Search found 45 matches
- Thu Jan 27, 2011 2:56 pm
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
So here's the the deal, shortly after leaving my shit with fug my life got a lot more hectic, 20 hour shifts at work or not working at all and working for 3 days straight has pretty much consumed my life up until now (yesterday was my first time in Tokyo since October). So I'll grab whatever changes...
- Mon Dec 13, 2010 12:45 am
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
SHIZAM!
You just back into it and press the left mouse button to deliver resources. It still has an interior though.
You just back into it and press the left mouse button to deliver resources. It still has an interior though.
- Fri Dec 10, 2010 5:45 pm
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
As long as you keep me up to date dude it's fine, real life takes priority anyway.
- Fri Dec 10, 2010 8:02 am
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
If I do remember correctly I said we'd try and get it finish, then fug didn't come online which is ok, he has the map, let him do his thing and chill the frak out. I know you want the map but we wanna try and do things right the first time so you get good quality. I never said those things we're a p...
- Tue Dec 07, 2010 9:33 pm
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
I'd like to apologise to fug, as well as everyone else, I've been a tad stressed lately, I got promoted, I just proposed to my girlfriend of a year and a half (now fiance). I'm fairly close to getting the map out so forgiv me if I'm inconsistant when talking or working. XD
- Tue Dec 07, 2010 2:17 am
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
Thank you for the help, unfortunately I can not make revisions to it right now as fug has the latest copy, so I'm going to withhold on changing anything right now until it comes back to me (In which it will be in the form of the beta version).
- Tue Dec 07, 2010 1:21 am
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
Well, you must understand that this was made 3 years ago when my mapping skills weren't all that. Although the whole pillars thing, you make an interesting point, I never noticed that. As for the glass, yeah, I don't like the texture either but the other one that's clear is too transparent, makes it...
- Mon Dec 06, 2010 9:34 am
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
UH OH! Looks like SOMEBODYS been pulling an all nighter!
Ready Room/Spawn:
Ready Room/Spawn:
- Sun Dec 05, 2010 12:57 pm
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
Also, forgot to mention I added a secondary resource counter, the pricing system uses this entity too, so when I balance pricing later on I don't have to make a new texture. This can be seen anywhere in the main playing field by looking at the refinery. http://img202.imageshack.us/img202/3132/onscom...
- Sun Dec 05, 2010 11:30 am
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
What's old is new again
Everything is set up cept the NPCs because I HAVEN'T SEEN FUG ON ALL fraking WEEKEND.
Everything is set up cept the NPCs because I HAVEN'T SEEN FUG ON ALL fraking WEEKEND.
- Sat Dec 04, 2010 12:04 pm
- Forum: Map Releases
- Topic: oc_diving_v9 (FIXED... maybe)
- Replies: 341
- Views: 216866
Re: oc_diving_v9 (FIXED... maybe)
I love this map... But I hear big boat makes the map crash? Is this fixed?
- Fri Dec 03, 2010 8:55 pm
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
Yeah I know, you know what I meant though, I mean, me and excel DID make a never before done system from scratch that's overly complex due to the source engines limitations. Plus I didn't get a chance to proof read I kinda typed that up during work.
- Fri Dec 03, 2010 12:50 pm
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
Fug's agreed to give me a hand with NPCs (Which are not my forte, entities are), we're hoping to have this map in final v1 by the end of the weekend.DisConnected wrote:New release date?
- Wed Dec 01, 2010 7:23 pm
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
Thanks, but those models are Tiberium Sun, we're Tibeian Dawn (CNC 1). In the Original, GDI wore Desert Camo and Nod wore silverish urban camo. GDI Example (Note: Ignore the goofy motherufucker on the right with the motorcycle helmet on) http://fc04.deviantart.net/fs71/i/2010/152/b/0/GDI_Soldiers_at...
- Wed Dec 01, 2010 4:26 pm
- Forum: WIP Mapping
- Topic: cnc_onslaught (Now Accepting beta testers, PM me)
- Replies: 106
- Views: 88634
Re: cnc_onslaught
The build system is simple, each crate is a crate with the structure parented to it (as a 'ghost'). When you press use on the crate, the crate changes the color and transparency as well as the solidity of the building model accordingly and then after changing the buildings parent to null, kills itse...