Search found 13 matches

by Killer-Instinct
Fri Apr 25, 2008 4:08 am
Forum: Mapping Help
Topic: Adjusting HDR
Replies: 4
Views: 4602

Adjusting HDR

Hey there, still browsing this forum every so often despite my lack of posting. Ive began a new map called oc_transport. You start in a tunnel and your objective is to transport a civilian out of a combine controlled area. My questions are: 1. How can you adjust the hdr so it won't reflect so bright...
by Killer-Instinct
Fri Feb 29, 2008 1:07 am
Forum: The Other Gallery
Topic: post your desktop tra-la-la-la
Replies: 641
Views: 300739

I only play doom 3 single player, got in xbox instead of pc.
by Killer-Instinct
Fri Feb 29, 2008 1:05 am
Forum: The Outside World
Topic: ATI or Nvidia???
Replies: 8
Views: 6302

I laughed out loud when I read that... 1/1000 chance your computer crashing is because of your video card if you have all the correct drivers and everything else is setup right.
by Killer-Instinct
Fri Feb 29, 2008 1:03 am
Forum: Mapping Help
Topic: i can open theh sauce sdk!
Replies: 5
Views: 5674

This happened to me once I began testing 1.3 so I figured had to do with updating steam. Go change back to no beta testing in steam settings and restart. Should then work.
by Killer-Instinct
Wed Feb 27, 2008 1:54 am
Forum: Mapping Help
Topic: Lighting help
Replies: 14
Views: 11092

Thanks.
by Killer-Instinct
Wed Feb 27, 2008 12:24 am
Forum: Mapping Help
Topic: Lighting help
Replies: 14
Views: 11092

Ok I have fixed it, I guess my light_spot was inside my model (I thought that was how it is supposed to be) which stopped it from lighting up my map. I'm sure I will make a wip thread when I get a few more rooms done. But heres some if your interested: http://img176.imageshack.us/my.php?image=ocpris...
by Killer-Instinct
Tue Feb 26, 2008 10:35 pm
Forum: Mapping Help
Topic: Lighting help
Replies: 14
Views: 11092

I'm using ep1 version of the sdk because I couldn't get default perimeters to run. I don't have ep1 though, could that possibly be it? I'm going to go try the original version of sdk right now and see if thats it. EDIT: Ok sdk won't open without -engine ep1 EDIT 2: Sent map contents to you, skidz, i...
by Killer-Instinct
Tue Feb 26, 2008 8:42 am
Forum: The Other Gallery
Topic: post your desktop tra-la-la-la
Replies: 641
Views: 300739

I would post mine but its way to messy.
by Killer-Instinct
Tue Feb 26, 2008 8:31 am
Forum: Mapping Help
Topic: Lighting help
Replies: 14
Views: 11092

I just added that and its made no difference.
by Killer-Instinct
Tue Feb 26, 2008 8:27 am
Forum: Mapping Help
Topic: Lighting help
Replies: 14
Views: 11092

I'd be happy to send you the vmf if you think it will help.
by Killer-Instinct
Tue Feb 26, 2008 5:45 am
Forum: Mapping Help
Topic: Lighting help
Replies: 14
Views: 11092

Heres a picture of it before lighting and details:

Image

and after:

Image
by Killer-Instinct
Tue Feb 26, 2008 5:09 am
Forum: Mapping Help
Topic: Lighting help
Replies: 14
Views: 11092

Floors: concretefloor031a, metalfloor001a, rubberfloor004a, stonefloor006d, and deadland grass. Walls: concretewall038d, metalfloor008a, metaldoor059a, concretewall043a, and brickwall026f. Ceiling: concretewall065a, and tarpaperroof002a. I also used nodraw, invisible, trigger, a model texture for so...
by Killer-Instinct
Tue Feb 26, 2008 3:21 am
Forum: Mapping Help
Topic: Lighting help
Replies: 14
Views: 11092

Lighting help

Hey I have begun my first real map and its for oc. I have been playing this mod for a long time off and on but with the change list of 1.3 I have been excited and started a map. The problem is that my maps walls will not light up. Guns and props, and models will all light up according to the light b...