Search found 45 matches

by Angry
Thu Jan 27, 2011 2:56 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

So here's the the deal, shortly after leaving my shit with fug my life got a lot more hectic, 20 hour shifts at work or not working at all and working for 3 days straight has pretty much consumed my life up until now (yesterday was my first time in Tokyo since October). So I'll grab whatever changes...
by Angry
Mon Dec 13, 2010 12:45 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

SHIZAM!

Image

Image

You just back into it and press the left mouse button to deliver resources. It still has an interior though.
by Angry
Fri Dec 10, 2010 5:45 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

As long as you keep me up to date dude it's fine, real life takes priority anyway.
by Angry
Fri Dec 10, 2010 8:02 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

If I do remember correctly I said we'd try and get it finish, then fug didn't come online which is ok, he has the map, let him do his thing and chill the frak out. I know you want the map but we wanna try and do things right the first time so you get good quality. I never said those things we're a p...
by Angry
Tue Dec 07, 2010 9:33 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

I'd like to apologise to fug, as well as everyone else, I've been a tad stressed lately, I got promoted, I just proposed to my girlfriend of a year and a half (now fiance). I'm fairly close to getting the map out so forgiv me if I'm inconsistant when talking or working. XD
by Angry
Tue Dec 07, 2010 2:17 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

Thank you for the help, unfortunately I can not make revisions to it right now as fug has the latest copy, so I'm going to withhold on changing anything right now until it comes back to me (In which it will be in the form of the beta version).
by Angry
Tue Dec 07, 2010 1:21 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

Well, you must understand that this was made 3 years ago when my mapping skills weren't all that. Although the whole pillars thing, you make an interesting point, I never noticed that. As for the glass, yeah, I don't like the texture either but the other one that's clear is too transparent, makes it...
by Angry
Mon Dec 06, 2010 9:34 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

UH OH! Looks like SOMEBODYS been pulling an all nighter!

Ready Room/Spawn:

Image

Image
by Angry
Sun Dec 05, 2010 12:57 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

Also, forgot to mention I added a secondary resource counter, the pricing system uses this entity too, so when I balance pricing later on I don't have to make a new texture. This can be seen anywhere in the main playing field by looking at the refinery. http://img202.imageshack.us/img202/3132/onscom...
by Angry
Sun Dec 05, 2010 11:30 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

What's old is new again

Image

Everything is set up cept the NPCs because I HAVEN'T SEEN FUG ON ALL fraking WEEKEND.
by Angry
Sat Dec 04, 2010 12:04 pm
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 216866

Re: oc_diving_v9 (FIXED... maybe)

I love this map... But I hear big boat makes the map crash? Is this fixed?
by Angry
Fri Dec 03, 2010 8:55 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

Yeah I know, you know what I meant though, I mean, me and excel DID make a never before done system from scratch that's overly complex due to the source engines limitations. Plus I didn't get a chance to proof read I kinda typed that up during work.
by Angry
Fri Dec 03, 2010 12:50 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

DisConnected wrote:New release date?
Fug's agreed to give me a hand with NPCs (Which are not my forte, entities are), we're hoping to have this map in final v1 by the end of the weekend.
by Angry
Wed Dec 01, 2010 7:23 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

Thanks, but those models are Tiberium Sun, we're Tibeian Dawn (CNC 1). In the Original, GDI wore Desert Camo and Nod wore silverish urban camo. GDI Example (Note: Ignore the goofy motherufucker on the right with the motorcycle helmet on) http://fc04.deviantart.net/fs71/i/2010/152/b/0/GDI_Soldiers_at...
by Angry
Wed Dec 01, 2010 4:26 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 88634

Re: cnc_onslaught

The build system is simple, each crate is a crate with the structure parented to it (as a 'ghost'). When you press use on the crate, the crate changes the color and transparency as well as the solidity of the building model accordingly and then after changing the buildings parent to null, kills itse...