Search found 158 matches

by Deathy
Sat Nov 22, 2014 9:02 am
Forum: Test Board
Topic: Jamendo
Replies: 5
Views: 22703

Re: Jamendo

Yeah.. sorry for this, I wanted to test out topic subscription for my other thread. x)
by Deathy
Fri Nov 21, 2014 3:27 pm
Forum: Map Releases
Topic: oc_28-seconds-later
Replies: 25
Views: 30052

Re: oc_28-seconds-later

My hammer (I configured the one in SDK Base 2007\bin, not Source SDK as it is obsolete and out of support) is giving me errors about missing wireframes and stuff, thus crashing.
Weird.. do I have to use the SourceSDK (old) one?
by Deathy
Fri Nov 21, 2014 1:26 pm
Forum: Mapping Help
Topic: Voice Acting Offer
Replies: 0
Views: 16686

Voice Acting Offer

I know the related threads have been old for a year or two, but if there is anyone who wants a line, two lines or a little bit more to be included in his map or needs some voice acting for a map part, here's your chance. A selection of work examples can be found here YouTube Playlist: #Voice Acting ...
by Deathy
Fri Nov 21, 2014 12:57 pm
Forum: Test Board
Topic: Jamendo
Replies: 5
Views: 22703

Re: Jamendo

test test test, yo yo yo
by Deathy
Sat Oct 18, 2014 10:27 pm
Forum: Map Releases
Topic: oc_28-seconds-later
Replies: 25
Views: 30052

Re: oc_28-seconds-later

I've tried, TRIED, to play my map (it was beta2 already) from back then in some OC version I transferred from my old computer. It was.. well.. not pleasant, I must admit. I do have the .vmf though and might get to rework and advance it, as soon as I have motivation & time for it. I might as well...
by Deathy
Mon Oct 08, 2012 12:48 am
Forum: The Outside World
Topic: Hai there
Replies: 2
Views: 8174

Re: Hai there

Oh worfox, you're still around as well. Great to see you! :D Well, I'm not really in contact with him but I guess I could talk to him, when I see him. Wanted to warm up some long ago contacts anyways (eager to see, what everyone else was/is doing). I suppose the ban reason came up under bad circumst...
by Deathy
Sat Oct 06, 2012 8:53 pm
Forum: The Outside World
Topic: Hai there
Replies: 2
Views: 8174

Hai there

Well, I stumbled across old screenshots and links and decided to take a look into the forums. Having most of my past time here in mind, I actually am glad to see, that some people are still around. Especially fug. Hell Yeah!! :dance: For those, who do remember me: Hey! I am not really playing fps an...
by Deathy
Fri Jul 17, 2009 4:42 am
Forum: Playermodels
Topic: Sonic playermodels (re-arrangement needed for OC)
Replies: 62
Views: 62827

Deathy Don't put your name at the end of a damn paragraph like you've just sent a very angry letter to Valve complaining about Left 4 Dead 2. I used to do that when I was like fraking 12 because I thought it made me look c00l n ofishul. The anime playermodels come in with a lot of other models that...
by Deathy
Thu Jul 16, 2009 10:56 pm
Forum: Playermodels
Topic: Sonic playermodels (re-arrangement needed for OC)
Replies: 62
Views: 62827

I know it's an opinion you twit, too bad the anime player models are already in OC. Sonic models just look plain stupid and are too short, this would be like adding Mario playermodels, it just would just suck. I don't need your "durhp its just an opinion" speech. oh, not so gentle... plea...
by Deathy
Thu Jul 16, 2009 5:20 pm
Forum: Playermodels
Topic: Sonic playermodels (re-arrangement needed for OC)
Replies: 62
Views: 62827

Keychain wrote:As much of a Sonic fan I may be, am I the only one who thinks putting Sonic in OC would be utterly stupid?
That is clrearly a subjective opinion. Some people think that all those anime player models don't fit into OC.. and that is quite intelligible, just like your thought about the sonic model.
by Deathy
Fri Jun 19, 2009 12:31 am
Forum: WIP Mapping
Topic: General WIP thread
Replies: 355
Views: 191051

Looking good.
Reminds me a bit of the hl2 beta actually (That concept/level in the wastelands with the rail leading into a combine station).
by Deathy
Fri Jun 05, 2009 5:31 pm
Forum: The Outside World
Topic: Rate the avatar and sig of the person above you.
Replies: 388
Views: 175995

Late post is late but eh.. yeah.

Avatar: Somewhat confusing Strider.. REALLY BIG PICTURE.. 5/10
Signature: Yea alright.. I don't have much more myself, so.. 6/10.. :P
by Deathy
Fri Jun 05, 2009 5:19 pm
Forum: WIP Mapping
Topic: General WIP thread
Replies: 355
Views: 191051

What? I'm not W0rf0x. :? Don't you see the difference between Kawazoe-San and whoever is on W0rf0x's avatar? xD Blues, you should concentrate on a rough layout/basic structure first.. if you start building models this early, you won't get far with this map because you'll spend too much time making m...
by Deathy
Fri Jun 05, 2009 2:36 pm
Forum: WIP Mapping
Topic: General WIP thread
Replies: 355
Views: 191051

I have to. The city hall alone is based off of the Vienna Rathausplatz. That bitch is huge. If I can gather up the work ethic to finish this map, it will be pretty cool. I wish I could tell you some of the things that are going into this project. I don't want to ruin the surprise though. Wow.. nice...
by Deathy
Fri Jun 05, 2009 12:07 am
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 751625

-=jerC=- wrote:You were with other players or you used a script for make ar2 fire faster for all that balls in time?

(frak YEAH 200TH POST)
As I already said.. SECRUTS. DEVHAX!