Search found 121 matches

by Tysn
Wed Aug 03, 2011 2:33 am
Forum: General Discussion
Topic: Cardwar: New Arena Idea. (consultation)
Replies: 7
Views: 6186

Re: Cardwar: New Arena Idea. (consultation)

Interesting stuff. I've actually managed to hit the node limit in cardwar so that has kinda stifled arena creation, but it's not as bad as the entity limit in harvest since I can still thin things out a bit to add more. Though I'm busy with a different rather significant feature that will be in the ...
by Tysn
Thu Jul 28, 2011 2:28 am
Forum: General Discussion
Topic: oc_harvest: Longer days using console / Hammer editor?
Replies: 19
Views: 14122

Re: oc_harvest: Longer days using console / Hammer editor?

Fairly sure that it's illegal to force others not to make things. You might have thought of the idea, but you didn't buy the idea, you don't have IP over the idea, that's like saying police shouldn't use weapons because the military did it before and the romans had weapons before there were firearm...
by Tysn
Fri Jun 10, 2011 2:42 am
Forum: General Discussion
Topic: Harvest problem
Replies: 5
Views: 5070

Re: Harvest problem

I forgot to change the trigger filter in the pawnshop to accept gin jerky when I copied the orange jerky trigger (whoops) which is why you can't sell it. It's also why you see people in games making a mad dash to get orange jerky production up and running since it hits both triggers and sells for an...
by Tysn
Sun Feb 13, 2011 6:26 pm
Forum: General Valve
Topic: Dear Esther remake media update
Replies: 21
Views: 24344

Re: Dear Esther remake media update

Yeah, there's a pretty big difference between what makes a great mod and something that you expect people to pay for. I guess really it all depends on the price. If it's only five dollars I might pick it up, and if it's less than that I will for sure. But if they're going to try to charge $10, or ev...
by Tysn
Sun Jan 16, 2011 3:12 pm
Forum: General Valve
Topic: General Valve Game Screenshots/Videos
Replies: 394
Views: 202442

Re: General Valve Game Screenshots/Videos

destiny wrote:btw tysn wouldnt this be more oc related so why post it in the general valve thread?
Whoops, your probably right. Though considering the subject you can't expect the best of judgment from me. :P
by Tysn
Sun Jan 16, 2011 7:27 am
Forum: General Valve
Topic: General Valve Game Screenshots/Videos
Replies: 394
Views: 202442

Re: General Valve Game Screenshots/Videos

Image

Boredom :wink:
by Tysn
Fri Dec 10, 2010 5:21 am
Forum: WIP Mapping
Topic: oc_hive
Replies: 105
Views: 71447

Re: oc_hive

Cool stuff fug, I'm loving the use of foliage.
by Tysn
Tue Dec 07, 2010 1:42 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82606

Re: cnc_onslaught

http://img263.imageshack.us/img263/9721/gorgieonslaught1220001.jpg At first glance I thought you were doing that olde-tyme reflective floor trick by duplicating the geometry under it for the "mirror" effect. :P The ceiling area on the top floor looks pretty good, just add some trim to the...
by Tysn
Tue Nov 23, 2010 4:00 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 204028

Re: oc_diving_v9 (FIXED... maybe)

For what it's worth I've seen the odd CS:S model/material here and there in current steamworks mods like Age of Chivalry and they haven't gotten nicked for it. The fact is that it's way to obstructive to have to mount an entire game for a few measly props when Valve isn't going to care. There are si...
by Tysn
Fri Nov 19, 2010 2:28 am
Forum: WIP Mapping
Topic: oc_mapselect_1000
Replies: 16
Views: 19379

Re: oc_mapselect_1000

It's even lower for edicts (networked entities) which is only 2048, some of which is taken up by things like the player entities.
by Tysn
Fri Nov 19, 2010 2:13 am
Forum: WIP Mapping
Topic: oc_mapselect_1000
Replies: 16
Views: 19379

Re: oc_mapselect_1000

I'm still curious if they raised the raised the entity limit in the Alien Swarm SDK, considering how that's supposed to be a precursor to the EP3 version of the source engine. I haven't bothered to copy-paste a bunch of little func_brush squares or make a watermelon-spamming env_entity_maker to test...
by Tysn
Fri Nov 19, 2010 1:08 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 204028

Re: oc_diving_v9 (FIXED... maybe)

Looking good, though vrad-compiled screenshots are always preferable since lighting makes any geometry look 10x better. :wink: As worfox mentioned, we'd really like to include this with the mod once the architecture is improved. At the moment I'm tied up in other maps, but if you need help with some...
by Tysn
Fri Nov 19, 2010 12:57 am
Forum: Screenshots
Topic: General Screenshot Request
Replies: 22
Views: 35394

Re: General Screenshot Request

The main commands are:

cl_drawhud 0
crosshair 0
r_drawviewmodel 0


Lots of more useful tips can be found here:
http://developer.valvesoftware.com/wiki ... creenshots
by Tysn
Fri Nov 19, 2010 12:50 am
Forum: WIP Mapping
Topic: oc_mapselect_1000
Replies: 16
Views: 19379

Re: oc_mapselect_1000

Xaymar wrote:Run out of entities? The Limit was 32k in 2006
:lmao:
by Tysn
Mon Nov 01, 2010 1:25 am
Forum: General Valve
Topic: Dear Esther remake media update
Replies: 21
Views: 24344

Re: Dear Esther remake media update

Awesome stuff. They also put a few new screenshots of the final area today on their moddb page:

http://www.moddb.com/mods/dear-esther/i ... 3#imagebox