P90 from oc_waking_dead? DaMaN tried to make a Shotgun P90, but it failed pretty hard. P90 which works fine is in de_nuke, and maybe some´other maps.Keychain wrote:Cool, I was tired of that p90 that shoots and reloads like a shotgun, if this is a change for that one weapon, I mean.
Search found 35 matches
- Fri Aug 29, 2008 7:54 am
- Forum: Misc Releases
- Topic: New script for all css guns
- Replies: 26
- Views: 32250
- Wed Aug 27, 2008 8:52 am
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 132721
- Mon Aug 25, 2008 12:53 pm
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 132721
- Fri Aug 22, 2008 3:42 pm
- Forum: News Archive
- Topic: Updates Updates Updates!
- Replies: 1
- Views: 9673
- Tue Aug 19, 2008 2:55 pm
- Forum: Map Releases
- Topic: oc_kake
- Replies: 57
- Views: 46715
- Mon Aug 18, 2008 7:47 am
- Forum: General Valve
- Topic: TF2: A heavy update!
- Replies: 36
- Views: 22934
- Tue Aug 12, 2008 10:02 pm
- Forum: Playermodels
- Topic: OC Playermodel Pack 1
- Replies: 74
- Views: 96851
- Sat Aug 09, 2008 8:53 am
- Forum: Screenshots
- Topic: Random OC screenshots
- Replies: 1636
- Views: 792952
- Mon Aug 04, 2008 7:50 am
- Forum: Model Releases
- Topic: SMG1 ironsight fix
- Replies: 34
- Views: 45448
- Fri Aug 01, 2008 2:48 pm
- Forum: News Archive
- Topic: Version 1.32 Patch Ready
- Replies: 25
- Views: 34698
- Fri Aug 01, 2008 11:12 am
- Forum: News Archive
- Topic: Version 1.32 Patch Ready
- Replies: 25
- Views: 34698
- Fri Aug 01, 2008 9:24 am
- Forum: News Archive
- Topic: Version 1.32 Patch Ready
- Replies: 25
- Views: 34698
- Tue Jul 22, 2008 12:32 am
- Forum: Map Releases
- Topic: oc_warmachine
- Replies: 91
- Views: 92405
- Mon Jul 21, 2008 12:41 am
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 132721
- Sun Jul 20, 2008 3:00 pm
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 132721
Wow, I thought that this will be only 5 maps or so, but 10, that's awesome. I joined when v. 1.23 was about to end and change to v. 1.3 so I couldn't give out my few suggestions before: Every NPC in 01, 02 and 03 should've stayed as they were. Okay, add just a few. And maybe make some headcrab canis...