Search found 87 matches

by Tuskin
Tue Aug 12, 2008 1:37 am
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 762871

larz wrote:oic vortagueese is plural form of vortigaunt
I thought that was the language? Anyways I've heard a Citizen say "Vortigaunts" before so.
by Tuskin
Fri Aug 08, 2008 8:52 pm
Forum: Screenshots
Topic: Random OC screenshots
Replies: 1636
Views: 762871

Hell-met wrote:What's that teal liquid anyway.
I thought it was coolant.
by Tuskin
Fri Aug 08, 2008 8:47 pm
Forum: General Discussion
Topic: The OICW Custom weapon
Replies: 15
Views: 10877

Vaun wrote:I just remembered they had the same problem on the gmod oicw, you just hold e and then shoot to select the scope or grenade launcher.
Yes but that was also Coded in "lua" not what OC is using.
by Tuskin
Sat Jul 19, 2008 3:34 pm
Forum: Map Releases
Topic: Oc_Hydra 0.1
Replies: 17
Views: 15253

I take it the 2nd screenshot is based on the E3 demo?
by Tuskin
Fri Jul 18, 2008 2:37 am
Forum: General Discussion
Topic: Griefers
Replies: 27
Views: 14348

Hell-met wrote:
skidz wrote: Yea, and when you get pushed off a cliff don't come crying to me. :P
That's the best part of the LUA script, the author made it so it doesn't do anything if there's not enough space to get pushed.
How does it detect that?
by Tuskin
Tue Jul 15, 2008 10:09 pm
Forum: General Discussion
Topic: The OICW Custom weapon
Replies: 15
Views: 10877

skidz wrote:Yep, the script just needs to be altered. We dont have a third fire mode setup for weapons so you need to choose between the scope and the nade.
Ok, sounds good.
by Tuskin
Tue Jul 15, 2008 9:51 pm
Forum: General Discussion
Topic: The OICW Custom weapon
Replies: 15
Views: 10877

The OICW Custom weapon

I have a question, is it possible to fire the grenades on the OICW custom weapon? There is an ammo count for them and they are mentioned in the weapon script, but I don't see how to fire them.
by Tuskin
Mon Jul 14, 2008 5:05 pm
Forum: General Discussion
Topic: General Play
Replies: 5
Views: 4225

EmptyShadow wrote:Make sure you're off the internet before you attempt to log in twice.
Actually it doesn't matter, I was playing over lan and we logged into the same account and nothing happened, just the first person who logged in got booted off steam, you don't have to be logged in to play on lan.
by Tuskin
Mon Jul 14, 2008 5:17 am
Forum: General Discussion
Topic: General Play
Replies: 5
Views: 4225

Well, you can both play on the same account on a LAN server if you are on the same network. But if you want to play over the internet he needs to have the games.
by Tuskin
Tue Mar 11, 2008 12:16 am
Forum: Screenshots
Topic: 1.3 shots
Replies: 446
Views: 256128

by Tuskin
Thu Feb 21, 2008 12:41 pm
Forum: Screenshots
Topic: 1.3 shots
Replies: 446
Views: 256128

Haha, Vort in the EP2 Charger. Will that work in regular EP2 using ent_fire?
by Tuskin
Sat Feb 09, 2008 6:35 pm
Forum: Screenshots
Topic: 1.3 shots
Replies: 446
Views: 256128

http://w0rf0x.de/screens/ep2_outland_010042.jpg

OMFG The Nome was behind the whole thing!
by Tuskin
Wed Jan 30, 2008 1:56 am
Forum: General Mapping, Modeling, and Coding Discussion
Topic: So the beta sdk update is out...
Replies: 22
Views: 14684

That sounds awesome! You should include the "npc_wpnscanner" :P Or not, Dev team choice.
by Tuskin
Tue Jan 29, 2008 8:45 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: So the beta sdk update is out...
Replies: 22
Views: 14684

npc combine armored is almost like the original heavy combine soldier from the leak with the armor you had to shoot off. I wonder if Valve will end up using it. I wonder if the "npc_wpnscanner" from the same folder is like the Combot. EDIT: According to Mike Durand, those files aren't fro...
by Tuskin
Tue Jan 29, 2008 5:44 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: So the beta sdk update is out...
Replies: 22
Views: 14684

Fire_cube wrote:npc_combine_armored.cpp
That sounds interesting, where exactly is it, I want to take a look.

Edit: Found it.