Search found 590 matches

by DaMaN
Thu Oct 01, 2009 6:43 am
Forum: WIP Mapping
Topic: 2D's Little Coop Campain (WiP)
Replies: 135
Views: 26364

Holy awesome-looking Batman!
by DaMaN
Tue Aug 18, 2009 4:53 am
Forum: General Discussion
Topic: Flyable helicopter gunship prefab
Replies: 5
Views: 2455

fug4life wrote::o waves @ DaMaN
waves @ fug!!! :D
-=jerC=- wrote:WTF!YOU SCARED ME!You came out of nowhere :siezure:
BOO!!!
JigglyWiggly wrote:Thanks for the awesome helicopter. Works wonderfully.
You're welcome! :)
by DaMaN
Mon Aug 17, 2009 4:20 am
Forum: General Discussion
Topic: Flyable helicopter gunship prefab
Replies: 5
Views: 2455

Huh, didn't realize Filefront redid all the files...

Here's a new link: http://www.filefront.com/14301473/Heli_01.zip

EDIT: Oh, looks like I let the files be deleted by being away for too long... oops... :roll:
by DaMaN
Wed Mar 11, 2009 10:15 pm
Forum: General Discussion
Topic: Site Moved
Replies: 17
Views: 5345

Very smooth moves ;)

Canada eh, and works great!
by DaMaN
Fri Feb 06, 2009 10:34 pm
Forum: Map Releases
Topic: oc_waking_dead
Replies: 37
Views: 19232

Attention server admins: Now that everyone needs to show off how l33t he is by using an exploit to skip the whole map, i present you my mapadd that will show them otherwise, if they try to jump over the barricade, they will be slayed by an huge explosion, if they still cant resist and manage to fin...
by DaMaN
Fri Feb 06, 2009 10:29 pm
Forum: WIP Mapping
Topic: oc_forgotten_warheads
Replies: 26
Views: 8982

W0rf0x wrote:
Blues wrote:They look incredibly similar to the crystal I made for DaMaN

Now you tell me they look like shit... :'(
Its basically your crystal texture on func_brushes :P
And i actually like how they look.
I was wondering what that texture was. Looks great! Love the Xen stuff.
by DaMaN
Mon Jan 19, 2009 9:55 pm
Forum: Map Releases
Topic: Mappack 2 Released 17/01/2009 1.34 +
Replies: 28
Views: 36441

Sweet!
by DaMaN
Tue Dec 02, 2008 11:10 pm
Forum: WIP Mapping
Topic: oc_rising_dead (oc_waking_dead_2)
Replies: 48
Views: 16383

1. Came in here to yell at you to start working on your map! (cracks whip) Yes. Yes I do. Thanks for the whip crack. ;) 2. I need to recreate Ravenholm for a map in my series and I was hoping I could have a talk with you in Steam chat or something to get some pointers on how to work with hl2 maps l...
by DaMaN
Thu Nov 13, 2008 11:18 pm
Forum: Mapping Help
Topic: [SOLVED] Teamwork to Move Objects
Replies: 9
Views: 3535

Sweet! My idea worked! :D
by DaMaN
Thu Nov 13, 2008 11:17 pm
Forum: WIP Mapping
Topic: oc_rising_dead (oc_waking_dead_2)
Replies: 48
Views: 16383

Any update on this map? Yup, I got shafted between work and school, and haven't been able to do any work on it. (I was up until 4:00AM this morning typing up an assignment.) The map's all planned out, just needs to go into hammer. It's looking more and more like a christmas present. Sorry guys. :(
by DaMaN
Thu Nov 13, 2008 4:30 am
Forum: Map Releases
Topic: Mappack 1 (old/out of date) See Mappack2 topic.
Replies: 70
Views: 28213

Have fun in Mongolia!!
by DaMaN
Thu Nov 06, 2008 6:50 pm
Forum: Mapping Help
Topic: [SOLVED] Teamwork to Move Objects
Replies: 9
Views: 3535

That is actually a useful plan for one of my problems, but the one I'm having right now is slightly more complicated than that. I need a specific object of great weight to be moved from point a to point b. But its too heavy for 1 player to lift. Teleports are not useful for this because I want the ...
by DaMaN
Wed Nov 05, 2008 8:17 pm
Forum: Mapping Help
Topic: [SOLVED] Teamwork to Move Objects
Replies: 9
Views: 3535

Actually, you can do it in Hammer. A couple of ways. First, you can get the same effect by having two buttons far enough that one player can't press both of them, but that's not really what you're looking for. What I would do is this: - Have two physics objects (say, two refrigerators) - Overlap the...
by DaMaN
Fri Oct 31, 2008 7:24 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Need Help With a NPC Scene
Replies: 12
Views: 3440

Umm... I dunno. You can always do the good old "OnHalfHealth SetHealth 100", or better yet "OnHalfHealth mathCounter Add 1" mathCounter "OnMax beginsequence" type thingy. That'd be my way to do it. I.E.: When the npc is at half health, set it's health to full and add one to a counter. When the count...
by DaMaN
Wed Oct 29, 2008 6:53 pm
Forum: Mapping Help
Topic: S.L.A.M. NPC
Replies: 5
Views: 2135

Ah, no, it's not in the fdg. Go into game and say "give npc_tripmine" and you'll get a pleasant surprise.