Search found 74 matches
- Sat Sep 27, 2008 5:36 am
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 130701
- Sun Sep 21, 2008 4:30 am
- Forum: WIP Mapping
- Topic: Return to City 17 (previously named coastmap)
- Replies: 133
- Views: 74476
After playing the maps, i must say EPIC! The *SPOILER* was a pretty good secret (bet u thought u would get the easy answer huh?). Pt 6 was interesting, fun, but the ending is kinda random, and the helicopter wouldnt let me kill it with machine guns! Well, it died kinda randomly... Anyway, any little...
- Sun Sep 21, 2008 4:03 am
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 130701
Didnt have that problem when I played through, but i kept distracting the ship. Barney is supposed to duck behind the steps or something right? Anyway i loved part 6, but is there a way to keep the traincars from breaking off, i was gunning on the last part, thinking that if i stayed back it wouldnt...
- Tue Sep 16, 2008 12:43 am
- Forum: Map Releases
- Topic: oc_warmachine
- Replies: 91
- Views: 90953
- Tue Sep 16, 2008 12:40 am
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 130701
- Sun Sep 14, 2008 2:58 pm
- Forum: The Outside World
- Topic: The real reason the forum dies
- Replies: 15
- Views: 9897
The real reason the forum dies
This is mostly for speculation, but I'd say its more of the way you all have to be jerks to new people, instanly shoot down everything they say instantly without giving reasons, and generally are strict and hypercritical of what they say, then when they criticise you, you flip out on 'em, and they d...
- Sun Sep 14, 2008 1:49 pm
- Forum: General Valve
- Topic: TF2: A heavy update!
- Replies: 36
- Views: 22434
- Sun Sep 14, 2008 1:37 pm
- Forum: Misc Releases
- Topic: New script for all css guns
- Replies: 26
- Views: 31911
- Sun Sep 14, 2008 1:24 pm
- Forum: Playermodels
- Topic: OC Playermodel Pack 1
- Replies: 74
- Views: 95686
So the new (non gmod mowdown) requests are the other people from hl2, with slight mods (no magic briefcase of wonders for gman, which might make him commit suicide or something). Biggest concern: confusing them for mission critical npcs, aside that its a good idea, better than some in fact! I think ...
- Sun Sep 14, 2008 1:09 pm
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 130701
In that pic... that guy is kinda creepy, hes flat black... (and no, i dont mean matte black, thats different) btw, where'd ya get shaftoe from? thats an... odd... name for a person. Also, the downloads from the first post... all the maps make me crash... anything specific i need? I dont think its a ...
- Sun Sep 14, 2008 1:02 pm
- Forum: Map Releases
- Topic: oc_warmachine
- Replies: 91
- Views: 90953
Offtopic: I cant believe you have a teleport plugin on your server that allows everyone to teleport. What the hell? this isnt gmod, where is the cooperation when everyone can just teleport? Isn't the definition of coop having people work together? if the plugin gets a group in 1 spot faster then it...
- Sun Sep 14, 2008 12:43 pm
- Forum: WIP Misc
- Topic: WIP cs:custom weapons (the missing ones).
- Replies: 11
- Views: 16692
- Fri Sep 12, 2008 1:23 am
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 130701
- Sun Aug 31, 2008 6:39 am
- Forum: General Valve
- Topic: My theory about Aperture Science
- Replies: 15
- Views: 11682
- Sun Aug 31, 2008 6:21 am
- Forum: Map Releases
- Topic: Return to City 17
- Replies: 237
- Views: 130701