of players as they move into the complex. Say that there are 12 doors that have to be opened to get to the maximum security wing starting at the guard tower(s). there would be a room with a slotted window for a sniper to shoot at and...
- Fri May 06, 2011 6:33 am
- Forum: WIP Mapping
- Topic: Mapper's Medical Clinic for Lack of Storyline (aka Ideas)
- Replies: 13
- Views: 16506
Re: Mapper's Medical Clinic for Lack of Storyline (aka Ideas
I see your point with the zombies, my idea was that the zombies were for the lack of a better term "the security" . If a prisoner escaped of if someone tried a rescue, it would be like a poison gas but instead of flooding the complex with vapor I'd use zombies. perhaps at different levels ...
- Wed May 04, 2011 8:31 pm
- Forum: WIP Mapping
- Topic: Mapper's Medical Clinic for Lack of Storyline (aka Ideas)
- Replies: 13
- Views: 16506
Re: Mapper's Medical Clinic for Lack of Storyline (aka Ideas
Ok here's my idea for a map. Rescue and Escape General Outline: 3 Maps 1- Infiltrate combine prison. locate randomly placed prisoner without actvating alarm(s). 1a- Retreat from prison having prisoner follow and make it to city. 2- Navigate through city to airfield 3- hold airfield until choppers ar...