Search found 3237 matches

by fug4life
Sat Aug 06, 2011 3:32 pm
Forum: Mapping Help
Topic: How to add looping music with mapadd?
Replies: 5
Views: 3514

Re: How to add looping music with mapadd?

Sorry didn't get back here, you could be right. I'm not sure.
by fug4life
Sat Aug 06, 2011 3:31 pm
Forum: WIP Modeling
Topic: Look at stuff I made
Replies: 76
Views: 15870

Re: Look at stuff I made

Damn that's a tidy desk, you have any obsessive disorders for cleaning?
by fug4life
Thu Aug 04, 2011 10:05 pm
Forum: Mapping Help
Topic: How to add looping music with mapadd?
Replies: 5
Views: 3514

Re: How to add looping music with mapadd?

You'll have to change the origin's to a location in the map you're mapadding for otherwise you could throw ents out of the map.
by fug4life
Mon Aug 01, 2011 8:30 pm
Forum: General Mapping, Modeling, and Coding Discussion
Topic: Tools (Useful Programs) List
Replies: 25
Views: 13443

Re: Tools (Useful Programs) List

You guys seen this, could make for some interesting shaders (cough parallax)

http://developer.valvesoftware.com/wiki ... aderEditor

http://www.facepunch.com/threads/1108567
by fug4life
Mon Aug 01, 2011 1:14 pm
Forum: Misc Releases
Topic: Half-Life: Source weapons
Replies: 11
Views: 7184

Re: Half-Life: Source weapons

Yo Fenix, you gone on holiday? Can I use these weapons? I'm going to re-write all my HLS:DM mapadd's to be co-op missions using only your scripted weapons. I'm going to make a serious sam arena style x-alien game mode for all the map's using lives mode just incase you were interested in what I had i...
by fug4life
Mon Aug 01, 2011 1:06 pm
Forum: WIP Mapping
Topic: Freefall's mapping shenanigans
Replies: 35
Views: 8979

Re: Freefall's mapping shenanigans

^That and it just makes life easier. I only snap off grid for model placement maybe, or rotating world geo, everything else to the grid.
by fug4life
Mon Aug 01, 2011 10:10 am
Forum: WIP Mapping
Topic: Freefall's mapping shenanigans
Replies: 35
Views: 8979

Re: Freefall's mapping shenanigans

Everything going on here looks good!

Five quick hammer tips.

*Stay on grid (snapped to grid)*

*Work in the power of 2 (2,4,8,16,32,64,128,256,512,1024,2048,etc)*

*Hint brush, <-learn how to use*

*func_detail is your friend*

*Tools\Transform (Ctrl+T) rotate with this for brushes*
by fug4life
Mon Aug 01, 2011 10:03 am
Forum: Map Releases
Topic: oc_diving_v9 (FIXED... maybe)
Replies: 341
Views: 83881

Re: oc_diving_v9 (FIXED... maybe)

Looking good, funny video! :P
by fug4life
Sun Jul 31, 2011 12:58 pm
Forum: General Valve
Topic: Blade Symphony.
Replies: 23
Views: 9175

Re: Blade Symphony.

Promo vid:

[BBvideo 425,350]http://www.youtube.com/watch?v=tXDcV0it ... ideo_title[/BBvideo]
by fug4life
Sun Jul 31, 2011 12:30 pm
Forum: General Valve
Topic: Blade Symphony.
Replies: 23
Views: 9175

Re: Blade Symphony.

BS is trying to go commercial. I'll probably support it by pre-ordering, I feel in love with the mod version.

http://www.kickstarter.com/projects/pun ... e-symphony
by fug4life
Sat Jul 30, 2011 6:17 pm
Forum: Map Releases
Topic: de_aztec_mapadd_v2
Replies: 16
Views: 8515

Re: de_aztec_mapadd_v1

I could try change the mass I didn't bother using a different script, though I've probably got one somewhere. Anyhow its not really a bug, if you loose the apc (through bad driving) there is some C4 to open blast doors. May I suggest you try to find and safely detonate the mines before you drive ove...
by fug4life
Sat Jul 30, 2011 10:51 am
Forum: General Discussion
Topic: oc_harvest: Longer days using console / Hammer editor?
Replies: 19
Views: 6202

Re: oc_harvest: Longer days using console / Hammer editor?

The only real thing, that is wrong here is: the map was designed a certain way for particular reasons. And he wants to change an aspect of that map to make the map 'easier' Adding longer days is like typing sv_cheats 1; god and then trying to find a quick fix of enjoyment from that. Its ok for a whi...
by fug4life
Fri Jul 29, 2011 4:24 pm
Forum: Mapping Help
Topic: Mapadd limitations
Replies: 13
Views: 5881

Re: Mapadd limitations

I still miss the request thread, would love to post up some code based requests, though some are old.

Weapon Scripting really needs some love. Though I'm sure you've got tasks to prioritise etc.
by fug4life
Thu Jul 28, 2011 11:35 pm
Forum: Mapping Help
Topic: Mapadd limitations
Replies: 13
Views: 5881

Re: Mapadd limitations

I think W0rf0x knows what you think Fenix is on about, W0rf0x I think is trying to explain the tool is un-related to the matter of mapadd capabilities and restrictions.
by fug4life
Thu Jul 28, 2011 8:44 pm
Forum: Map Releases
Topic: de_aztec_mapadd_v2
Replies: 16
Views: 8515

Re: de_aztec_mapadd_v1

Indeed, already knew just hadn't corrected, will correct post now and briefing in next version.