Search found 45 matches

by Angry
Thu Feb 16, 2012 3:53 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught (Now Accepting beta testers, PM me)

Well, I mean... If I can't I'll just release the .vmf... But like.... It won't have ANY assets as I no longer have any of them.
by Angry
Mon Feb 13, 2012 3:35 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught (Now Accepting beta testers, PM me)

Um... So... Yeah... About to go Underway > Laptop BIOS mysteriously bricks > RAID 0/1 Config HDDs also unrecoverable > Profit!!! (But not really because all of the assets and the latest vmf were on that setup) So... I'm still trying to piece together (still as in the past 10 months) what to do about...
by Angry
Mon Aug 22, 2011 6:21 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught (Now Accepting beta testers, PM me)

Erm... Good lord... I thought everyone stopped caring about this map :(. I've been busy with work... And generally running around Japan, I'll see if I can the get the rest of this fleshed out and out the door... Promise... For real...
by Angry
Sun May 29, 2011 3:24 am
Forum: Modeling Help
Topic: Forcing custom textures
Replies: 3
Views: 8586

Re: Forcing custom textures

Hmm, that would work wouldn't it... Thanks Fox!
by Angry
Sat May 28, 2011 5:22 pm
Forum: Modeling Help
Topic: Forcing custom textures
Replies: 3
Views: 8586

Forcing custom textures

I'm tired of having a urban camo HGrunt in the desert. Is there anyway there can be a feature added to tell the game to look for a NPC's textures in a specified folder instead of the default one directed by the .mdl? I want high resolution desert camo for my hgrunts dammit!
by Angry
Mon Feb 21, 2011 10:46 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught (Now Accepting beta testers, PM me)

The only problem with vehicles is brush vehicles are too hacky. Even with models I'd much rather Obsidian have some sort of official scripting or built in ent support for it, if they did I could do a lot more, darkkanex made all kinds of CNC models, MLRS, Humvee's Bradley IFV's etc. http://www.cnc-s...
by Angry
Mon Feb 21, 2011 10:34 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught (Now Accepting beta testers, PM me)

From what I understand it was UV mapped and textured.
by Angry
Mon Feb 21, 2011 8:26 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught (Now Accepting beta testers, PM me)

Yes it's sketchup, you can actually import sketchup files to mdls but I find them very unoptimized and clunky to work with. If anything, it's the poor & lazy man's modeling tool :lmao: Agree'd, first off, I tried getting models, with lack of resources it stalled this map A YEAR. frak that, you ...
by Angry
Sun Feb 20, 2011 5:34 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught (Now Accepting beta testers, PM me)

God damn, about fraking time I finished this shit. Biggest embarrassment ever. It's done....
by Angry
Tue Feb 01, 2011 5:28 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught (Now Accepting beta testers, PM me)

I'll see what I can do about shorting it by just under 1.7 hours. As for the npcs they will have CNC themed names I want a good variety of npcs here. Although I would like to do vehicles, such a feat would be overly buggy and not fit into the game play as they are composed of FAR too many ents to pu...
by Angry
Tue Feb 01, 2011 3:04 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught

Ok, so I'm trying to come up with new more creative ways to make the players life miserable. Here is the current order of things: Start ready time - 15 min Antlions and Zombies - 5 min rest - 5 min Antlions and Zombies all out - 7 min Break - 7 min Combine - 6 min rest - 5 Combine all out - 8 Break ...
by Angry
Mon Jan 31, 2011 3:29 pm
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught

This is fraking awesome! Oh, yeah 1st wave is done after 3 hours of trying to get assault to work and just giving up and sticking with path_corner in the center of map. They travel in a line which is also kinda lame but I'll just spread them out. Anyone know how to force the NPC to keep going for th...
by Angry
Mon Jan 31, 2011 8:20 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught

Now the reason I stopped waiting was one of two things. 1. I want to finish it 2. I have another, more epic map partially put together (it was an experiment i did a few weeks back) exercising all of the new, awesome techiques and skills I have developed and sharpened while making this map. As well a...
by Angry
Fri Jan 28, 2011 1:13 am
Forum: WIP Mapping
Topic: cnc_onslaught (Now Accepting beta testers, PM me)
Replies: 106
Views: 82674

Re: cnc_onslaught

I don't live in tokyo I live in Yokosuka in the kanagawa prefecture I have for about a year now. Tokyo is an hour away, 30m if you take the limited express.