Search found 970 matches

by Gary
Sat May 12, 2012 2:25 pm
Forum: General Valve
Topic: Black Mesa: Source Interview
Replies: 2
Views: 4899

Re: Black Mesa: Source Interview

I don't read the chatbox often...

But it is pretty interesting, even though there was no hints about a release date.
by Gary
Fri May 11, 2012 11:30 pm
Forum: General Valve
Topic: Black Mesa: Source Interview
Replies: 2
Views: 4899

Black Mesa: Source Interview

Rock, Paper Shotgun interviewed Black Mesa: Source's Carlos Montero(project lead):

Part One
Part Two
by Gary
Mon Apr 30, 2012 3:18 pm
Forum: The Outside World
Topic: OC Lounge
Replies: 300
Views: 64429

Re: OC Lounge

Image

Image

Tis dynamic sun/sky shadows. In Alien Swarm.
by Gary
Fri Apr 27, 2012 7:38 pm
Forum: The Outside World
Topic: OC Lounge
Replies: 300
Views: 64429

Re: OC Lounge

I couldn't find if anyone made it before.
by Gary
Fri Apr 27, 2012 2:48 pm
Forum: The Outside World
Topic: OC Lounge
Replies: 300
Views: 64429

Re: OC Lounge

It's only ~26K triangles. Though, note the original xbox wasn't very powerful(Custom Coppermine-based 733 MHz Intel Pentium III CPU, 233 MHz nVidia NV2A GPU, 200 MHz 64MB DDR SDRAM)
by Gary
Fri Apr 27, 2012 12:17 pm
Forum: The Outside World
Topic: OC Lounge
Replies: 300
Views: 64429

Re: OC Lounge

Well, I was thinking about recreating or making a map heavily influenced by the Terminal map from Halo2. Probably for CSS or CSGO. Or out of boredom. Then, as I was talking to a friend while I was ripping the mesh from the .map file(not to directly port, just for reference). He suggested that I try ...
by Gary
Tue Apr 24, 2012 4:28 am
Forum: The Outside World
Topic: Anime
Replies: 71
Views: 33392

Re: Anime

Damn, I remember seeing that on TV(named Cased Closed). I think it was on adultswim. A long time ago.
by Gary
Fri Apr 20, 2012 6:18 am
Forum: General Discussion
Topic: Forum Rules
Replies: 60
Views: 45025

Re: Forum Rules

This just basically saves me the trouble of ad-blocking them.


I remember us having problems a while back with people using stupidly long gif images(huge filesize). Well, maybe not as much "us" as it was "me".
by Gary
Sat Apr 14, 2012 10:08 pm
Forum: WIP Mapping
Topic: General WIP thread
Replies: 355
Views: 87883

Re: General WIP thread

The only geometry I would create outside of Hammer is displacements. Because I hate the displacement tool in Hammer.
by Gary
Sat Apr 14, 2012 9:17 pm
Forum: WIP Mapping
Topic: General WIP thread
Replies: 355
Views: 87883

Re: General WIP thread

Neat program. But no, I did all of this my self.
by Gary
Sat Apr 14, 2012 7:14 pm
Forum: WIP Mapping
Topic: General WIP thread
Replies: 355
Views: 87883

Re: General WIP thread

@Tesla; thanks. And there is no AO.

@fenix; what does Jointer do? I've never heard of it.
by Gary
Sat Apr 14, 2012 12:36 am
Forum: WIP Mapping
Topic: General WIP thread
Replies: 355
Views: 87883

Re: General WIP thread

Image
by Gary
Fri Apr 13, 2012 5:44 pm
Forum: General Discussion
Topic: What processor do you have?
Replies: 17
Views: 7547

Re: What processor do you have?

Well. 99.66% of people(who were in the survey) on Steam support SEE2:
Image

Hell, ~98% of people support SEE3.
by Gary
Fri Apr 06, 2012 8:59 pm
Forum: The Other Gallery
Topic: General Non-Valve Video Game Screenshots
Replies: 994
Views: 151005

Re: General Non-Valve Video Game Screenshots

TESLA-X4 wrote:The 150 ping is rather worrying.
It's my phone's ping. I plan on tethering it so I can play.


My home ISP's ping is ~1.3

Seconds.
by Gary
Fri Apr 06, 2012 6:13 pm
Forum: The Other Gallery
Topic: General Non-Valve Video Game Screenshots
Replies: 994
Views: 151005

Re: General Non-Valve Video Game Screenshots

Hey guys; is 2Mbps down and 1 up with ~150 ping good enough for BF3?