Search found 87 matches

by Umbrae
Sun Nov 05, 2017 11:09 pm
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 38627

Re: oc_necro

Wow, it has been a while. I don't know if anyone still checks the forums or what the state of the mod even is. It has only been like 3 years since I last worked on this map. Due to a combination of college and other projects not a whole lot has happened, that is until now. For whatever reason I'm ba...
by Umbrae
Thu Aug 11, 2016 12:13 am
Forum: WIP Mapping
Topic: oc_turmoil
Replies: 16
Views: 23021

Re: oc_turmoil

It has been quiet for a while. However, this map has still been progressing slowly but surely. Some exciting news on that note. This map might finally be ready for alpha testing (the first half at least), and if testing goes well then the map may just well be finished sometime in the near future! He...
by Umbrae
Wed Aug 05, 2015 5:52 am
Forum: WIP Mapping
Topic: oc_turmoil
Replies: 16
Views: 23021

Re: oc_turmoil

I think it's about that magical time for an update (or many). Yes, this project is not dead and I am back to work again. What have I been working on recently? The screenshots don't exactly show it, but I've been working on pathing the entire map and adding assault points, ai scripting, enemy finders...
by Umbrae
Sat Jan 03, 2015 7:57 am
Forum: WIP Mapping
Topic: oc_turmoil
Replies: 16
Views: 23021

Re: oc_turmoil

Wait could it be? An update?! Wow it's really been a while on this map. Yes, it seems that I have made a great amount of progress since the last post over a year ago. In fact there might even be an alpha sometime in the future, but that's being a bit too optimistic at the current moment. Anyways, I'...
by Umbrae
Sun Nov 30, 2014 10:35 am
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 38627

Re: oc_necro

Finally an update! I've done a decent amount of work on the map recently, so here's an update of some progress. I've been mostly working on map mechanics and as a result won't have much in terms of screenshots for a while. However, I've added a new class. Here's a screenshot of the latest class: sni...
by Umbrae
Mon Nov 03, 2014 5:26 am
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 38627

Re: oc_necro

Wow It's been a while, almost a year. After completing my yearly play through of Obsidian Conflict Halloween maps, I was actually thinking about this map. It's been a long time, but I was thinking of getting back to mapping to an extent. As with most of my projects, I've resolved to complete this ma...
by Umbrae
Sat Dec 07, 2013 5:04 am
Forum: WIP Mapping
Topic: oc_turmoil
Replies: 16
Views: 23021

Re: oc_turmoil

I've been hesitant to post an update on this map for a while, because oc_necro has been my main concern, however I think an update for this work in progress is long overdue. So here some screenshots are... The water maze has been made more profitable, and more deadly. There will be various weapons a...
by Umbrae
Sat Dec 07, 2013 3:37 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 140968

Re: Post here your problems/questions with hammer. Post & Re

Alright, so it's pretty generic until it tries to do the lights, and then this happens... Setting up ray-trace acceleration structure... Done (2.38 seconds) 7425 faces 2170696 square feet [312580352.00 square inches] 36 Displacements 22364 Square Feet [3220551.50 Square Inches] 7425 patches before s...
by Umbrae
Wed Dec 04, 2013 3:13 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 140968

Re: Post here your problems/questions with hammer. Post & Re

What type of lights (light/light_spot or dynamic lights) do you have? Are you compiling in RAD fast? The place where are those props, it has switchable lights? I'm using just regular lights, and some sprites. I'm compiling without anything special, and the props are within range of the lights. The ...
by Umbrae
Sat Nov 30, 2013 11:26 pm
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 140968

Re: Post here your problems/questions with hammer. Post & Re

I'm getting this weird lighting issue where some props near lights will be rendered as completely black. The weirdest part is that it seems random in some areas. On some compiles of the map objects in one area will be black, but in a 2nd compile of the same map, those objects will be fine. It also c...
by Umbrae
Sat Nov 30, 2013 9:46 pm
Forum: General Discussion
Topic: Possible Fix for Mounting Problems + Suggestions
Replies: 3
Views: 5279

Possible Fix for Mounting Problems + Suggestions

Hello everyone, A while back I ran into some mounting problems. Despite owning Counter Strike Source, CS weapons did not properly mount and as a result some weapons were missing textures or sounds. I was informed that this was a new mounting problem, not caused by OC, and that it wasn't fixable. Rec...
by Umbrae
Fri Nov 15, 2013 10:03 pm
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 38627

Re: oc_necro

Hmm... I think I'm going to change the skybox to the NH2 one since I am using NH2 content, and the default OC night skybox texture has some seam issues.
by Umbrae
Fri Nov 15, 2013 9:24 pm
Forum: WIP Mapping
Topic: oc_necro
Replies: 29
Views: 38627

Re: oc_necro

So... After good 7+ months I'm finally back to work on this map, and making progress. At the rate I'm going I'm just going to say it will be done when it gets done. Anyways, he's some screenshots of what I've been up to. Enjoy! Some minor tweaking on the clinic exterior http://cloud-4.steampowered.c...
by Umbrae
Fri Nov 15, 2013 8:25 pm
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 140968

Re: Post here your problems/questions with hammer. Post & Re

Does anyone know how to set the damage of a specific npc? For example if I want a custom zombie that will always hit for 50 damage, rather than the default, how would I do that?


Thanks.
by Umbrae
Sat Nov 09, 2013 5:50 am
Forum: Mapping Help
Topic: Post here your problems/questions with hammer. Post & Reply
Replies: 208
Views: 140968

Re: Post here your problems/questions with hammer. Post & Re

Right now I'm trying to figure out a good light color for interior lighting. I want to give the light color an old or dirty look, like a tint. Does anyone have any ideas how to achieve this?