Search found 3237 matches
- Tue Jul 28, 2015 8:12 pm
- Forum: The Outside World
- Topic: Galacide
- Replies: 1
- Views: 8400
Galacide
Hey all, long time no heal.x Just wanted to drop by and say the second title I've now worked on is released on Steam today -15% discount: http://store.steampowered.com/app/356790/ Its on the unreal 4 engine is a blend of the shmup genre with puzzle genre. Here's a couple of videos! https://www.youtu...
- Fri May 03, 2013 11:35 pm
- Forum: General Valve
- Topic: Blade Symphony.
- Replies: 23
- Views: 28862
Re: Blade Symphony.
Alrighty give us a shout when ya up for a duel ![Wink ;)](./images/smilies/icon_wink.gif)
![Wink ;)](./images/smilies/icon_wink.gif)
- Wed May 01, 2013 11:05 pm
- Forum: General Valve
- Topic: Blade Symphony.
- Replies: 23
- Views: 28862
Re: Blade Symphony.
Hi guys, long time no see.
Sorry for my absence around here, but most of you probably know I've been working away with Puny Human on Blade Symphony.
Anyway shameful pimp-age (& bump-age):
We went live on Steam Early Access yesterday:
http://steamcommunity.com/app/225600/news
Sorry for my absence around here, but most of you probably know I've been working away with Puny Human on Blade Symphony.
Anyway shameful pimp-age (& bump-age):
We went live on Steam Early Access yesterday:
http://steamcommunity.com/app/225600/news
- Wed Jan 09, 2013 7:50 am
- Forum: WIP Modeling
- Topic: Maestro Fénix´s Factory (models showcase)
- Replies: 54
- Views: 60254
Re: Maestro Fénix´s Factory (models showcase)
Get yourself a copy of Photoshop or atleast Gimp (free) if you're serious about modeling and texturing. Paint.net just doesn't cut the mustard. Also learn to get Ambient Occlusion maps baked out or try this script tool: http://www.scriptspot.com/3ds-max/scripts/textools-toolbox-for-the-texture-artist
- Thu Sep 27, 2012 8:48 am
- Forum: Screenshots
- Topic: a new oc background.
- Replies: 5
- Views: 14060
Re: a new oc background.
That's pretty darn sexy I like it, all of it!Plasma HeadCrabD wrote:well. here are my chinese friend made a new background for next version.(0.136).
hope you guys like this. a
http://gyazo.com/0d6d236a316178f25122d3655b5db728
- Mon Sep 24, 2012 11:58 am
- Forum: General Valve
- Topic: Black Mesa - Whatcha think about' it?
- Replies: 28
- Views: 31769
Re: Black Mesa - Whatcha think about' it?
I havn't played in too far. But I like it, its what I wanted (a mod team to go for the depth, ya know all the voice acting and animated sequences npcs do, I love the fact you wait around a bit you'll see extra stuff). Some of the textures are a bit average, but generally on the whole well done. I ha...
- Mon Sep 24, 2012 11:54 am
- Forum: Misc Releases
- Topic: Day Of Defeat: Source weapons
- Replies: 3
- Views: 12026
Re: Day Of Defeat: Source weapons
I know it sounds a bit simple over done style map, but it wouldn't take long to make and we need a good dods action set of mapadds.
I wish I had the time...
I wish I had the time...
- Mon Sep 24, 2012 9:09 am
- Forum: Misc Releases
- Topic: Day Of Defeat: Source weapons
- Replies: 3
- Views: 12026
Re: Day Of Defeat: Source weapons
Hey thar. You should make a decent co-op map add (action). So these weapons are mroe enjoyable. Also shell ejects are a bitch but they should/can work. The weapons need to use AR2 idle sequence and muzzle or something like that to fix shell and muzzle in the .qc Dont worry they'll still mount the co...
- Fri Jul 27, 2012 6:57 pm
- Forum: Map Releases
- Topic: dod_kalt & dod_colmar Mapadds v5
- Replies: 31
- Views: 38491
Re: dod_kalt & dod_colmar Mapadds v5
You need to go to mod options and mount dod:s,
The mapadds aren't that great, hopefully one day somebody will make better ones.
The mapadds aren't that great, hopefully one day somebody will make better ones.
- Sun Jul 15, 2012 1:11 pm
- Forum: Map Releases
- Topic: Moe GlaDOS Factory (OC Remix)
- Replies: 16
- Views: 28681
Re: Moe GlaDOS Factory (OC Remix)
Well done guys. Tip: for next version consider adding transparency to your speech bubble overlays. And also consider adding to the character overlays aswell.
- Sun May 27, 2012 9:45 pm
- Forum: Model Releases
- Topic: "Improved" Ichthyosaur
- Replies: 3
- Views: 11676
Re: "Improved" Ichthyosaur
Nice job.
You don't know how to add the AO and Exponent or didn't know how to make or didn't bother putting in?
Edit: OIC you have the textures.
You should add the AO as an additional layer to the diffuse and set the blend to multiply and get rid of having it as a sperate texture.
You don't know how to add the AO and Exponent or didn't know how to make or didn't bother putting in?
Edit: OIC you have the textures.
You should add the AO as an additional layer to the diffuse and set the blend to multiply and get rid of having it as a sperate texture.
- Tue May 15, 2012 8:17 pm
- Forum: The Other Gallery
- Topic: General every day life photos
- Replies: 185
- Views: 122427
Re: General every day life photos
F*** my phone is poo, I need some Android! Also never seen that phone before, but the old skool controller looks great!
- Tue May 15, 2012 8:09 pm
- Forum: General Valve
- Topic: So errr any of you made any maps in the Portal2 in-game ed?
- Replies: 3
- Views: 10551
So errr any of you made any maps in the Portal2 in-game ed?
Well?
If so post us a link!
If so post us a link!
- Tue May 01, 2012 9:11 pm
- Forum: WIP Modeling
- Topic: [WIP] Human Grunt Players (with a difference)
- Replies: 60
- Views: 74986
Re: [WIP] Human Grunt Players (with a difference)
This is going to be a popular pack0models.
I've always wanted to see the hgrunts appear more in OC! This is the opportunity.
I've always wanted to see the hgrunts appear more in OC! This is the opportunity.
- Sun Apr 29, 2012 9:47 am
- Forum: WIP Modeling
- Topic: [WIP] Human Grunt Players (with a difference)
- Replies: 60
- Views: 74986
Re: [WIP] Human Grunt Players (with a difference)
Yep, good job keep at it!